Posts by Mikula

    That is the thing though. Casual play would be won more often if at least some team work was involved (in any game). I have noticed in my years that if you aren't seeing some team work in Casual, it is not a good sign. How can you expect someone to prepare for ranked, if they aren't practicing it in casual?

    The complaints about the Bolt are valid in this game. Unlike CS Go, this game has more to it. Something I suggested in prior posts, is introducing a bipod and deploy system. The Snipers should be put in this system, and the difficulty to use them increased. One of the reasons as to why the DMR/EMR's are in a bad position is because of the Snipers. Another is because their range is too close to that of the AR's

    With the Bipod and Deploy system I suggested, it would fix that. I was saying increase sway or breathing on the Snipers, and remove the hold breath function. The hold breath would be replaced by the Bipod and deploy system. This will force the Snipers to be crouched, prone, or deployed to make use of it. If people want a run and gun long range weapon, then get an EMR/DMR. That is what they are for

    A lot of responses since I last looked

    Adarc- I was a beta tester for 10 years so I am aware that Netcode is a big deal. I never said they need to fix it now. I was merely saying it is one of many issues on the list

    By run and gun I mean you grab a gun and shoot someone else. That is basically what Ironsight is. There is no sense of tactical, or team play. If you look at any game right now, people have no interest in working as a team

    The guns are not okay. The bolt actions are still 1 shot 1 kill. We see people run and gun that all the time. There is tons of weapons that have no use (like the AK-12, G36, and others). The MG's and DMR/EMR's are a in a bad position atm. I gave tons of fix ideas in my prior posts. I even tried reaching out to the CM's

    It is true that one game mode can be popular but, if you want a game to truly succeed, you need to have more than one type of person in mind. I used Smite as my example in the prior posts. Smite is great because it has many modes, with different objectives

    If you do not understand this, then I recommend playing Ironsight some more, and re-evaluate what you said

    While I agree that it should be headed to a Competitive Direction, it is not ready in my opinion

    You have Netcode issues, "dead guns", and other problems. If you want it be competitive when that is fixed.. you need to think about which direction to go. Should it become more of a tactical game? Or run and gun, with some element of tactical?

    It is a question I see I will have to continue repeating until people understand. You either get a game like Rainbow Six Raven Shield, or Counter Strike. Decide which of the two, and have guns that fit that scenario

    The example I have used time and time again is: If you want a run and gun with some tactical, add weapons like the LSAT LMG, M27 IAR, and L129A1. The MG's don't have a place right now but, if you added those 3 guns, you would provide an LMG with a purpose. It can get to a point a little quicker (not as fast as AR's), and provide point defense

    I read the sniper rifle section

    I see there was a miscommunication somewhere along the way. I wasn't trying to say that you have to be prone to use the bipod. I was trying to say crouch or prone (no bipod) to get a reasonable shot. The bipod will help you achieve a much better shot if you do use it though (while proned or deployed on say a window)

    I think even with a Bipod, or being forced to a crouch/prone position, that you will still have them as run and gun weapons. You do not have to run far for them to be used (given their range)

    What Solaris said. This game is no where near ready. It needs to get a sense of direction. Ironsight does not have an identity I guess you can say

    There is also the issue of the Streaming world. A lot of Streamers refuse to touch this because they see it as a CoD clone. Others say it is not competitive enough

    There is not enough articles on this game for the Game Talk Show people to cover it

    I don't know if any of this is true but, I will go ahead and include it in this reply. Because if it is true, then this is an issue as well

    One person in the Youtube community (who is also in the Discord) has claimed that maps like Ironworks was already completed. It was just held back on purpose

    This reminds me a bit of the Zebra thing. When Star Wars Battlefront 2 came out, they said they would not be doing skins. Zebra found skins hidden in the game files, and made a recording about it. It is crazy to think that one person could tank the reputation of a game. It happened though. I sure hope that this does not happen to Ironsight as well

    Another person claimed that the CM's were ignoring them, or not listening to the community (in terms of feedback and suggestions). I do not know how accurate this is but, I have noticed a lot of people abandoning this game.. Giving up on it. Whatever the reason is for these people leaving, it is a problem as some of them are veterans of the gaming community

    Ironsight will have a better chance of succeeding if there is more veterans around to help. E-Sport people will help as well

    There was a claim that there is miscommunication with the Ironsight team. Apparently the team said there would be a fix to the Netcode (awhile back) in the next patch. It never happened according to the person who said it

    These are some things to think about. I am not saying take things at face value but, at least be aware of it. If there is an issue like this going on, there could be easy ways to resolve it. I imagine the community can come up with ideas for that


    If I understood you correctly, I disagree with a few things you said

    I will start with the Snipers. No they are not fine. I do not think it is fair for anyone to go up against an instant kill weapon that can be used as a run and gun. Not only that, it is part of the EMR/DMR problem. If the Bolt Actions were not so powerful, the EMR/DMR's would find more of a use in the game. I did propose a fix to it in one of my prior threads. Based on feedback and comments I did improve on it (outside of the post)

