Posts by Xanaarius

    Unfortunately you guys are suggesting for Grade AAA game feedback which these devs has other things to worry about lol

    well im kinda expecting oh you know the game that they made to actually work as they designed it to. I mean they are visually on fire, they should burn. You know like it partially does right now. Except actually make it for the full duration of the visual effects.

    hijacking the thread :)


    S-Mines please improve. Very weak, I'm finally @tier4 s-mine (75 kills completed). It activates very slowly. Quite often a guy can just sprint around the mine and by the time it actually springs and explodes it deals very reduced damage or no damage at all.


    Also in a fight if you throw smine at enemy's feet you have 95% change that you get killed before it activates even though the enemy almost literally on top of the mine. Looks like it has about a second (or maybe a bit less) activation delay. And then it springs which takes another half second or so.

    Hijack away lol. Though the only thing I want to change on S-mines and Claymores is the duration. sure some people can claim that if they stay too long it promotes too much chaos hence why they magically vanish the instant your player dies. Since the code of the mines are linked directly to player life. So if that could be tweaked to at least stay for 2 lives or until replaced would be a vast improvement. 2 lives or maybe 15 seconds after your death. But yeah this instant magic that removes them on character death needs to go. I understand on the chaos front and the entity generation front but still it needs to go. If people keep dying to mines then either A: said person needs to open their eyes when they run around. B: quit taking the same route over and over again. or C: Quit killing the dude that plants the mines, cuz they can only have 2 unless they die...

    My opinion on this incediary granade is, that it is a very tactical nade to zone the enemy. I don't see a purpose in this nade to kill someone, but to zone them. Eg: bombplace, sniper spot, tactical bottlenecks, camper spots and more things. If you kill someone it is most likely luck, because the enemy was low or stupidity of the enemy.
    I most likely doubt that wiple games (the actual developer) will implement new mechanic or effect to this game for a nade which may need a rebalance, but works perfectly fine for the needs of most players.
    Additional I don't like this new mechanic, some players are already annoyed by the zoning effect of this lethal granade. Adding this burning effect to it until someone prones or whatever (tick damage makes here more sense), will just put additional stress to the player who is effected, already thinking of all the drones flying around and snipers sitting on their spots.

    Conclusion: Just to be able to grind an achievement better, it isn't good to attack the balance of the game, but maybe to adjust the kills needed for this achievement. The incendary nade is already very powerful and works well if you know when to use it. Not always to kill, but mostly to give you a tactical advantage.

    Well if your argument against it is that route lol then we just need to remove Incendiary Bombs from the achievement list in the first place. OR change the achievement to something along the lines of zoning duration on a point instead of kills. Otherwise the achievement is pointless. That or they could make the changes anyways cuz like mentioned above lol we do have Blast Protection. Honestly that should be a requirement to survive an Incendiary Bombs anyway.


    Regardless however, they DO need to change the fact that IF the enemy that just leaves the fire radius and is visually on fire they should remain on fire and taking damage for the remainder of the visual representation, because those 3 to 5 seconds of being visually on fire could absolutely be enough to kill a target.

    I still have yet to run into any hackers in this game, so I feel like something doesn't add up when I see people crying about other players hacking. As for afking in matches I agree it should just auto-kick after a set amount of time instead of banning. However, I feel like you weren't banned for afking and it was for something else instead. Again something doesn't add up here.

    The only thing I see when it comes to "HACKS" in this game are Netcode issues, people who have modified their .Ini files which should be and I think IS a bannable offense.


    Other than that I occasionally run into people that have some REALLY REALLY good softpoint bullets. Supposedly Soft point bullets jarrs your vision a bit if your ADSing from what I understand. And either barely anyone in the game uses the different bullet types OR the Soft Point Bullets don't do all that much in terms of jarring the vision. Then in walks said people that have a REALLY REALLY good Soft point bullet. I get hit by one of these players and normally im decently accurate on a persons torso at all times, but when these people show up I'm aiming everywhere BUT their torso, and the aiming reticle is all of a sudden inched away from the target whereas normally it barely ever moves off of them. So honestly IDK WTFORD is going on with the programming side of this game.

    So I have already submitted a support ticket on this but I figure I'd see if I can't drum up some support here as well.

    So in truly masochistic fashion I have set on a journey of Tier 5 Mastering all the Lethal weapons. I only have Incendiary, Claymore, and Spring Mines left. Currently working on incendiary Bombs.


    Now the way they work now just plan sucks. The damage is far too low and the tick rate is too slow. Now BEFORE anyone jumps down my throat for saying such words here me out.

    You can throw your incendiary, it ignites the ground blah blah all is good but if you ignite a player and they walk out of it visually they are on FIRE. They might get one tick of damage and then the damage stops but yet they are still visually on fire for a good 3 to 5 seconds afterwards. So Either the initial damage needs to be increased, or the tick damage needs to be tick faster.


    Regardless since we have the Perk Blast Protection (Even though that doesn't work properly either) I still feel as though the damage needs to be slightly increased on the Incendiary Bombs since getting kills is outrageously difficult. Now before anyone says it yes I know secure point is a gamemode, and it still doesn't help me all that much in getting Incendiary kills.


    Now other than those 2 suggestions I want to propose a new mechanic. If you get caught on fire via the Incendiary bomb. The fire visual effect should stay on you and TICK for the damage that it SHOULD do and these effects should be permanent until you STOP, DROP, and PRONE. This way its actually palatable to even remotely think about trying to master/use the Incendiary Bomb. I'm currently at 243 Incendiary Bomb kills out of 375 and as soon as I get these I will be done with the Incendiary Bomb, but through the Pain I have suffered through I am hoping that some changes to this lethal weapon come to fruition and make it an actual FUN Lethal Weapon to use.


