Posts by Xanaarius

    So you guys asked for feedback on the webmall and here it is lol. IF you want to keep the current prices as they are... btw they are stupidly expensive as they are, but IF you DID want to keep them at the current price there needs to be a rework on the drop rolls. Remove this seemingly 99% chance of getting the worst drop in the box with a 0.1% chance of getting anything else in the box.

    Preamble out of the way. If you want the boxes expensive change the drop chances to something A LOT more favorable for getting the higher-end loot. OR each time you open said box allow it to increase the chance of getting better loot. And not just the second to worst item. Have it increase in percentage by a significant amount for the higher-end loot.

    However if you want another option drop the prices on all of the boxes so they aren't as expensive and keep the bogus drop rates as they are now. I see some of the "SALES" in game and it's painful to see that the "SALE" price is like 50 or 75% off. Seeing the full price just screams give me money we dont care about your wallet.

    So just my thoughts.

    I will make a slight counterpoint argument for a few tweaks that I'd like to see.

    What they really needed to do was drop the ranges on the SMGs and increase the AR's. The SMGs are the clear dominate KING of Ironsight due to the fire rate that they have, and half of them basically have the close to if not equal damage comparable to AR's already. The value of AR's don't really exist if we compare them to SMG's. There are a few other tweaks that could be done instead of adjusting ranges but thats a different conversation entirely.

    The other point I want to make is Snipers... Yes I know TOO many people are going to flame me about this comment, complaining that I don't know what I am talking about or that if my suggestion here is implemented that it would completely kill snipers. Yeah no it wont. And personally if it did I really wouldn't care either way lol BUT

    There really should only be 2 sniper rifles in game. 1 Bolt action and one semi. Example being 1 DSR and 1 SVD. The Bolt action SR should be a one shot SR HOWEVER it should be treated as an anti-material rifle. 1 Shot 1 kill, RELOAD, repeat. It shouldn't have a large ammo pool.

    The Semi SR should basically be the same maybe just a tiny bit more accurate. The whole point of sniping is to be a covert and lethal unit that picks their targets and typically pops a round in someones skull. There is no skill in a 5+ round clip that you can shoot relatively quickly one right after another and they are all one shots.

    Also I think lethal weapons such as throwing knives, claymores, etc. Should have a permanent purchasable option once you have them at Tier 5 Mastery.

    Oh and speaking of claymores and S-mines, they really shouldn't just instantly disappear the moment you die. Tying the life of the lethal deployables to character life is just lazy by design, sure it helps with the clutter maybe but it makes the deployables pointless. I can't tell you how many times I thrown down a S-mine whilst rounding a corner and dying to bullets that curve around cover due to the movement lag in the servers and obviously when I die the mine I just placed disappears, the literal second they would have died to it, MORE THAN LIKELY saving my life, in theory. If I can make a suggestion on the time they stayed deployed however... 2 options come to mind that wouldn't be too chaotic. They disappear upon second death or upon death they disappear after a few second probably 5-10 depending. And obviously purposefully dying to plant more either wouldn't do a thing till the old one is gone OR it would instantly replace it. That way there would be no death spam.

    Anyways enough of my rant. Enough said.

    Hey 2k players that works, GitS before nexon decided to softlock everyone out of their weapons and operators, assuming people didn't unlock everything beforehand, GitS had only about 1k players active daily. So if Ironsight gets 2k that's already an improvement in comparison. Besides the netcode will actually make quite a bit of difference, from what I've played in the PTS it is quite the improvement though I was only able to see the "improvements" the first few days of the PTS, since the servers weren't completely swamped with EU players yet.

    Well ....but you know that the PTS was located in Europe, don't you? ;)


    oh im well aware that IS pts was in EU. The first few days when the PTS was launched it is primarily NA players that populated the servers. So For what little time that lasted I was able to experience what it would be like when the netcode is patched. Shortly after however the servers were flooded with EU players that had a huge ping advantage, which basically made it feel like the current TCP netcode... cept far more people that were slightly harder to kill than normal.

    But yeah I'm still hopeful for the patch from what I saw the first day of the pts.

    Doesn't matter anyways, the game is dead. The netcode won't really fix the situation, because everyone will see that they don't have anything else to release and when they finally release all content from the Korean game, they will just release skins and lootbox scams until the game shuts down. And that Steam release (if it ever happens) will be a huge disaster, actually, it may help shut the game down even faster. The reviews will be between 40% and 50% positive, there will be about 1000-2000 players who will check the game out and subsequently leave in 2 weeks and it will be a ghost town with bad reviews and no new content since February 2018.