    Remove the hold breath function. Put in a bipod/deploy action/function for the Snipers and MG's. Then increase the breathing and sway to a point where the Snipers are forced to be crouched, proned, or deployed. If people want a run and gun medium-long range ish weapon, it should be the EMR/DMR's

    As for the MG's, they are not fine. Only the MG 3 matters as it has the best stats. Even if you got the weapon attachment, and perk to lower its recoil, it is insanely hard to control. Good luck getting a good bullet grouping. You don't need a breathe or sway mechanic for it but, at the least give it a bipod/deploy function. That way it is easier to control, and can do its job of point defense

    Ranked games should only be fixed when/if Ironsight gets a sense of direction. It is a run and game right now with no real identity. I explained that in some of my prior posts but, the TLDR is that they need to figure out if they are going for a tactical game, or keep it as run and gun but, with some tactical elements

    At first I did think shotguns were broken but, I later realized that they are inconsistent sometimes. I do agree with the community on that, and that they should be a primary weapon not a secondary

    Here is a Google Document that lists a bunch of change suggestions and other things. I think you will find it interesting

    Interesting comments. Perhaps for future videos, you could try joining the Discord? Or create your own Discord?

    I think you will find some people wanting to have discussions similar to this, that aren't on Youtube or Twitter. Could be worth a try

    I did not respond to those threads but, there was a few that talked about map enlargement, or larger maps. The community did not like that suggestion at all. It's hard to find solutions when the community says no to a lot of things

    I am fairly certain the rifle in CS Go is the Steyr Scout. I will have to do some more research when I am not tired

    If it is the SSG 08 in Ironsight though, that can be a Sniper Rifle. I see it can field 20, 23.6, or 27.2 inch barrel (manufacturer website). The Calibers it can be designed for is .243 winchester, 308 Winchester, 300 Winchester Magnum and, 338 Lapua. So I am not entirely sure about that one

    I guess make the Blaser the long range, the DSR the shorter range one? The DSR would still have more range than the SVDK by far. If that works, that would fit. The shorter range prevents the raw damage from being any higher than the Blaser (at a distance). That shouldn't be an issue atm due to how small maps are though

    I will leave that part up to the community. All I know is the DMR/EMR's are not in a good place, and do not have the stats, to do what they are expected to do

    I know they can work even in the current maps but, with the AR's able to shoot at their range, and the Snipers being quick on the scopes, it makes it too difficult

    It doesn't help that the Scopes give off light. The only advantage an EMR/DMR has to take out a Sniper is not being noticed. To further the issue, they are not as accurate as the Snipers so you can't expect a headshot

    If people took what I mentioned in this thread and found a solution, I imagine they would make a return

    I guess we could try but, there is a possible issue with that. The range factors in to damage in this game. Seems to be a hidden mechanic. I can 1 or 2 shot kill with the PSG 1 but, not the Mk14/M39 or the HK417 (torso shot)

    If that were to happen, then you would have to lower and increase the Sniper ranges (and possibly damage). The PSG 1 and DSR (bolt) should be equal range. In real life, the PSG 1 uses a 7.62 while the DSR uses 300 Winchester Magnum or the 338 Lapua (50 BMG on the DSR-50 model). So while the PSG 1 has a longer barrel than the DSR, the DSR makes up for it with bigger/better bullets

    I am not finding the Blaser real life equivalent to give me any ideas. I am going to guess the CF50X or whatever is a semi auto M90/M82. If so that could be anything. The barrel length is a customer choice when purchased

    I am surprised the SVD is not doing more damage. the SVDK is the closest I can find for it. It was designed to deal with heavier armor or infantry in cover. It's range is less than any of the EMR/DMR's

    Perhaps that could be the Sniper that is very short ranged but, high damage? Idk

    If all of the above was done, then you could perhaps add more Snipers to fill the void. There is plenty of bolt actions out there.. Accuracy International (numerous models), FN Ballista, XM2010, Barrett MRAD, Cheytac Intervention.. The list goes on

    That way if the Blaser is left as the only long range Bolt Sniper, there is other options

    Last thing I can think of for ideas, is perhaps the DSR could be the rapid deploy bolt? It is a small sniper rifle (for bipod or leaning on ledges)

    Dolla: The niche would be a rapid deploying point defense, or suppression weapon. I had mobility in mind when I suggested the L129A1 and LSAT. They would be much closer to AR mobility than the Heavy MG's

    It would allow you to get an LMG on the point and defend. Or you could use it to support your squad. If you know there is a sniper sitting in a window, let em have it. The LSAT would have 100 rounds while the L129A1 would have 50. That is certainly more than the AR's so you can afford to do that