    To close my rant I personally want to see the Stop, Drop, and Prone mechanic incorporated and I would like to see either the damage increased or the ticker rate increased. I honestly feel as though it needs both to be fully usable.

    only thing I can think of besides rather ill-methods, like some people do. Is to grab a full 6 man team that you have communication with and specifically wait till they plant and then your team rolls out and gets all but 1 kill or something of that nature while you defuse. Though luck is still a factor and good luck finding people willing to cooperate and help. Until the player base gets flooded by an actual steam release, the people available is SUPER limited.

    A good alternative for the drone's friend would be to make it a percentage decrease of, say, 10% on drone costs so that it's value remains equal relative to the cost of the drone, rather than declining as the games progresses.

    I mean I COULD get behind that but the fact I pointed out remains... It is technically the only perk that isn't progressively active throughout a match.

    So I have been attempting to burn through the Metal Reaper Achievement. Yeah... it's taking a long time to do so. So I figure hey why not use the Drones Friend perk to speed that up a bit. Then I realized that yes I am still going to use it, BECAUSE I am a masochist for achievements, but the perk is a WHOLE WHOPPIN ... ONE kill worth of a boost. I am finding myself typically with 1 to 3 more kills required to get my reaper the VAST majority of times in every match I play. GRANTED I play almost exclusively TDM so thats my first issue. Regardless though, even with my head on a swivel for kills and any and every drone that shows up I still end up barely missing my chance to drop a reaper.


    So I am thinking to myself, I'm still going to use it but "Drones Friend" has to be the most worthless perk in the whole lot. And I'm sure everyone or mostly everyone would agree with me on this point. It is a perk that is literally one effect and DONE no more use out of it AT ALL for the whole match.


    Jsut to point out what I mean here to drive the point home...


    Drones' friend: Reduces the required Contribution Points for deploying a Drone by 100 points.

    Assassin: Increases Melee Weapon accuracy by 10% and extends reach by 15%.

    Blast Protection: Reduces incoming explosive damage by 40%.

    Long Ears: Enables you to hear enemy footsteps much better.

    Quick Recovery: Hp recovery starts 20% faster and recovery time is reduced by 20%.


    K, SO Drones Friend is from its description a PASSIVE effect that basically removes 100 points from the total cost of whatever drone you select. Example Crawler is 800 points with DF its 700 points, Escort Drone is 2000 points with DF its 1900. SO on SO forth. So like mentioned it is a passive effect and its one activation and done... POOF it no longer does anything in the match.


    Assassin on the other hand your melee accuracy is increased by 10% and your range is increased by 15% for the WHOLE match.


    Blast Protection, 40% damage from explosives... GONE for the WHOLE match. Though I think BP is slightly glitchy and the 40% just randomly deactivates if you have a bit of hp missing and then you get hit by an explosive. I have had a few instances where I am at full hp with BP equipped and I am 4 or 5 meters away from a grenade, it detonates and it takes out 3/4 of my hp, but in contrast I have also had instances where I am 7 meters away and I get hit by a single bullet shaving off barely any of my HP bar and then said grenade that is 7 meters away detonates and it kills me flat out right jsut because I have a "tiny" bit of hp missing. BUT this is another conversation for another time.


    Long Ears, meh, I mean footsteps are loud as BALLz in the game as they are now, why would the average player need them louder? Point being though, this is a passive buff that work for the WHOLE match.


    And then Quick Recovery, recovery starts faster and heals you faster and that effects you, you guessed it, the WHOLE match.


    So all in all. I honestly think Drones Friend needs a rework. Since it is the only one that stops being of any use the moment the match starts. Some may say Long Ears is technically a one time use perk as well but Long ears has different applications for its usefulness AND its effect persists.


    As for a rework on Drones Friend, if I could suggest, either a flat multiplier decrease per kill in addition to the default 100 we already get per kill and the whatever its is 1 to 4 points per second. OR a sequentially increasing amount per chain kill. OR maybe even just doubling the amount of point you get per second, kill, assist, drone destruction etc.


    Personally I am in favor of the multiplier increase per kill in addition to the default 100. POINT BEING though is with a change like this the Drones Friend Perk becomes are perk that lasts throughout the WHOLE match.


    And another side note, I know of many, MANY a player that are either new to the game, or slow to get kills, or get only assists, or (at the risk of some FLAK being thrown my way) just bad at FPS games in general. And these players never really get to use the drones. Or at the very least they NEVER get to experience the high-end drones. (Metal Reaper, Hellbird, Zeus)

    With a buff to Drones Friend I believe it would be an improvement on the sole fact that more people can actually experience more content of the game itself.


    And now to trigger 3/4 of America and borrow a quote from our good friend, buddy, pal, and president Mr. Donald Trump. " LET'S MAKE DRONES FRIEND GREAT AGAIN. "

    Honestly I think we need to change up the Achievements in their entirety. I mean sure they can keep the current ones just cuz they already have them made BUT. how about if we as a community throw together a mash up of ideas for new achievements? PREFERABLY more in-depth ones, rather than

    ~Win 750 matches on Cloud 9~

    How about somehting like: Get "X" number of Chain kills on Cloud 9, or maybe Follow up an Assassination Backstab with a remote bomb kill.