    What a pathetic joke.

    Hey 2k players that works, GitS before nexon decided to softlock everyone out of their weapons and operators, assuming people didn't unlock everything beforehand, GitS had only about 1k players active daily. So if Ironsight gets 2k that's already an improvement in comparison. Besides the netcode will actually make quite a bit of difference, from what I've played in the PTS it is quite the improvement though I was only able to see the "improvements" the first few days of the PTS, since the servers weren't completely swamped with EU players yet.

    Love how all of you "programmers" apparently never learned any slang but fine I guess you guys are just too important in the world so how about you keep working then. Since anything else I can say will just be attacked on the basis of how much you like the idea or not and then get your friends to support your personal beliefs. GLHF with your personal contributions.

    Jesus christ, you're so pretentious it hurts. You're pretending to be knowledgable about topics you're obviously inexperienced with. I still don't understand how the name of the type that is used to represent text matters here, but I find it to be more likely that you were just dropping names you missunderstood from your extremely limited knowledge about programming.

    A bit on my background to disprove your nonsensical accusations - I've been programming for seven years, with significant projects including an educational IDE for the lambda calculus, an indie RTS game, the ground station and the satellite implementation for an atmospheric satellite and a networking library that is now used in a popular cloud OS (CoreOS, it's not unlikely that you're running some of my code when using the internet ;)), having contributed to some important open source projects like the Purescript programming language or the Rust OxideMod (now uMod) project. Right now I'm pursuing research in formal verification and starting my thesis.

    As for my FPS skills, I'm sure most people here that have played with and against me can attest that I'm doing quite fine.

    I'm not gonna read the rest of your post because you're not worth my time. For you I hope that you eventually grow up and think back to this, cringing at your own stupidity when you were younger. If you don't, good luck in life - your kind needs it.

    Oh Snap this guy is a GOD in the world of programing. He's done this and that, and this and that, sprinkle some of this in there... Well considering you seem to be so angry and totally not remaining calm in any way shape or form I can assume your just blowing words you picked up trying to win that keyboard warrior contest you started. Though I can't guarantee I am not using some of "your" supposedly created code whilst on the internet but OH BOY your so important. So... I never ask for any of your life story which since it is on the internet I can simply conclude that is completely bogus in the first place. As for the context of knowledge.. you have never heard the phrase, "a string of code" simplified down to a "string"

    Sure if your this all powerful 7yo programmer you might consider what I said not EXACTLY accurate on the basis cuz your looking for an argument.

    Anyhow how about you actually do quit reading the posts this is what the 2nd, 3rd time you claimed you'd quit reading but evidentially you just love having the last word and try to flaunt what you might have for experience under your belt.

    LONG STORY SHORT, if anyone else is curious about the posts, all I have ever mentioned was some minor changes and defended my stance. With some minor harsh back to back after insults.

    heh you can claim any and all FPS games to be an arcade shooter so your argument is bunk.

    lazy coding is simply that, lazy coding. As for the string. I am now 100% confident you have ZERO experience with programing and any form of terminology no matter how lax the terminology is.

    The "kickback" as you call it isn't all that "extreme" in Ironsight as you seem to believe.

    I'll give you a point I guess I did leave the contexts for your "Lucky Hits" a bit too open and rather vague. But again still the kickback isn't all that bad.

    The situational awareness is quite PAINFULLY obvious. If you have eyes, remotely in your head the claymores are obnoxiously visible, furthermore the S-mines blink bright enough as is so if you cant see them... well... your either VERY old or too dam impatient. Which this crack about you being old brings me to the final comment.

    You either are very old and you had a very hard life if your simply calling me an insufferable brat just because I shared an opinion of a game that I would like changed gave my reasons and then tried to further backup my reasons after your first post. Then finally after you couldn't BARE the thought of someone posting a change you desperately fought back and I made a simple comment which is perfectly plausible and accurately used in the context in which it is given, in which you can simply ignore or defend yourself, but instead you go on the offensive and start the name calling... I'm sorry but I take back the first part about you being old. That was rather rude of me. I see now that your probably under 20 and still have room to grow as you so far embody your own label you tried sticking to me. Finally if it wasn't worth your time why did you even bother responding back if all you achieved is a keyboard warrior title?