    Aadi: I had to look at the MSBS. I see I remembered things incorrectly. So how about this.. the MSBS gets moved to 65 range while the others get moved down to 50-60

    Or the other option I can think of, is increase the range on the EMR/DMR's, and Snipers. That gives more room for the other weapons

    Either way my goal is to ensure that the EMR/DMR's are doing what they were meant to do.. Engage at a range greater than a Rifleman (AR) but, less than a Sniper

    I realized something else since posting. I had no idea the M27 IAR has a Polymer Drum Magazine in development. Had I known that, I would of suggested it sooner. I only suggested the L129A1 and LSAT as they are 50 rounds +. If the M27 IAR was added, that would provide a 5.56 option that has 60 rounds. It would also give 3 weapons total, allowing a new category to be added.. LMG/LSW (or Light Support Weapon). That would free up the MG category

    Aadi: It would not be a nerf. It's a change. If the Aug A3 gets moved to 75 range, then that would make that, and the MSBSS the only 2 at/near that range for Assault Rifles. The others would be bumped down to 50-60

    If that is still an issue I guess leave it but, that is not how it would work in real life. Plus for game balance it helps

    Dolla: What Aadi said. Point defense. The Heavy MG's would be used for that while the L129A1, and LSAT LMG would be more of a run and gun. While the L129A1 and LSAT could do it as well, it's not what I had in mind when I suggested they be added

    As for the prone comment.. That is not the only time a bipod is deployed. They are also used on boxes, crates, tables, and things like that. The deploy function would still work on windows and ledges (putting the weight of the gun on it, instead of the bipod)

    For example in Cloud 9, you could rest the MG/Sniper on that ledge that surrounds the stairs in the middle

    That is another thing I was not thinking of at the time I started the Thread. Perhaps a small table could be added to windows on the maps for the bipod (or tables near the window)

    Hello everyone. I have been responding to other threads as best as I can. I decided to create my own thread to bring all of my comments to one place, for a discussion. I think with a bit of community input or insight, it could be used for potential feedback, or implemented in to the game

    In one of the threads I gave a bunch of ideas of new weapons. One of the many was the Mk12 Special Purpose Rifle for EMR/DMR (silencer already attached). When I mentioned the Mk12 I did say the EMR/DMR scopes should not give off a light. Perhaps you could give them a scoped version of the detecting sight

    In a different thread, I talked about the state of the MG's. I suggested to add the L129A1 and LSAT LMG to give Ironsight true LMG's. Then class the other MG's as Heavy, and give them a bipod/deploy function. It would give them better recoil control than they do now. That way you wouldn't have to change the recoil control stat. The L129A1 and LSAT would be the non bipod MG's. It would give Ironsight run and gun MG's

    Then in yet another thread I was talking about the direction of the game. If it went for a tactical one, I would be interested in seeing light, medium, and heavy armor. Then for the tactical slot, I would be interested in seeing equipment alongside the grenades (IE Gas Masks, or specialty goggles for dealing with flashbangs)

    That should get you caught up. Now I will start with what I haven't posted.. Something I came up with very recently

    I learned the hard way the community won't budge about making the bolt action snipers not a 1 shot 1 kill to the Torso. The idea of changing it to something similar to Counter Strike won't work either. They say the idea of reducing health would put the bolts in a bad position

    The only thing people can agree on, is increasing the bolt draw time (reload)

    I was thinking of taking it one step further though. After some thought, I was like why not combine some of the older ideas?

    How about we increase the bolt draw time, and recoil. I am not talking about increasing it to un-useable levels.. Only enough so it forces them to be crouched or proned. You could give them a bipod/deploy function like the MG's as well. Unlike the MG's it is beyond possible to fire without the bipod though. The bipod just makes it easier

    Then you can up the stats on the DMR/EMR's. If people really want a run and gun long range weapon, then it should be the DMR/EMR's. In real life that is what the military uses it for. Some countries have a DMR/EMR in the squad to provide cover to their Infantry (AR users)

    If the Mk12 was added, it could be the lowest range EMR/DMR (true to real life as it isn't a real DMR/EMR). I was thinking it could be 75 range, and 45 damage. The M39 could be upped to 79 range, and 50 damage. The HK417 is in a good position with it's range so perhaps only a damage change. I am thinking 53 damage

    Assuming it gets this far, the AR's will need a stat change perhaps. I know the AUG A3 is 82 Range. It may need to be lowered to 75 to give the EMR/DMR's some room. The current Snipers may need a re-work too

    While I am making this post I would like to post some stuff related to this. I am a bit confused with the M39. It does not look like the M39 in real life. If it is the Mk14 EBR that would change things. The M39 has a 22 inch barrel, while the Mk14 uses an 18 inch barrel. The HK417 use a 20 inch barrel. The game does say it has a shortened barrel so it leads me to believe that it is indeed the Mk14 EBR

    The PSG-1 uses a 25.6 inch barrel. A model of it called the MSG-90 uses a 23.6 inch barrel

    Yes I am aware that this is not a realistic game but, if you are going to use the names of real life guns, I would like to think it's only appropriate to get it right

    At any given rate, what do you all think?