    I mean we can go a heck of a lot simpler, and instead of just getting wins on certain maps, which for some people "apparently" wins are very hard to come by, have an achievement for simply getting "X" kills, or grenade kills, or Flashbangs, etc.


    All in all I think there should be a bit more depth in the Achievements.

    It definitely looks like they need to take another look at this issue. I haven't checked whether I have any achievements missing, but I definitely have a few in progress that I know I have completed.

    Yeah I just went back and checked "ALL" of my weapons and I am missing the achievements for the SA58, pp2000, and the K2c. I just remastered the SA58 cuz I'm an impatient person and I am nearly done with the pp2000. But I think I have a theory on why this happened actually. I think the weapons you had on your first three loadout slots at a given point of time (like the last point in time when they made a record of peoples progress) were the ones that were reset. So no idea if this is true or not but I think that's whats going on.

    So this last patch they claimed and I quote:

    Achievement Reset

    Since Content Update: Phoenix, several users had their achievements reset or duplicated and had to start from the beginning (e.g. Weapon Mastery). The duplicated ones have now been deleted and your old ones are back and on track.


    So I have noticed a few issues here...


    The most obvious being that... nothing changed. I still have all these glitched achievements and duplicates. BUT the most annoying thing. They claim they have deleted the duplicate ones and that the old ones are back on track... I noticed that some of mine are not registered apparently OR they removed the original achievement over the duplicate.

    In other words I have a few weapons that I have clearly Tier 5 Mastered and SHOULD have the "Achievement Completed" sticker over it in the Achievement list. Yet it is not there.


    Now I know some of you might say then you clearly havent mastered the weapon...

    Ah but you see I looked up said weapons under the weapons tab in the profile and they all have 1800+ kills on them. So they clearly are Mastered and should be labeled as such in the achievement list.


    In any event this might be something to look into fixing, only reason why I noticed is because I specifically went through each and every weapon one by one and Mastered each and every one of the primary weapons. Just finished Mastering the DSR-1 a couple of days before this patch hit so... you guys tell me lol

    Hello, just wanted to drop a comment to say that I'm reading and it's a topic we've been looking at and will have improvements in future.

    Please keep sharing your ideas, comments and suggestions.

    I have also made a post about this topic but since your reading you undoubtedly have read that as well. But since we are hear I shall also post a suggestion here. Since the antilootbox bill that is being past will hit Ironsight pretty hard. In any event.


    Easy suggestion is to add a progressive improvement per box you open. AKA if you get the bottom 3 rewards over and over again then it should increase the likelihood of getting a high-end drop in the next box and until you get one this likelihood should KEEP increasing.


    OR have a new box that "ISN'T" outrageously priced however this box can be your cash cow. This box will do one of two things.

    1: This box will have none of the low end items, aka none of the common and none of the advanced items. AND have the increasing likelihood drop chance effect.

    OR

    2: The box will NOT allow duplicates. So it can be a cheesy cheat box like your normal supply boxes and superior supply boxes that have everything in the game. HOWEVER if you have the item it will either re-roll till you get something new OR it just automatically disables the drop of something you already have. Whichever is easier for wiple to code.


    PERSONALLY I am in favor of this second option since I have played for a long time and STILL have yet to get ANY of the "Collection" weapons aside from the GP and the occasional CHIPS weapon that I worked months for since the free way to get chips is basically just dailies where your lucky if you even see a single chip per day.


    Furthermore this second option should have both a GP and an AP option for purchase. The AP option should not be over $5.00 since it is basically a normal supply box and paying money for nothing pretty much is absolutely gambling. Honestly I think it should only be $1.00, going by the current heavily skewed low-end drop rewards we currently have in the boxes, it is basically a guarantee that anyone taking this route of paying for boxes will have all the commons first then the advanced so on so forth.

    Think of it like this, if you want more incentive to make this box and charge $1.00 for it. How many items are in the game? Here I'll save you SOME trouble, I'm sure this isn't everything since you have added content and probably didn't include it is some boxes HOWEVER you have over 1200 items in the supply box alone. IF I didn't mess up on my count you have 306 rows and 4 columns. So that is 1224 items in the supply box. So IF someone were to want everything REALLY badly in the game to do it... you just made over a thousand dollars. Now in theory if the game finally gets to the point where it has a solid netcode and Kamu delivers on a decent working anti-cheat if Epic Games lets them deliver on one that is and last but not least you guys release the game on steam... Now think on this. The currently greatest gaming platform "steam" and all its many users. In theory $1,000 apiece. Yes this is a very rare case example but there are plenty of people who are collectors and impatient. Why do you think we are in this predicament with the antilootbox bill in the first place...


    SO yeah... just my 2 cents which will clearly make more than 2 cents.

    Hi Xanaarius,

    when did you start to notice that nimble hands doesn't work? We would appreciate it, if you could report it here as a bug so that it can be forwarded to the developers https://goo.gl/uBiJBY

    Cheers

    sure ill fill out the form, I've done one for a glitch with the gear pouch before so shouldn't take too long. But to answer your question I don't have an exact date however I noticed the issue shortly after I mastered Explosive knives. On a whim I bought the remote bomb for a day just to joke around with it and since I just finished the explosive knives I neglected to remove nimble hands for my perk. After attempting to use the remote bomb for a few matches I thought it felt weirdly sluggish and then I noticed I still had nimble hands on at that time so I swapped nimble hands out for something else and tried the remote bomb again and there clearly wasn't any difference between the tosses or the detonation speed. So you could say this issue has always been in the game, hence why next to no one uses the remote bomb.