    All in all, TO EACH THEIR OWN. You play IS the way you wish to, and I will play the way I wish to, the devs more than likely wont even change anything involving their core game since they are preping for the new netcode and soon "hopefully" the steam release. GLHF;)

    oh and one last thing I'd like to amend one fact that you sqroot seem to assume I am wanting.

    I do NOT want an infinite number or limitless mines. Like Blood mentioned there is obviously a limit 1 without the perk 2 with. A friend of mine mentioned to me in discord after I made a comment about this post and was talking about... "How about the miens just stay there until you actually revive yourself. Cuz in TDM you click F to respawn and in the other gamemodes you either hit F or wait for the timer."

    Which he has a point this would make the mines a lot nicer to use and "actually" be useful to run and gun players. But honestly though I would still like either a 2 player life limit or a timer after death. For example, lets say a 10 second lifetime after death OR until another was placed. Honestly from a developers standpoint the timer is probably easier to manage if they take into account the gear pouch and placement times.

    BTW speaking of the Gear Pouch there is a VERY ANNOYING bug that needs to be addressed with it.

    So I've been mastering Throwing Knives and Axes of late. And I have noticed if you throw one axe of the two that you have, doesn't matter if you kill someone with them or not, and then you prime your second Axe to throw the moment you see another person. If you happen to walk over the first Axe you threw you obviously automatically pick it back up and you have your two Axes again HOWEVER the second Axe you have primed to throw is now stuck in your hands and will not throw until you switch back to your gun and back. You basically become a statue holding a throwing weapon. I can't tell you how many times I have died because I picked up my old Throwing Axe the instant before I try to throw the second one at some dude.

    Due to the pointless flushing of GP courtesy of repair costs which currently don't do or mean jack atm, the total GP someone can acquire is kinda finite. Sure you get GP per match but IF you repair your weapons quite a bit of what you earned that one match is gone.

    This is verifiably and objectively wrong, no clue where you got that idea. Since I've played for some time I'm not really finishing any achievements and I'm still getting shitloads of GP, despite having to repair my (few) guns. So much GP that I don't really know what to do with it except for blowing it on gold skins and wasting it on supply boxes with insanely low drop rates.

    mind if I ask what shitloads of GP is based off of a single match? Oh and on't forget to do your repair costs before you calculate. OH and I'm also not stating that it doesn't inevitably pile up however to a new player the road is far too long.

    What it should be is to have 1 allowable deployed lethal weapon at a time (or maybe two with the perk). If you'd place another one, the previous one would disappear. This would prevent spamming lethals all over the map for those players that die constantly and hope for easy kills. It would also make these types of lethals more useful.

    It would still result in you randomly dying to claymores all the time that someone put down three minutes ago and forgot about.

    I know for sure that I'd equip a claymore, put it down at the next best doorway when I spawn and rush around the map, gathering easy kills along the way, and I'm sure most people would do the same.

    And as a counter claim to this on the "randomly" dying... This would absolutely promote situational awareness in the game where there is literally NONE except to look at the minimap for red dots...

    Ideally though the Devs should have made a leveling system that would unlock the lethal weapons as well. As there is currently the profile level in game means LITERALLY NOTHING. Well I guess it means some people have no lives, (Level 300+) People that have work and then play to relieve stress EVERYDAY, (Level 100+) and then the people on the grind stone, (Level 1-100)

    If this were the case and lethals and other things depending on what can be done... Were locked behind level this would also limit people from using them all the time. But sadly the devs shot there own foot with this one since they made levels worthless.

    I really don't want to see claymores all around the map, them getting removed when you die is fine. Them staying when you die would just result in them being even more lazy, with people just putting down claymores where ever they go and then running around the map.

    I also don't want headshots to be more lethal. TTK shouldn't vary that much depending on the head hitbox because Ironsight is a fast game with lots of kickback and headshots are often just lucky hits, not intentional.

    Note that other multipliers vary as well, it's not just the headshot multiplier. I don't think I'd mind if they were unified, although the difference in multipliers doesn't make a huge difference as it is anyways.