    Nimbus: What Misfire said and.. The game will only survive, if the bigger Streamers Stream Ironsight. The last couple of times I checked the Ironsight category, I only saw 20 viewers as the biggest Stream

    The category needs to be further up, or else people won't know to look for it (more than likely)

    Getting the word out would help too. If Ironsight had articles on it for the Talk Show people to use, that would help


    As far as guns are concerned, plenty of people have made suggestions. I made 2 threads here and here . Then I posted replies else where

    The problem is this though.. The maps and guns are dependant on the direction of the game. Example: If it does go towards more of a tactical direction, then bigger maps and certain guns can be used

    In it's current state it is a run and gun. So the only gun suggestions of mine that can stick, is adding the L129A1, and LSAT LMG as the true LMG's. These 2 would provide a mobile LMG that can be controlled even with the mouse down

    For special purpose weapons, I did suggest the M5SD (smg with built in silencer), AK-9 (assault rifle with attached silencer), MK12 special purpose rifle (for an EMR/DMR with an attached silencer), XM 8 (built in optic, and Flash Suppressor), and M32/Mikor Multiple Grenade Launcher

    For non special purpose weapons.. MP5K (as a secondary weapon), CZ Scorpion Evo 3 (ranged SMG with 50 round magazine), Mossberg 500, Remington 870, AA-12, Saiga 12, USAS-12, and M4 Super 90

    The reason for so many shotgun suggestions, is I do want them to become a main weapon. Delete the shotgun as a secondary weapon

    Weapon grouping would be important. If the L129A1 and LSAT LMG get added, they should be true LMG. Any other MG in the game, should be classed as Heavy

    DMR/EMR's should be in their own category. Their optics should not give off a reflective light. I think they should get a 2x, 3x or 4x of the detecting sight. That would give them a unique attribute I guess you can say (ability to see through smoke)

    If the M32, and Shotguns get added, it would not have a lot of ammo. A secondary weapon that is as good as current SMG's would be needed. That is why I thought of the MP5K. Perhaps the M32 and MP5K should be a a perk thing? That way not everyone has it

    The last bit of suggestions I gave is regarding spawn points. If the LMG's were added, they will be effective in a run and gun scenario but, not for defense (to an extent). The Spawn Points are too chaotic to make use of point defense weapons. I have 2 ideas of how to manage this:

    Keep the current spawn system but, make it so the teams dont flip flop.. IE if you are playing Cloud 9, your team should be on one side. Not the other within a second of dying

    Or make a set spawn point. A single safe place where the enemy team, or drones can't shoot, or go in. Both would have spawn immunity, and drone defense. It's just a matter of do you want to keep the random spawn on a single side, or have it fixed?

    Hopefully that helps

    Erwin: I noticed that issue too but, I think it is more than a Netcode thing. I see the P90 or AR57 pre-firing a lot. Perhaps if there was other weapons with similar magazine capacities, that could fix it. A lot of modern AR's have drum magazines. Idk just a thought

    DollaDollaBillYall: Very possible. That is another issue I recognized. Even if this game got more coverage (news or Talk Show) they still would need to move quicker with development. Unless in some way the coverage got them the help or money needed to move quicker. I am not sure if that would be a possibility

    Even if that happened.. The interview would be awkward for Ironsight. They don't have a sense of direction or identity. It is just a run and gun game

    I get a feeling I am not explaining well. Ok let me try it this way..

    The MG3 in it's current state is mobile enough for me to get from point A to point B. In a Point Defense scenario, my chances of getting there in time, is less than AR's or SMG's. I am not saying I want an MG to be an AR. I am saying that just a little more mobility, and the chances will be better. I was thinking around 85 mobility (for the LSAT or L129A1). That should bring the MG back to it's point defense job

    The movement speed of a Heavy would prevent the entire team from running Heavy. When I was playing competitive games with that involved, there was not a limit on Heavy Armor. Every team only ran 1 anyways. The logic was simple. It took way too long to get anywhere. They were only ever used for door breaches, or guarding a point

    In this game, you don't start on the point, so getting a Heavy on the point, and keeping it there would be a challenge

    As for a rise in SMG.. I don't see that happening. In the other games the enemy teams responded with ranged weapons like AR's, DMR's, or snipers (against Heavy Armor). This was because every Heavy user, had a ranged weapon (for medium-large maps). The small maps, they used a shotgun. There was NO WAY a Light or Medium could win against a Heavy with a shotgun, at that range

    The tactic against a Heavy in a small map was use your speed to take pokes at it. Peek a corner, fire off a burst and leave. The Heavy wouldn't be able to respond to that. You had your team for that. Your job was to sit somewhere and giggle at how much the bullet tickled