    Ah good someone that understands that most people want to nerf something that ISN'T the gun itself. Now my take...


    Honestly we should trash all SR's cept two of them. One bolt action and one Semi.

    Semi's you can keep the same. They are in a nice spot right now. MAYBE tweak the bloom slightly but other than that they are fine, the Bolt action however...

    IF we are keeping a one shot SR around the bolt action needs to basically be an anti-personal rifle. Either one shot and reload or at MOST two shots and then forced to reload. In theory if we're basing it off a clip, the Bolt action will have one in the chamber and the second on standby.

    Yes I know TOO many people are gonna cry about my post stating that thats too much of a nerf due to how fast the game plays and that it would put Snipers at a huge disadvantage. My response is simple...

    1. Don't play sniper then.

    2. Play with a Semi Sniper and try to be a "REAL" sniper and get some headshots. There's your one shots for ya.

    3. Just don't miss... Pick your target and quit shooting them in the arm that crosses over in front of them like most people do.

    4. And those of you that complain about close up targets... Use a knife, or your secondary. You guys do know you have a secondary right? I mean I use an emp launcher for crying out loud. So my only options are die or melee. Seems pretty simple which one I'd choose if I have the chance.


    Worst case scenario all of you peeps using SR's in Search and Destroy will just have to learn how to use skill instead of a OSWW. (One Shot Wonder Waffle)


    Enough said that's my 2 cents and I'm sticking to it. Not that anything will ever happen to the SR's...

    So I spent the time and effort to Tier 5 Master the Frags, sticky, throwing knives, throwing axes, and explosive knives. I have since moved onto the Remote Bomb and I have some concerns that I would like to bring up.


    Firstly, Nimble Hands does nothing for the deployment or triggering speed for the remote bomb and I am under the impression that it should do what it claims to do.


    Second, there needs to be more fluidity between the toss of the bomb and the detonation, as it is right now... it is painfully clunky.


    Third, there are FAR too many times when I have thrown out the bomb and detonated it on my screen, OR AT LEAST, I assume I detonated it due to the fact that I see the button pressing taking place on screen AND I hear the loud click of the detonator. HOWEVER, 9 times out of 10 I hit the button, I hear the detonator clicking, I see it being pressed but I end up dying before the bomb explodes killing the dude that ends up killing me. At the very least the bomb should detonate anyway since the button clearly has been pressed.


    Finally Fourth, this is more of a personal opinion but I feel as though we should be able to throw the remote bomb just a tiny bit further.


    I'm sure I am not the only person to notice this but I feel as though it needs to be addressed in some manner. At the very least Nimble Hands needs to be tweaked so it works with the remote bomb.

    Well cant complain about free stuff but we all know that the monkey boxes are GLORIFIED 50 Chip boxes. Better get on that balancing of loot distribution guys before the antilootbox bill is in full swing. Because the way you guys currently have your boxes... we aren't JUST buying skins. We are buying the guns themselves afterall. Furthermore if someone does burn their money on buying monkey boxes well... guess that's categorized as gambling. If said persons age just happens to be on the young side thats an even bigger mess...


    So basically I have a good roadmap to follow if your interested lol. keep working on the netcode, better anticheat, steam release, and then spend a lot of time on balancing the lootbox rewards. Just my 2 cents.

    So you guys asked for feedback on the webmall and here it is lol. IF you want to keep the current prices as they are... btw they are stupidly expensive as they are, but IF you DID want to keep them at the current price there needs to be a rework on the drop rolls. Remove this seemingly 99% chance of getting the worst drop in the box with a 0.1% chance of getting anything else in the box.


    Preamble out of the way. If you want the boxes expensive change the drop chances to something A LOT more favorable for getting the higher-end loot. OR each time you open said box allow it to increase the chance of getting better loot. And not just the second to worst item. Have it increase in percentage by a significant amount for the higher-end loot.


    However if you want another option drop the prices on all of the boxes so they aren't as expensive and keep the bogus drop rates as they are now. I see some of the "SALES" in game and it's painful to see that the "SALE" price is like 50 or 75% off. Seeing the full price just screams give me money we dont care about your wallet.


    So just my thoughts.

    I will make a slight counterpoint argument for a few tweaks that I'd like to see.

    What they really needed to do was drop the ranges on the SMGs and increase the AR's. The SMGs are the clear dominate KING of Ironsight due to the fire rate that they have, and half of them basically have the close to if not equal damage comparable to AR's already. The value of AR's don't really exist if we compare them to SMG's. There are a few other tweaks that could be done instead of adjusting ranges but thats a different conversation entirely.


    The other point I want to make is Snipers... Yes I know TOO many people are going to flame me about this comment, complaining that I don't know what I am talking about or that if my suggestion here is implemented that it would completely kill snipers. Yeah no it wont. And personally if it did I really wouldn't care either way lol BUT


    There really should only be 2 sniper rifles in game. 1 Bolt action and one semi. Example being 1 DSR and 1 SVD. The Bolt action SR should be a one shot SR HOWEVER it should be treated as an anti-material rifle. 1 Shot 1 kill, RELOAD, repeat. It shouldn't have a large ammo pool.

    The Semi SR should basically be the same maybe just a tiny bit more accurate. The whole point of sniping is to be a covert and lethal unit that picks their targets and typically pops a round in someones skull. There is no skill in a 5+ round clip that you can shoot relatively quickly one right after another and they are all one shots.