    I dont mean the s mines and claymores to be 100% permanent. As you hve pointed out this is a fast paced shooter. And like I have mentioned the FORD is the point in those 2 particular lethal weapons if your not playing the camper/non moving sniper route. If they are going to tie achievements to them they should at least stay long enough after your death to be useful. Someone is probably gonna jump down my throat here for saying this part BUT REALISTICALLY speaking something you place on the ground doesn't MAGICALLY disappear the moment you die. At the very least let it stick around for 2 deaths OR put it on a timer, if the devs must keep their lazy coding instead of making it a separate string.

    And your claim that the TTK shouldn't vary all that much depending on the head hitbox is totally bunk lol. I know of WAY too many people that specifically try to go for headshots BECAUSE they should deal more damage and kill the enemy faster just like in EVERY other note worthy FPS. And finally the value of the multipliers makes a huge difference lol. Take for example the AR57, if I recall correctly its headshot multiplier was changed twice. Both times it was lowered as well. All in all though if your playing a FPS game and you just assume headshots are purely lucky hits then, no offense, but I think your playing the wrong Genre of game.

    I'd also like to add another few things that should be changed.

    First among them is the deployable lethal weapons such as claymores and springmines. They need to be re-coded to be less lazy. As they curently are coded the lethals are linked to the players health. So if you place a claymore or a spring mine the moment you die they also disappear. This makes them nearly impossible to rank up to Tier 5 UNLESS you play an extremely passive camping or sniping playstyle. Which I'm willing to be the vast majority of people DON'T play so passively.

    The Second thing I'd like to point out is the hitboxes are too tight. This could very well be just a lag related issue, or the netcode, which fortunately will be changed from TCP to UDP. HOWEVER from what I tested in the PTS the hitboxes are still kinda tight. Granted the PTS and the new netcode are both on an EU server so I can't officially test this hitbox theory of mine since I'm in the US.

    Main point that I'm getting at with the hitboxes is that the Hitbox for the head is either far too small or its just not registering hits properly. I'm assuming that the hitbox is actually not a rectangle like most games but actually an OVAL since that's what most newer FPS games are switching to, the only downside to that is lag and the current netcode make the oval hitbox far harder to register hits in the proper areas. And IF I am correct that it is the oval design I have slight concerns only based on the way movement functions in Ironsight currently.

    And on another note I personally think headshots should be more lethal. I ran a test last night with a friend in a custom match specifically to test this thought. Each weapon has their own headshot damage multiplier. The test I used was with a Scar-H, M4, K2C, and a pistol which I think was the storm. One bullet one perfect headshot basically had varying damage values on all the weapons. The scar for example did just under half the health bar with a single headshot. HOWEVER the Storm pistol did just over half the health bar. So just those alone show a drastic difference in damage value on a single headshot, basically what you can get from this is that a pistol is more lethal than an Assault Rifle. And preferably there should be a change that just makes headshots a single multiplier that simply deals double damage. From the sounds of the random edits to weapons with each pass through that the devs do this should simplify the work you have to do since all weapons will go back to having one headshot multiplier instead of a different multiplier per gun.

    There are a few more things I can think of on the spot but this is a long enough novel as is, think imma cut it here. Have fun slaying my peeps.

    Also why cant i just buy these thing for good? Ill gladly pay the 12k or 20k to have a permanent throwing weapon. Perhaps im not reading the page right maybe it already exist. Anywho thoughts and comments are always appreciated. Thank you

    So this is also something I wish to address. However I will put forward a few stipulations. Would it be at all possible to keep everything the way it is currently, UNTIL one masters the weapon. So basically you put forth the effort to master throwing knives for example and upon a completed Tier 5 Mastery instead of a bogus little crude picture that you can basically be applied as a sticker to your dogtag, HOW ABOUT a gold version or rather a skinned version becomes available for purchase and this skin is a permanent purchase.

    This would be a great replacement bonus for the worthless cosmetic dogtag stickers we currently have and it would be something we can use our GP on, sadly though if everyone isn't all that aware yet I'm going to give yall a wake up call. Due to the pointless flushing of GP courtesy of repair costs which currently don't do or mean jack atm, the total GP someone can acquire is kinda finite. Sure you get GP per match but IF you repair your weapons quite a bit of what you earned that one match is gone. Honestly adding a repair cost in the game in the first place is stupid if it doesn't have any function other than being a GP sink. If we retain this repair cost extortion they should at least implement gun jamming or something of the like to actually incentivizing repairing. However if they do that they would need to slightly bump up how much GP we make per match. Anyway I'm getting sidetracked the GP we get is finite because the daily challenges we get gp from are far too low for them to be worth doing if it is something you dont get naturally as is, the Tier 4 ranking rewards are a nice bulk sum of GP however once you have everything either Tier 4 or mastered then that source of GP is completely gone.