    I didnt play BO2 so all I can do is look at youtube. If you are referring to the reduced vision.. the Detecting Sight does that already, and it doesn't have magnification. It's so bulky it gets in the way of the screen

    I would be weary of upping a DMR's damage. As it stands, the MK14 and HK both kill in 3 shots. With the rate of fire they have, they could easily out class the PSG-1, CR-50X or the Russian semi

    I think it is more than the sway. Unless you get lucky with boxes, it takes A LONG time to unlock the scopes for the DMR's. If I remember right, the Viper Scope (5x) is level 29. The Acog is not that great. The Rifle Scope is fine but, that is high level too (I forget what level)

    If you did change the sway, then something would need to be done about the PSG-1, CR-50X, or the Russian Semi. They have access to the Viper Scope. I think that is the only universal scope between these weapons

    When people bring up the transactions in games, I try to remind people that, it helps keep the game going. That is what I do. If I like a F2P game I will drop $10-15 on an in game item

    The AR-57 I think is only an issue due to it having more range then an SMG should. There is also not a competitor. There is not a ranged SMG with a 50 round magazine

    I have said in my threads and other posts.. I do think MG's have a niche or a purpose. They are great for defense or holding a point. Problem is the MG3 is the only MG that matters but, it is way too hard to control. I did suggest putting the LSAT and L129A1 LMG's in the game as a true LMG option. They would be more mobile, and have the best recoil control

    To prevent the other MG's from being phased out, they could have a Bi Pod/deploy Mechanic. That should bring their recoil control to near LSAT and L129A1 (if they are deployed). That would provide a tactic or niche. You now have the option of a bulky, murder machine that takes a second to deploy, or the more mobile option that performs better than an AR (in some aspects) but, not better than an MG

    As far as the other guns.. I think there is a simple fix. I mentioned one not too long ago. I was saying to transfer the AK-12 Files over to the AK-47 and replace them. When the transfer is complete, delete the AK-12, and rename the AK-47, to AK-15. The AK-15 is the 7.62 model of the AK-12

    To fill the void, they could add niche guns that are considered "special". Things like the AK-9 (suppressed rifle), MP5SD line (built in suppressor), MP5K (PDW, secondary slot), Milkor MGL/M32 (main weapon grenade launcher), and others. The guns like the AK-9, and MP5SD could have no bullet or muzzle lights or something


    The DSR is still used as a run and gun so I would say both are a problem

    I know from my prior posts, that people did not like the idea of making the bolt actions like Counter Strike.. The idea that the shot to the torso is not an instant kill but, it does lower the HP more than any other weapon

    In my thread (in this sub forum), I did talk about figuring out what direction to go (for the game). If the game goes in more of a tactical direction, then you could have light, medium, and heavy armor

    If that happened, the math could go something like this: Light Armor 10 HP, Medium Armor 20 HP, Heavy 30 HP (after being hit with a bolt in the torso)

    You wouldn't have to change the graphics of the game. You could simply put the armor information near the name of the person on the score board. That way at the start of each round, the bolt users know to target certain people last

    Increased bolt load time, and scope time works too. Another thing you could do is restrict the weapon. Make it so there can only be 1-2 Snipers in a team. That would force people to use EMR's if they want more long range potential than that

    If all of the above happened, I did post an EMR idea else where. I was saying that the EMR's dont have a place in the game right now. The PSG-1 and CR-50X are much better at the semi auto, ranged combat. Perhaps a fix is give the EMR's a unique Detecting Sight. One that has magnification (2,3, or 4x). This would give a Medium Range option that works with Smoke Grenades

    That is the most I can think of :)

    I was late to notice the comments

    Essence: I hope that is not the case. I will do what I can to revive it, should it die. As mentioned in the original thread, I was at one point in my life, a competitive player. I may be rusty but, I feel I have some valuable experience left over

    Helix: That is appreciated. I did notice the Ironsight team responds to comments. That is good

    Snatch: Perhaps. After I posted this, I did notice something. This game does not have enough news article coverage. The Talk Shows (on or outside of Twitch), want to cover this but, they don't have enough to go on. Maybe that is the fix

    Hotpot: Very true. I am concerned as well that things may not get done in time (before Black Ops 4 is released). Perhaps a go fund me, or something could help? If the game had more money, they could hire people as a temporary thing

    Prymal: I will admit to not playing on the Europe servers as much but, I do see that issue as well. I think it is more than the Netcode issue. It seems people are tired of the bolt actions as a whole. Every match has at least 2 bolt actions, or AR57's

    I can't blame them. I will admit to being tired of the run and gun bolt actions. There is very little you can do against them. Flash Bangs are not a guaranteed counter. If there was more tools in the game like Heavy Armor, a shield or something.. Then maybe that issue would be resolved