    Also I think lethal weapons such as throwing knives, claymores, etc. Should have a permanent purchasable option once you have them at Tier 5 Mastery.

    Oh and speaking of claymores and S-mines, they really shouldn't just instantly disappear the moment you die. Tying the life of the lethal deployables to character life is just lazy by design, sure it helps with the clutter maybe but it makes the deployables pointless. I can't tell you how many times I thrown down a S-mine whilst rounding a corner and dying to bullets that curve around cover due to the movement lag in the servers and obviously when I die the mine I just placed disappears, the literal second they would have died to it, MORE THAN LIKELY saving my life, in theory. If I can make a suggestion on the time they stayed deployed however... 2 options come to mind that wouldn't be too chaotic. They disappear upon second death or upon death they disappear after a few second probably 5-10 depending. And obviously purposefully dying to plant more either wouldn't do a thing till the old one is gone OR it would instantly replace it. That way there would be no death spam.

    Anyways enough of my rant. Enough said.

    Hey 2k players that works, GitS before nexon decided to softlock everyone out of their weapons and operators, assuming people didn't unlock everything beforehand, GitS had only about 1k players active daily. So if Ironsight gets 2k that's already an improvement in comparison. Besides the netcode will actually make quite a bit of difference, from what I've played in the PTS it is quite the improvement though I was only able to see the "improvements" the first few days of the PTS, since the servers weren't completely swamped with EU players yet.

    Well ....but you know that the PTS was located in Europe, don't you? ;)


    -

    oh im well aware that IS pts was in EU. The first few days when the PTS was launched it is primarily NA players that populated the servers. So For what little time that lasted I was able to experience what it would be like when the netcode is patched. Shortly after however the servers were flooded with EU players that had a huge ping advantage, which basically made it feel like the current TCP netcode... cept far more people that were slightly harder to kill than normal.


    But yeah I'm still hopeful for the patch from what I saw the first day of the pts.

    Doesn't matter anyways, the game is dead. The netcode won't really fix the situation, because everyone will see that they don't have anything else to release and when they finally release all content from the Korean game, they will just release skins and lootbox scams until the game shuts down. And that Steam release (if it ever happens) will be a huge disaster, actually, it may help shut the game down even faster. The reviews will be between 40% and 50% positive, there will be about 1000-2000 players who will check the game out and subsequently leave in 2 weeks and it will be a ghost town with bad reviews and no new content since February 2018.

    What a pathetic joke.

    Hey 2k players that works, GitS before nexon decided to softlock everyone out of their weapons and operators, assuming people didn't unlock everything beforehand, GitS had only about 1k players active daily. So if Ironsight gets 2k that's already an improvement in comparison. Besides the netcode will actually make quite a bit of difference, from what I've played in the PTS it is quite the improvement though I was only able to see the "improvements" the first few days of the PTS, since the servers weren't completely swamped with EU players yet.

    Love how all of you "programmers" apparently never learned any slang but fine I guess you guys are just too important in the world so how about you keep working then. Since anything else I can say will just be attacked on the basis of how much you like the idea or not and then get your friends to support your personal beliefs. GLHF with your personal contributions.

    Jesus christ, you're so pretentious it hurts. You're pretending to be knowledgable about topics you're obviously inexperienced with. I still don't understand how the name of the type that is used to represent text matters here, but I find it to be more likely that you were just dropping names you missunderstood from your extremely limited knowledge about programming.

    A bit on my background to disprove your nonsensical accusations - I've been programming for seven years, with significant projects including an educational IDE for the lambda calculus, an indie RTS game, the ground station and the satellite implementation for an atmospheric satellite and a networking library that is now used in a popular cloud OS (CoreOS, it's not unlikely that you're running some of my code when using the internet ;)), having contributed to some important open source projects like the Purescript programming language or the Rust OxideMod (now uMod) project. Right now I'm pursuing research in formal verification and starting my thesis.

    As for my FPS skills, I'm sure most people here that have played with and against me can attest that I'm doing quite fine.


    I'm not gonna read the rest of your post because you're not worth my time. For you I hope that you eventually grow up and think back to this, cringing at your own stupidity when you were younger. If you don't, good luck in life - your kind needs it.

    Oh Snap this guy is a GOD in the world of programing. He's done this and that, and this and that, sprinkle some of this in there... Well considering you seem to be so angry and totally not remaining calm in any way shape or form I can assume your just blowing words you picked up trying to win that keyboard warrior contest you started. Though I can't guarantee I am not using some of "your" supposedly created code whilst on the internet but OH BOY your so important. So... I never ask for any of your life story which since it is on the internet I can simply conclude that is completely bogus in the first place. As for the context of knowledge.. you have never heard the phrase, "a string of code" simplified down to a "string"

    Sure if your this all powerful 7yo programmer you might consider what I said not EXACTLY accurate on the basis cuz your looking for an argument.


    Anyhow how about you actually do quit reading the posts this is what the 2nd, 3rd time you claimed you'd quit reading but evidentially you just love having the last word and try to flaunt what you might have for experience under your belt.


    LONG STORY SHORT, if anyone else is curious about the posts, all I have ever mentioned was some minor changes and defended my stance. With some minor harsh back to back after insults.

    heh you can claim any and all FPS games to be an arcade shooter so your argument is bunk.


    lazy coding is simply that, lazy coding. As for the string. I am now 100% confident you have ZERO experience with programing and any form of terminology no matter how lax the terminology is.


    The "kickback" as you call it isn't all that "extreme" in Ironsight as you seem to believe.