    Long story short the way to acquire actually VALUABLE GP overall wasn't designed for people that use only a few weapons or have everything mastered already. Aside from a bogus greedy cash infusion.

    Specifically the tacticals being perm that you mentioned. I believe they should keep them as they are currently HOWEVER once you specifically MASTER them. You can purchase a Gold one for example and they are a perm buy.

    Are there any plans on tweaking the S-Mine and the Claymores? Specifically the instant disappearance the moment the player dies. Now I know on the developers side its much easier to tie the S-Mines and the Claymores and pretty much every placeable for that matter to the players character themselves. Hence why the mines magically disappear the moment the placer dies. I personally hate this particular trait due to how I play, fast and loose and since "Ironsight" is primarily a fast paced FPS the mines are basically pointless to use unless your going to be camping and even then its lackluster because the spawnpoints flip every 3 seconds.

    So even though it may cause some chaos in game I would like to see a change to the placeable explosives so they last at LEAST 2 to 3 lives if not till u place another or it gets destroyed.

    Ideally they would stay till someone blows them up but I know that can cause some issues however I suppose there could be a timer attached to them, so after 10 minutes they disappear or however it can be changed.

    So I don't know about the rest of you but I like placing a mine and forgetting about it and moving on.

    Still waiting for a Fix to the Data Files. So each month I don't have to RE DOWNLOAD the whole game again and again every month just cause the one of the map files is not the right "version" and since there is no access to individual files anymore the only recourse is to re download the WHOLE game.

    Other side note, I can't tell you how many times it has happened to me but can we get a fix for the Crawler?

    I mean you throw out the crawler and if you die as it is thrown out when you respawn it spawns with you instead of where you through it, and of course shortly explodes a few seconds later on your own face. Would be a nice fix, you know, just a thought.

    Kinda wish the claymores and S-mines also stayed for at LEAST 2 deaths before magically vanishing unrealistically from the face of the earth as well.

    Xanaarius is clearly expressing his opinion and "criticisms" in an overly douchey way.Hes obviously doing it to push your buttons. doesnt mean you need to acknowledge him or his trolling.

    Though I don't completely agree with everything said, I see your point. ++Taking note++ Claws are fully retracted.

    Attacking? Aren't you so proud of yourself if advice is what you consider an attack. Yes indeed moving on. Just get off your high horse first and come down from your self proposed perch above everyone else and take a hint. Not everyone is as toxic as you. So there is no need to "assume" everyone is out to get you just because they made a comment (A constructive Criticism comment at that) about a less than FIVE minute video you made.

    So as you said, moving on...

    Well take it from my point of view, you have posted 14 times on the forums, twice at least in this thread. Your name is not familiar from playing therefore you didn't stick out and therefore you are not someone of note. So exactly what is your issue or are you one of the e-thugs from Grindsquad?

    What happened to the Rules of Engagement for the forums you made with Wreckit? Stop the name calling nonsense and get back on topic. Or throw the ROE out the window and lets get back to how we were before.


    You peeps stay out of this. Striker is attacking me not you atm. Sure he dropped a bomb from what I understand but it merely seems as though he was trying to use it to win a keyboard warriors contest. So you two GS peeps chill.

    So TL;DR, you purposely don't have the same name in the forums as in game. Got it.

    Still a nobody,
    "Thanks for submitting information about your 10 yrs of experience that I just have to know".

    Heh purposely, great assumption Oh Great Master of E-Thugness you further prove my point. And what a nice quip to my earlier creative jab about your own life. Except there is a difference. You pointed out your life story I merely mentioned experience that I may or may not have but due to the whole mentality of the internet no one will believe. Honestly I can't really believe you did any montages before in high school all those 13 years ago. If you want to nitpick by all means. I guess I just have to say it. Your video needs a lot of work, and you SHOULD have kept it for yourself since you supposedly made it for yourself in the first place. Don't burn anyone else's eyes with a half baked cookie. You still mad that someone gave you some pointers that you are just going to ignore and make again? Not that you have to follow my advice, I simply tried to improve your future prospects but do what you will.