    They do have a place I think. The issue is that the MG's are not mobile enough, and hard to control. If there was mobile, easier to control MG's available (like the LSAT or L129A1), it would provide a tool, or different gameplay style. MG's are great for point defense

    Yes that is an issue too. I did mention there is a lot of "dead guns". I think I used the AK-12 as an example. I can't remember if that was in my posts, or a reply to another thread

    I did say they should change the image, and sound of the AK-47, to that of the AK-12. Then delete the AK-12, and rename AK-47 to AK-15 (AK-15 is the 7.62 model of the AK-12). That would free up room to add special weapons like the AK-9 (suppressed special forces rifle), or the Saiga 12 (if shotguns become a main weapon)

    It couldn't be competitive right now even if it wanted to. A few reasons:

    The Machine Guns, and DMR/EMR's are in a terrible position

    Bolt Actions are too strong. Most teams run 2 or more of them at this point

    There is no desire for Team Work. They made it so "run and gun" people don't want to work as a team. You can't ask them to work together. You have to force it. Part of the direction thing I mentioned. If you make this more of a tactical game than it is now, that could be a push towards team work

    The Netcode needs work. There is times where my bullets simply don't connect. I am not the only one with the issue

    I mentioned fixes in my threads. I do believe there needs to be mechanics or seperation to Machine Guns. There should be LMG's and Heavy. The two I suggested (the L129A1 and LSAT) would be true LMG's. If this happened, the current MG's like the MG3 could be classed as Heavy. Perhaps there can be some sort of Bipod setup

    After my posts I realized the current DMR/EMR's could be fixed by giving them an advantage over the Snipers. If they were given a 2, 3, or 4x scope variant of the Detecting Sight, that could help. They would be the only long range that can see through smoke

    These are some examples to think about. If you want this to be competitive, it needs help in so many different areas

    Hello. I recently made posts similar to this subject here and here . I will give you the short version in this response, and add a little to what I already said. If you want to read more, you can follow the links

    It's fine to have a competitive game but, with the way the game is now, it will be hard. I am not referring to the guns, mechanics or those things (though those are also an issue). I am referring to how the game is viewed. There is a good number of Semi Pro, and Pro players on Twitch. The Twitch community is divided. Some see this as a CoD clone and refuse to play it. Others feel that it isn't competitive enough right now for them to pick it up

    You can use templates, or ideas from elsewhere but, you got to keep this in mind. The more like CoD, or some other games, the more people won't join. You want to give players who are already established (as pro or semi pro), a reason to come over to Ironsight. These are the veterans that can help shape the game

    I would also recommend having a sense of direction. In my posts I used Rainbow Six 3 Raven Shield, and CS 1.6 as an example. I was trying to ask or say that you have to decide which way to go. Do you want Ironsight down the road to be heavy on the team play, or not?

    When all of this is figured out, your next step is getting Ironsight out there. After I posted, I realized there is not enough news articles on Ironsight. There is well known Game Talk shows out there (on Twitch or outside of Twitch). If you want them to cover the game, they need something to go on

    That is the most I have. Hopefully that helps with the ideas :)

    I already suggested some of those weapons prior to this thread, here

    I don't have an issue with older weapons but, given this is 2025, and the characters are intelligence, military, or paramilitary.. I think military weaponry would be more fitting. It is why I am surprised to see the PX4 Storm as a pistol. No military, or police department in the world will touch that. Reason being is that it is not reliable. It's a self defense weapon. It is not like the M9, or 96A1 (.40 SW variant of the M9) where you can dump rounds and not have to worry

    If you are looking for weapons that have a suppressor attached, I can recommend the AK-9. It's not built in but, from what I have seen, the standard load out for Russian Special Forces, is to have a silencer on it. It would make sense to attach a silencer to it as a standard thing (if put in game)

    I thought about that before making my thread but, the issue is there is already a lot of AK in the game. If you were to add it, I guess you could delete the AK-47, roll the stats over to the AK-12, and then rename it AK-15 (7.62 variant of the AK-12). The AK-12/15 should of been superior from the start. It is a 2018 Rifle, that has 100 rounds per minute advantage over the older AK-47

    Hello everyone. I apologize for a 2nd thread so soon. I recently talked to a person from Ironsight. I want to combine that with my knowledge of the game, and community thus far. I am hoping to receive clarification if I misunderstood anything. Let me start with the goals of Ironsight as I understand it (so far):

    -Competitive in the future (possibly E-Sports)

    -Close Partnership or ties to the Streaming community

    -Fun game with a good community

    Am I correct with the above? If so, here is my thoughts
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    It is a good goal for a game, to be competitive. There is not that many Free to Play competitive games out there. Ironsight has that going for it. With a game being Free to Play, it means anyone has the ability to train for it. Any of the competitive players out there can switch to this game, and not worry about spending more money. You would be amazed at how much money some E-Sports players have spent in to their games