    I'll give you a point I guess I did leave the contexts for your "Lucky Hits" a bit too open and rather vague. But again still the kickback isn't all that bad.


    The situational awareness is quite PAINFULLY obvious. If you have eyes, remotely in your head the claymores are obnoxiously visible, furthermore the S-mines blink bright enough as is so if you cant see them... well... your either VERY old or too dam impatient. Which this crack about you being old brings me to the final comment.


    You either are very old and you had a very hard life if your simply calling me an insufferable brat just because I shared an opinion of a game that I would like changed gave my reasons and then tried to further backup my reasons after your first post. Then finally after you couldn't BARE the thought of someone posting a change you desperately fought back and I made a simple comment which is perfectly plausible and accurately used in the context in which it is given, in which you can simply ignore or defend yourself, but instead you go on the offensive and start the name calling... I'm sorry but I take back the first part about you being old. That was rather rude of me. I see now that your probably under 20 and still have room to grow as you so far embody your own label you tried sticking to me. Finally if it wasn't worth your time why did you even bother responding back if all you achieved is a keyboard warrior title?


    All in all, TO EACH THEIR OWN. You play IS the way you wish to, and I will play the way I wish to, the devs more than likely wont even change anything involving their core game since they are preping for the new netcode and soon "hopefully" the steam release. GLHF;)

    oh and one last thing I'd like to amend one fact that you sqroot seem to assume I am wanting.


    I do NOT want an infinite number or limitless mines. Like Blood mentioned there is obviously a limit 1 without the perk 2 with. A friend of mine mentioned to me in discord after I made a comment about this post and was talking about... "How about the miens just stay there until you actually revive yourself. Cuz in TDM you click F to respawn and in the other gamemodes you either hit F or wait for the timer."


    Which he has a point this would make the mines a lot nicer to use and "actually" be useful to run and gun players. But honestly though I would still like either a 2 player life limit or a timer after death. For example, lets say a 10 second lifetime after death OR until another was placed. Honestly from a developers standpoint the timer is probably easier to manage if they take into account the gear pouch and placement times.



    BTW speaking of the Gear Pouch there is a VERY ANNOYING bug that needs to be addressed with it.

    So I've been mastering Throwing Knives and Axes of late. And I have noticed if you throw one axe of the two that you have, doesn't matter if you kill someone with them or not, and then you prime your second Axe to throw the moment you see another person. If you happen to walk over the first Axe you threw you obviously automatically pick it back up and you have your two Axes again HOWEVER the second Axe you have primed to throw is now stuck in your hands and will not throw until you switch back to your gun and back. You basically become a statue holding a throwing weapon. I can't tell you how many times I have died because I picked up my old Throwing Axe the instant before I try to throw the second one at some dude.

    Due to the pointless flushing of GP courtesy of repair costs which currently don't do or mean jack atm, the total GP someone can acquire is kinda finite. Sure you get GP per match but IF you repair your weapons quite a bit of what you earned that one match is gone.

    This is verifiably and objectively wrong, no clue where you got that idea. Since I've played for some time I'm not really finishing any achievements and I'm still getting shitloads of GP, despite having to repair my (few) guns. So much GP that I don't really know what to do with it except for blowing it on gold skins and wasting it on supply boxes with insanely low drop rates.

    mind if I ask what shitloads of GP is based off of a single match? Oh and on't forget to do your repair costs before you calculate. OH and I'm also not stating that it doesn't inevitably pile up however to a new player the road is far too long.



    What it should be is to have 1 allowable deployed lethal weapon at a time (or maybe two with the perk). If you'd place another one, the previous one would disappear. This would prevent spamming lethals all over the map for those players that die constantly and hope for easy kills. It would also make these types of lethals more useful.

    It would still result in you randomly dying to claymores all the time that someone put down three minutes ago and forgot about.

    I know for sure that I'd equip a claymore, put it down at the next best doorway when I spawn and rush around the map, gathering easy kills along the way, and I'm sure most people would do the same.

    And as a counter claim to this on the "randomly" dying... This would absolutely promote situational awareness in the game where there is literally NONE except to look at the minimap for red dots...


    Ideally though the Devs should have made a leveling system that would unlock the lethal weapons as well. As there is currently the profile level in game means LITERALLY NOTHING. Well I guess it means some people have no lives, (Level 300+) People that have work and then play to relieve stress EVERYDAY, (Level 100+) and then the people on the grind stone, (Level 1-100)


    If this were the case and lethals and other things depending on what can be done... Were locked behind level this would also limit people from using them all the time. But sadly the devs shot there own foot with this one since they made levels worthless.

    I really don't want to see claymores all around the map, them getting removed when you die is fine. Them staying when you die would just result in them being even more lazy, with people just putting down claymores where ever they go and then running around the map.

    I also don't want headshots to be more lethal. TTK shouldn't vary that much depending on the head hitbox because Ironsight is a fast game with lots of kickback and headshots are often just lucky hits, not intentional.

    Note that other multipliers vary as well, it's not just the headshot multiplier. I don't think I'd mind if they were unified, although the difference in multipliers doesn't make a huge difference as it is anyways.

    I dont mean the s mines and claymores to be 100% permanent. As you hve pointed out this is a fast paced shooter. And like I have mentioned the FORD is the point in those 2 particular lethal weapons if your not playing the camper/non moving sniper route. If they are going to tie achievements to them they should at least stay long enough after your death to be useful. Someone is probably gonna jump down my throat here for saying this part BUT REALISTICALLY speaking something you place on the ground doesn't MAGICALLY disappear the moment you die. At the very least let it stick around for 2 deaths OR put it on a timer, if the devs must keep their lazy coding instead of making it a separate string.


