So, having downloaded this game as something that's an actually polished F2P shooter, I've got to say that I'm impressed. Movement feels nice, gunplay in general feels good, and slow regen mitigates some of COD's SMG rampages. As far as the F2P elements are concerned, the progression system and unlocking seems fair. I really enjoy how the maps have their own gimmicks - like Airport's conveyer belts and Dam's ramp. Like others have pointed out, microtransactions are expensive - but that's not really the thrust of some of my issues and concerns, especially in the long term, that I'd like to pose to the community.
Loadout Balance
The AR-57 is overtuned. LMGs seem to lack an effective niche. Bolt action snipers overshadow their semi-automatic counterparts. All this does is reduce loadout diversity. With that said, outside of a few overtuned guns and LMGs, the rest of the roster seems balanced in the sense of having distinct niches, with the ARs standing out in this respect imo - like the MSBS as a medium-range laser, SA58 as a high risk, high reward gun, etc. At the moment, perks seem fairly bland and only a handful see regular use. I would prefer more asymmetry in the perks for greater loadout diversity.
EDIT: more "gadget" type attachments could give more asymmetrical and interesting play
Boring Premise/Poor Visibility
While the gameplay is engaging, the premise really is not. It's blue near future military dudes shooting tan near future military dudes. If you read the different character bios, there is an inkling of a personality and plot - with stuff like the character that we customize evidently being a bit of a dork. I think that developing that aspect can further give Ironsight its own distinct identity. As it is, blue sci fi dudes shooting their tan counterparts in a resource conflict blah blah blah isn't that interesting. I think blandness serves to limit some of this game potential audience, and the lack of advertizing doesn't seem to help.
Developer Opacity/Lack of Substantive Updates
Netcode is an issue, but not everyone can work on netcode. There are things like weapon balance, map balance, bugfixes, and features which the people that don't do networking can work on, some of which are just numeric changes. There hasn't been a substantive patch addressing weapon balance or features like autorepair and killcam. Perhaps I am spoiled coming from games like League of Legends which have regular patch notes which actually adjust the game; however, a lack of substantive updates and developer/publisher silence on when patches with substance are coming (and that they are not on a regular schedule in the first place) does not instill confidence. Especially in a beta where half the point is adjusting things for a full release. I'm especially concerned that "fixing the netcode" is a red herring to distract from a lack of updates or from behind the scenes issues. While I don't expect developers to have big changes every week, I would really like regular patches (which at the very least give confidence that the developers are working to add to the game) and some sort of communication from the developers about their thoughts for the direction of this game with respect to map, weapon, and loudout balance. Furthermore, some sort of roadmap or at least developer/designer commentary about the direction of the game would be much appreciated.
What do you guys think?