    Well take it from my point of view, you have posted 14 times on the forums, twice at least in this thread. Your name is not familiar from playing therefore you didn't stick out and therefore you are not someone of note. So exactly what is your issue or are you one of the e-thugs from Grindsquad?

    Instant response on the forums... I rest my case about controlling the forums. Keep in mind OH MAGNIFICENT strikey forum names and in game names are usually never the same. Furthermore you pulling labels on people already the games isn't officially out yet. Just because of what I can see from the forums alone it sound as though you people are the thugs lol. You people being the thugs is further compounded by not taking any constructive criticism from a as you may call it someone not of note. I have amended my original post and you go flying off on another tangent. Besides I could say I have 10 years of editing experience in a real life work environment hence why I pointed out somethings in your video. But we all know that no one believes a word anyone else says on the internet. SO I guess I'll just be a toxic forum poster that reads more than he posts and always be called the guy that is unknown and doesn't know what he is talking about just because I don't feel the need to post 100 more times than someone else. Nice chat. 10/10 Would post again.

    Yea, just something about completely left field people trying to take pot shots that get under my skin.

    Get used to it bub, if your not used to it by now the real world must be one scary place for you. Strangers everywhere and all you know. Boo. Doubly so for the internet, have you seen all the keyboard warriors running around trying to prove something, just because they all think they are safe and sound behind their screens. Look there someone coming up from the "left" terrifying it is.

    It's funny that someone who is completely unknown wants to come in and bash on my video for no reason other than the frags are not up to his standard. You know what, I made this video for me, not you, using random clips that I got and a nice funny moment with my team. If you don't like it, that's cool, I don't care, you can take a number behind the 3000 people that already viewed the video and the countless others that disliked it.

    Heh unknown he says. Only to you and your drama queens clan, oh I'm sorry, Wreckits Genesis clan, who don't pay any attention. Unless it involves someone else's twitch videos, where you nitpick little details and cause drama.

    And I'm glad you put out there that you made the video for yourself. Congratz. Then why did you post it? And sure I guess I'll take a number for the 3000 and counting dislikes under your belt. You selling tickets? You guys can run the show on the forums all you want, since that seems to be what Genesis is good at but keep in mind just because someone else uses the forums and is unknown to you personally doesn't mean there aren't any others paying attention to your drama.

    Good Day Gents and let's keep things tame and keep the clan gangbanging for the bullets when Ironsight is open for all YOUR viewing pleasure.

    It is a montage, I did enough of them in highschool to know (which was 13 yrs ago if you must know)

    Nope didn't want to know that you did some shite 13 years ago, but thanks for submitting personal information that I seem to so desperately need to know.

    Kids these days... Thinking higher numbers, specifically mentioning them in terms of age or experience means anything. All just numbers man.

    And sure as Sev pointed out I will admit by "definition" it's a montage. But my whole point is you need to spice the shite up bro. If your just showing perfect kills, I'm sure some people will start thinking the game is easy. (Which... I guess it is, or at least it is in it's current form)

    Think of it as an action movie reel instead of just as Sev quoted... "selecting, editing, and piecing together sections of a film." Try to entertain the people watching. Because honestly all I saw was... A few kills here, next clip, camp for a few seconds and a couple kills here, next clip, spray and pray miss a bunch of times then get a few kills here, screen fade to black.

    I guess my point is for a first attempt at a montage. (slow clap) For your second attempt entertain your audience, die at least once and get revenge. Hell use some explosives. (explosive knives, remote explosives, etc.) Toss around a bit of flare instead of your typical FPS CANT EVER DIE GOD PLAYER videos. That only ever show the players good games.

    It's not a montage if you ignore the natural aspects of the game... Still good but you can't really call it a montage if you only show yourself as a perfectionist. Gotta add the words "revenge kills" to your dictionary man. Even better if you add the word stylish in front of it, then montage it. Hell if you have to go ahead and roleplay it with a few clanmates to exclusively capitalize on the stylish aspect.

    I'm not seeing any reduction in the aiming recoil at all from what I've been able to see. While it is true I use a gun with significant recoil, I still don't see any reduction at all from the perk.