    However there is an issue with this. As it stands, the Twitch community seems to be divided. One side sees this as a F2P CoD clone, and refuses to touch it. The other side says it isn't competitive enough for them

    Then there is the state of the game currently. With the way things are, people are not interested in team work. Any of the E-Sports games will require some team work to an extent. I will share some examples as to what I am referring to. I was E Sports for CS 1.6, and many other games. I was in competitive tournaments for Rainbow Six 3 Raven Shield (back then E-Sports was not a thing)

    In Rainbow Six 3 Raven Shield, I was known as the "Breacher". I wore heavy armor, and used a Shotgun, or Riot shield+pistol. Whatever my load out was, the entire goal was for me to die for the team. Rushing in to a door is the hardest thing. By using myself as a shield, I gave my team more of a chance to win an Assault

    In that scenario, Team Work was vital. I had to know things like when to crouch, and when to stand. Sometimes my team mates would override my decisions because they see something I don't. If I was told "stand up" my finger IMMEDIATELY came off the Ctrl key. No questions asked. That is because I had COMPLETE trust in my team

    In CS 1.6 it was more of a run and gun. There was not as much Team Work involved. I had to know the map so I could call out enemy positions, or help a Team mate if they called for it. Knowing my Team Mates helped with target acquisition. Example: I knew "Wolf" (that was her nickname) was pro at medium to long range combat. If I turned a corner, and saw Wolf engaging, I would immediately target the closest person, and let her handle the long range engagement. That is another case of complete trust in my team mates
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    With both examples brought up, I would like to leave a discussion for this community. This is something you can talk about now, and until the game is complete (this game still needs a lot of work). Where do you want Ironsight to end up? Do you want it to be like the Counter Strike 1.6 example? Or Rainbow Six 3 Raven Shield? (for competitive)

    Me personally, I always appreciated games with more team work involvement. It is true it does increase your chances of losing in certain scenarios but, it gave me more flexibility (in team work and load out). In the Rainbow Six 3 Raven Shield Scenario, if I was the last one standing, I was ok with that. I am a defensive player. I am at home behind a shield, or thick armor. I rarely lost an engagement when it was brought to me on my "home turf"
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    Reaching out the Streaming community is another good goal. This is something you have to be careful with though. It can help your game or hurt it. Here is how

    There is a thing called "image" in the Streaming world. It refers to how the community views you. This could be postive, negative, or mixed. If at any point you are viewed as negative, it is hard to get rid of that (in the Twitch community at least). In the Twitch community, there is an element of "out for blood". If you bump in to those people, they will never forgive, or forget

    A negative image can be avoided by checking the Streamer. A mistake I see the industry make, is not asking other Streamers (about that person), or checking Reddit. If a Streamer steps out of line, odds are someone in the community knows, or it has been posted about

    I hate using this term but, there is not another good way of saying this. Some Streamers are "two faced". They will put on a positive image for the Stream (usually to get sponsors) but, elsewhere they are horrible people. Using the above methods, you can avoid people like this
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    The community can help in that regard. You can play as much of a part in shaping the game and community by simply giving your time. If you watch a Streamer and think they will be great for Ironsight, suggest or encourage them to download and try the game

    If you know a Streamer who is Streaming Ironsight but, not partnered, or in the Discord, recommend them. Perhaps the Ironsight people can create a Discord channel for dumping Stream links in the Discord. If a Streamer you know plays Ironsight but, doesn't Stream Ironsight, invite them to the Discord, and encourage or suggest they Stream it

    Just remember to use the above methods for checking out a Streamer. There was a lot of Streamers I thought I knew. Later on they were horrible towards me
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    As mentioned above, the game still needs a lot of work. If you want this game to be fun.. The bolt action, netcode, spawning, and other situations need to be fixed

    There should also be a chat clean up operation of some sort. I have been in numerous games where the enemy team will gang up on me.. Calling me trash and other things. They know my K/D isn't positive because my team is not good. Also because I can't guard every flank. They do it to get a rise out of me. It should not be tolerated

    This is another subject where the community can help. If you have an idea for a fix, or new content to add to the game speak up. Make a post. Even if you think the idea is not that great, post anyways. Good ideas can come from anywhere. It is up to the other people in the community to help grow that idea

    If they don't think your idea is good, then they probally don't understand it, or are not able to think of a way to improve it
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    This is the most I have. The TLDR is let us get to work! Let us discuss these various topics. If the discussion turns in to suggestions for Ironsight, then post away

    Perhaps the Ironsight people can make a sticky thread in the Suggestions for people with an idea that is incomplete

    Feel free to Discuss, or ask questions on anything I said :)

    PSG 1 and CF-X50 are two shot yes. I guess that could work but, if the 1 shot torso is left in place, people will treat the bolts as run and gun. It is a sniper rifle. They should be aiming for the head if they can help it