    And your claim that the TTK shouldn't vary all that much depending on the head hitbox is totally bunk lol. I know of WAY too many people that specifically try to go for headshots BECAUSE they should deal more damage and kill the enemy faster just like in EVERY other note worthy FPS. And finally the value of the multipliers makes a huge difference lol. Take for example the AR57, if I recall correctly its headshot multiplier was changed twice. Both times it was lowered as well. All in all though if your playing a FPS game and you just assume headshots are purely lucky hits then, no offense, but I think your playing the wrong Genre of game.

    I'd also like to add another few things that should be changed.


    First among them is the deployable lethal weapons such as claymores and springmines. They need to be re-coded to be less lazy. As they curently are coded the lethals are linked to the players health. So if you place a claymore or a spring mine the moment you die they also disappear. This makes them nearly impossible to rank up to Tier 5 UNLESS you play an extremely passive camping or sniping playstyle. Which I'm willing to be the vast majority of people DON'T play so passively.


    The Second thing I'd like to point out is the hitboxes are too tight. This could very well be just a lag related issue, or the netcode, which fortunately will be changed from TCP to UDP. HOWEVER from what I tested in the PTS the hitboxes are still kinda tight. Granted the PTS and the new netcode are both on an EU server so I can't officially test this hitbox theory of mine since I'm in the US.

    Main point that I'm getting at with the hitboxes is that the Hitbox for the head is either far too small or its just not registering hits properly. I'm assuming that the hitbox is actually not a rectangle like most games but actually an OVAL since that's what most newer FPS games are switching to, the only downside to that is lag and the current netcode make the oval hitbox far harder to register hits in the proper areas. And IF I am correct that it is the oval design I have slight concerns only based on the way movement functions in Ironsight currently.


    And on another note I personally think headshots should be more lethal. I ran a test last night with a friend in a custom match specifically to test this thought. Each weapon has their own headshot damage multiplier. The test I used was with a Scar-H, M4, K2C, and a pistol which I think was the storm. One bullet one perfect headshot basically had varying damage values on all the weapons. The scar for example did just under half the health bar with a single headshot. HOWEVER the Storm pistol did just over half the health bar. So just those alone show a drastic difference in damage value on a single headshot, basically what you can get from this is that a pistol is more lethal than an Assault Rifle. And preferably there should be a change that just makes headshots a single multiplier that simply deals double damage. From the sounds of the random edits to weapons with each pass through that the devs do this should simplify the work you have to do since all weapons will go back to having one headshot multiplier instead of a different multiplier per gun.


    There are a few more things I can think of on the spot but this is a long enough novel as is, think imma cut it here. Have fun slaying my peeps.

    Also why cant i just buy these thing for good? Ill gladly pay the 12k or 20k to have a permanent throwing weapon. Perhaps im not reading the page right maybe it already exist. Anywho thoughts and comments are always appreciated. Thank you

    So this is also something I wish to address. However I will put forward a few stipulations. Would it be at all possible to keep everything the way it is currently, UNTIL one masters the weapon. So basically you put forth the effort to master throwing knives for example and upon a completed Tier 5 Mastery instead of a bogus little crude picture that you can basically be applied as a sticker to your dogtag, HOW ABOUT a gold version or rather a skinned version becomes available for purchase and this skin is a permanent purchase.


    This would be a great replacement bonus for the worthless cosmetic dogtag stickers we currently have and it would be something we can use our GP on, sadly though if everyone isn't all that aware yet I'm going to give yall a wake up call. Due to the pointless flushing of GP courtesy of repair costs which currently don't do or mean jack atm, the total GP someone can acquire is kinda finite. Sure you get GP per match but IF you repair your weapons quite a bit of what you earned that one match is gone. Honestly adding a repair cost in the game in the first place is stupid if it doesn't have any function other than being a GP sink. If we retain this repair cost extortion they should at least implement gun jamming or something of the like to actually incentivizing repairing. However if they do that they would need to slightly bump up how much GP we make per match. Anyway I'm getting sidetracked the GP we get is finite because the daily challenges we get gp from are far too low for them to be worth doing if it is something you dont get naturally as is, the Tier 4 ranking rewards are a nice bulk sum of GP however once you have everything either Tier 4 or mastered then that source of GP is completely gone.


    Long story short the way to acquire actually VALUABLE GP overall wasn't designed for people that use only a few weapons or have everything mastered already. Aside from a bogus greedy cash infusion.

    Specifically the tacticals being perm that you mentioned. I believe they should keep them as they are currently HOWEVER once you specifically MASTER them. You can purchase a Gold one for example and they are a perm buy.

    Are there any plans on tweaking the S-Mine and the Claymores? Specifically the instant disappearance the moment the player dies. Now I know on the developers side its much easier to tie the S-Mines and the Claymores and pretty much every placeable for that matter to the players character themselves. Hence why the mines magically disappear the moment the placer dies. I personally hate this particular trait due to how I play, fast and loose and since "Ironsight" is primarily a fast paced FPS the mines are basically pointless to use unless your going to be camping and even then its lackluster because the spawnpoints flip every 3 seconds.

    So even though it may cause some chaos in game I would like to see a change to the placeable explosives so they last at LEAST 2 to 3 lives if not till u place another or it gets destroyed.