    My only question is the hell you adsing for? It's 100% clear atm that using ADS is not something they want in Ironsight. Until they give an actual benefit to using "skill" in a game rather than hipfire to win tactics, all the perks that boost a stat "while aiming" are worthless. That and I am almost 100% certain that half the stuff listed that we can access is just placeholder atm. For example the two different bullet types currently don't do anything. Most of the attachments ALSO do nothing atm. soooo.....

    In any event, till they make headshots a hell of a lot more lethal than a 5 to 10% damage increase, I can't see aiming benefiting anyone. In turn this kinda makes semi-auto and burst-fire weapons sub par too... Welp its a technical beta. They have work to do.

    Headshots also need buffed as well. There's a lot of work yet to be done.

    Truer words have never been spoken.

    3 shots in the head ...kill, what is this game based so far in the future that a humans head is made of Kevlar? 4 shots in the body... kill. 1 shot in head 2 shots in body... kill.

    To top it off the way each model holds their guns gives a huge advantage to people coming from an enemies right side. Since the shots coming from the left side are hardly ever touch the body since they all hit the arm. By this angle it would be far better to go for the head... but we can't because it doesn't really do any more than the body. Unless those lovely Kevlar piercing, *COUGH* I mean armor piercing bullets ever get "actually" implemented into the game and completely revolutionize the damage a body shot can do... To top it all off throwing knives are one shot kills too. I mean they better be one shot kills considering how long they take to throw them accurately enough to hit a target. And while we are on the subject let's talk about the Claymore and S mines. First of all the Claymores need more range and need to be a hell of a lot less noticeable, furthermore if you trigger it and then take a step behind the claymore you take ZERO damage. There is no damage being done if your right next to it.

    S Mines now according to the description claim that you can minimize the damage dealt to you by going prone, since the S mine jumps up in the air and fires off pellets in every direction at a chest level. However just as an example there was a perfect situation where as a test I simply crawled up to a S Mine in a prone position and still died instantly. And as with the claymore the S mine also needs a larger detection and explosion range. And to top all that off they the mines need to last after you place them for at least 2 deaths, otherwise aren't you defeating the purpose of a placeable object? If it disappears instantly then the guy who killed doesn't get that happy coincident as he turns around a corner and blows up due to your mine. Having them disappear instantly just doesn't make them worth using in ANY circumstance.

    So been watching twitch streams of people playing ironsight.

    Not only are headshots worthless, it is also evident to me that aiming is completely and utterly worthless. Every single streamer I watched pretty much never aimed. Since this is the case as of right now and the headshots currently do only about a 5% to 10% damage increase, aiming clearly isn't worth the attempt of more damage. Now if the game stays as is... if they just added a flat damage increase to when you aim in general... That I could see being something that would incentivized aiming and going for those headshots... now I am no doubt going to get flak for this idea so all you peeps out there throw down the gauntlet now and forever hold your peace. This is just an overly simplistic suggestion that will absolutely not happen lol.

    Now on top of all this if the bullet types actually did something different. Currently the different bullet types are meaningless in terms of damage. If the bullets did something different then I could probably delete this post and I wouldn't care. But as is what do you people think?

    I have to agree with the original post. I find myself coming up on someone, with my smg's, and getting the jump on them from behind. From 10-15 paces, that should be a lethal encounter. I can get as many as 6 or 7 rounds in them before they fire back, and I am dead in 2 rounds. I realize that some of my rounds are hitting arms, shoulders, and hips. With the spray(hit box) of an smg. But I think the smg's should be balanced a little bit more with the hit power. I was even using the hollow points, which I compared to the armor piercing rounds. And they do take players down a bit quicker. Or at least I did better with them. My K/D went from about .85 to 1.20 just switching what rounds, and barrels I was using.

    Yeah I don't think think the bullet types really do anything to be honest. That or if they actually do something it is hardly noticeable. Some kind of stat change would be very nice.

    Now on that smg encounter you had honestly it sounds as though you came across a player that likes messing with their hitbox and their weapon files on their computer. Since OFC everything to do with Ironsight here is currently client side... meaning it hardly takes any effort to gain an edge.

    For a personal opinion however I think that the smg's do need a slight buff and a slight nerf. Aside from a few AR's the smg's should have higher Fire rates, but lower damage. The AR's currently could use a tiny accuracy buff to them. The LMG's need to have more recoil overall since they are too easy to shoot. And the sniper rifles... ... Well assuming there will be a SR with 100 damage on it, that one alone should be a one shot body shot, but only if hit in torso or head. On top of that said SR should have a longer reload speed than all other snipers and to top it all off it should be loud as HELL, making any pretense of hiding impossible. Anything else under 100 damage should take more accordingly unless of course you land the headshot. (Which STILL should be a one shot) And then of course we get all the way down to the SVD which has the lowest damage. It should shoot faster than all of the above sniper rifles by a significant margin.