    Ideally they would stay till someone blows them up but I know that can cause some issues however I suppose there could be a timer attached to them, so after 10 minutes they disappear or however it can be changed.


    So I don't know about the rest of you but I like placing a mine and forgetting about it and moving on.

    Still waiting for a Fix to the Data Files. So each month I don't have to RE DOWNLOAD the whole game again and again every month just cause the one of the map files is not the right "version" and since there is no access to individual files anymore the only recourse is to re download the WHOLE game.


    Other side note, I can't tell you how many times it has happened to me but can we get a fix for the Crawler?

    I mean you throw out the crawler and if you die as it is thrown out when you respawn it spawns with you instead of where you through it, and of course shortly explodes a few seconds later on your own face. Would be a nice fix, you know, just a thought.

    Kinda wish the claymores and S-mines also stayed for at LEAST 2 deaths before magically vanishing unrealistically from the face of the earth as well.

    Xanaarius is clearly expressing his opinion and "criticisms" in an overly douchey way.Hes obviously doing it to push your buttons. doesnt mean you need to acknowledge him or his trolling.

    Though I don't completely agree with everything said, I see your point. ++Taking note++ Claws are fully retracted.

    Attacking? Aren't you so proud of yourself if advice is what you consider an attack. Yes indeed moving on. Just get off your high horse first and come down from your self proposed perch above everyone else and take a hint. Not everyone is as toxic as you. So there is no need to "assume" everyone is out to get you just because they made a comment (A constructive Criticism comment at that) about a less than FIVE minute video you made.


    So as you said, moving on...

    Well take it from my point of view, you have posted 14 times on the forums, twice at least in this thread. Your name is not familiar from playing therefore you didn't stick out and therefore you are not someone of note. So exactly what is your issue or are you one of the e-thugs from Grindsquad?

    What happened to the Rules of Engagement for the forums you made with Wreckit? Stop the name calling nonsense and get back on topic. Or throw the ROE out the window and lets get back to how we were before.


    --GrindSquad--

    You peeps stay out of this. Striker is attacking me not you atm. Sure he dropped a bomb from what I understand but it merely seems as though he was trying to use it to win a keyboard warriors contest. So you two GS peeps chill.

    So TL;DR, you purposely don't have the same name in the forums as in game. Got it.

    Still a nobody,
    "Thanks for submitting information about your 10 yrs of experience that I just have to know".

    Heh purposely, great assumption Oh Great Master of E-Thugness you further prove my point. And what a nice quip to my earlier creative jab about your own life. Except there is a difference. You pointed out your life story I merely mentioned experience that I may or may not have but due to the whole mentality of the internet no one will believe. Honestly I can't really believe you did any montages before in high school all those 13 years ago. If you want to nitpick by all means. I guess I just have to say it. Your video needs a lot of work, and you SHOULD have kept it for yourself since you supposedly made it for yourself in the first place. Don't burn anyone else's eyes with a half baked cookie. You still mad that someone gave you some pointers that you are just going to ignore and make again? Not that you have to follow my advice, I simply tried to improve your future prospects but do what you will.

    Well take it from my point of view, you have posted 14 times on the forums, twice at least in this thread. Your name is not familiar from playing therefore you didn't stick out and therefore you are not someone of note. So exactly what is your issue or are you one of the e-thugs from Grindsquad?

    Instant response on the forums... I rest my case about controlling the forums. Keep in mind OH MAGNIFICENT strikey forum names and in game names are usually never the same. Furthermore you pulling labels on people already the games isn't officially out yet. Just because of what I can see from the forums alone it sound as though you people are the thugs lol. You people being the thugs is further compounded by not taking any constructive criticism from a as you may call it someone not of note. I have amended my original post and you go flying off on another tangent. Besides I could say I have 10 years of editing experience in a real life work environment hence why I pointed out somethings in your video. But we all know that no one believes a word anyone else says on the internet. SO I guess I'll just be a toxic forum poster that reads more than he posts and always be called the guy that is unknown and doesn't know what he is talking about just because I don't feel the need to post 100 more times than someone else. Nice chat. 10/10 Would post again.

    Yea, just something about completely left field people trying to take pot shots that get under my skin.

    Get used to it bub, if your not used to it by now the real world must be one scary place for you. Strangers everywhere and all you know. Boo. Doubly so for the internet, have you seen all the keyboard warriors running around trying to prove something, just because they all think they are safe and sound behind their screens. Look there someone coming up from the "left" terrifying it is.

    It's funny that someone who is completely unknown wants to come in and bash on my video for no reason other than the frags are not up to his standard. You know what, I made this video for me, not you, using random clips that I got and a nice funny moment with my team. If you don't like it, that's cool, I don't care, you can take a number behind the 3000 people that already viewed the video and the countless others that disliked it.

    Heh unknown he says. Only to you and your drama queens clan, oh I'm sorry, Wreckits Genesis clan, who don't pay any attention. Unless it involves someone else's twitch videos, where you nitpick little details and cause drama.

    And I'm glad you put out there that you made the video for yourself. Congratz. Then why did you post it? And sure I guess I'll take a number for the 3000 and counting dislikes under your belt. You selling tickets? You guys can run the show on the forums all you want, since that seems to be what Genesis is good at but keep in mind just because someone else uses the forums and is unknown to you personally doesn't mean there aren't any others paying attention to your drama.


    Good Day Gents and let's keep things tame and keep the clan gangbanging for the bullets when Ironsight is open for all YOUR viewing pleasure.