    Something tells me I should stop here... otherwise I'll be writing a novel about games and how they could improve...

    They don't even need to add a helmet feature, just make head shots one hit depending on the range and the weapon. That way people are actually rewarded for going for head shots instead of spraying.

    I'm fine with that. Honestly either way is fine with me. Be it one shots headshots or 2 shots, one to take off the helmet and the second to kill OR since I'm sure we have all noticed the bullet option when you go in to tweak whats on your weapons... First it would be nice to see them actually do something in-game or stat-wise between Soft point and armor piercing. I'm sure there is a difference like if your fighting on the resource gathering gamemode... Aside from that however, if the armor piercing bullets just bypass helmets altogether. (This is of course if they added a helmet feature.) Perhaps maybe armor piercing bullets do overall slightly less damage HOWEVER body armor and helmets are meaningless and so headshots are valuable. Whereas the soft point bullets would do more damage against that to which is unarmored. I could see that being a route Ironsight could take.

    Honestly though I think they should just drop the two different bullet types since they don't do squat now and just make headshots instant kills.

    Yeah weapons the the HK and M39 should definitely be 1 hit HS.

    Right. Whenever I find a new FPS, be it free or paid, I generally do a few things to get acclimated to the weapons. First thing buy the highest damage weapon of each category and see how they feel. Then try exclusively getting headshots... After that test is done I grab the highest Fire Rate weapons per category... If headshots did something in the previous test I compare the headshots vs fire rate and body shots. And if headshtos didn't do jack... well I get a little frown on my face. And try to lower my FPS gaming standards. And I have to say it is a really hard thing to do.

    yeah... lol if they keep it like this though, like it as much as you wish Captive but the heads need to be fragile lol. There will be no weapon diversity if nothing changes. Everyone will sue only one type of weapon and essentially forgo accuracy all together and just spray and pray. Now I know a ton of people do that already but if a headshot was a more tantalizing target that actually did something well... Could make those Semi-auto and burst-fire rifles far more valuable. And fun for the most part.

    Yes, this was an issue brought up in CBT. Headshot's are supposed to be a damage multiplier. However, it still appears that it doesn't act as such. Still could use some tweaking. There's not enough reward for going for headshots yet. You are better off going for the body until they decide whether or not to make headshots do significantly more damage.

    yeah... I seriously hope they "tweak" the damage. Either you get killed if shot in the head, or you lose your helmet assuming they add something of that nature. This tankiness is absurd.

    the gadgets don't maje any difference how many shots you need for the headshot. I believe the headshot acts like a critical multiplier in this game and feels random based how many damage is dealt but I can assure you that the customizable stuff are really only cosmetic

    Dude I am well aware that they are only cosmetics. I'm just pointing out that IF they did that would be something to explain the BS tankiness that is headshots so far in this game. And as for the gadgets I mentioned... I mentioned them as the only difference between games.

    So anyone else feel as though the Headshots feel a bit wonky:?: I mean it is hardly lethal to get hit in the head. Take a STOCK G36 AR for an example. It takes THREE headshots to kill a single target. Now I could understand if all those COSMETICS we keep randomly getting actually gave some form of an armor bonus, example being a helmet giving you one headshot survivability but the character I am playing right now doesn't have the helmet. So getting some form of an armor buff for my head doesn't make sense. So aside from out heads being as thick and as protective as a Kevlar vest, but more importantly because of this fact the time to kill is far higher than it should be. Which will simply make this game a whoever has the most fire rate and can aim will win kind of game. Honestly I really don't want to see it this way, I'd like to have it where the slower weapons have much more stopping power so they can actually compete instead of being immediately dismissed as trash weapons. I mean when is the last time any of you have really seen semi-auto weapons being used because they have great potential if you can simply hit your target.

    Long story short...

    Can we not get another Call of Duty, or Counter-Strike clone game that only adds a few interesting gadgets to make it different? And can we get headshots to be far more lethal than what they are now:?: All things considered if you get shot in the head you should be dead after all.