    I guess I would be ok with chamber increase time, and increased aim time (if I can't get a 2 shot torso nerf). That will hopefully force people to use the PSG-1, SVD or CF-X50. In a run and gun scenario that is realistically what you want anyways

    Even if that gets fixed, there is still a lot of other things that need fixing though. I pointed out a few in my original post

    After much thought, I realized if the LSAT is added, it would need to be 62-64 recoil control. I have seen what full auto is like below that (with the ARX 160 and others). It is rough. For a point defense weapon, it needs to hit, and be able to suppress

    The L12A91 could be 60 recoil control, and perhaps 32-33 damage with a rate of fire of 70. Some thoughts I had while I was away dealing with things

    Ok. At least make it a unique CoD then. I think the customization system would make it less like CoD either way

    If the Vector was changed to .45 ACP then it would have a lower rate of fire. I was thinking 80 or so. Damage could be increased to 30. If that was changed, I was thinking the CZ Scorpion or Uzi could be added to fill it's place. The Scorpion could have 40 range, 90 rate of fire, 28 damage, better recoil control and a few other things. As it stands there is not enough SMG's to compete with the AR57, and most SMG's lack the ammo capacity to be used for rushing groups. If the CZ Scorpion was added, it would provide a 3rd, 50 magazine, SMG

    Right. I was saying that bolt actions should not be one shot. With the way it is now, the bolts are being treated as run and gun. I think it should lower your health a lot more than the EMR's, PSG, or the Dragunov.. not instant kill

    Adding new weapons would increase flexibility of load outs, and give better weapons. Most categories really only have 3-4 useful guns. The rest are dead weight. In the case of the MG's, adding the LSAT or the L129A1, would give the category more controllable MG's better suited for the run and gun style of the game. I think MG's do have a purpose even in this game

    MG's are great for point defense. I can make my MG 3 work for point defenses, on certain maps but, not all. With a recoil control of at least 55-60 on the LSAT (if it were added), and mobility of around 88.. I could easily do 10x more than what I am doing now
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    While on that subject, I did see I forgot to post this. I can add that here

    MG's would have even more use if the spawns were fixed. It would prevent the spawn killing issue. I have been in multiple games now where I spawn and immediately get drone'ed or shot. If spawns were fixed, they could have spawn invulnerability, and be an area drones can't attack

    It shouldn't upset gameplay. Almost all maps make it easy to flank as is

    Hello. I joined Ironsight later than others. Though I have been playing a lot. I feel comfortable now to bring what I want to say to the forums. I decided to make a thread rather then comment on others due to how all over the place it will be. Please go easy on me. Communicating is my weak point

    I want to first start with Feedback. I think this game has the potential to be even better down the road. Right now the gameplay does not feel balanced. I am aware it is a beta but, there is some things that should of not happened (I will get to it in a min). The game is stable and easy going on PC resources. That is good

    I appreciate, the devs having Streaming in mind (getting a Discord up and things). It may come as a surprise but, there is companies out there, that are not aware of Twitch, or Mixer streaming. It is a good sign these days when companies put that much in to planning

    When I first heard about Ironsight, people were calling it a CoD clone. This can be a good or bad thing. Some people like the CoD thing, others don't. Hard to get people to see it isn't a true CoD, when that is all people say about it

    Now to talk about the guns. I did notice I am not the only one to comment on the bolt actions, shotguns, and the AR57. I agree with some of the things said

    I do feel that shotguns should be a primary weapon not a secondary. When you pair a shotgun with a bolt action, you have the best of both worlds. High damage at range, and up close. Bolt actions should reduce your health more than the PSG-1, Dragunov, or the EMR's.. Not instant kill you. With the way things are now, bolt actions will either sit somewhere, or run and gun. I should be able to counter a sniper with an SMG (at close range). Try as I might, even with a P90, I can't kill a bolt action fast enough. All they need is 1 hit to the torso. I need at least 10-15 bullets

    The AR57 is in every game. It is the dominating SMG due to it's magazine size, range, and rate of fire. I have not been able to come up with any ideas regarding it but, something needs to change (and soon)

    The Machine Guns are not in a good position. They are fun to play with but, they can't keep up. The recoil is too much to effectively hit things (when compared to an Assault Rifle, or SMG). The MG3 seems to be the only MG that matters as it has the best stats. Then there is the ammo problem. It effects everyone but, MG's more so

    The Vector seems to be the only SMG that matters (after the AR57). It's small magazine size is a problem. I was also expecting it to do more damage due to it being known for using .45 ACP
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    Suggestions:

    To fix the CoD thing, make it less like CoD. One thing I appreciate with games (that is rare), is deep customization. I think Rainbow Six 3 Raven Shield should be an example when it comes to shooters. I thought it was cool they went beyond the usual gun customization. You could customize your armor (light, medium, or heavy). In R6 3 RS tournaments, Heavies were actually used despite having an element of run and gun. Perhaps a customization system like that could be implemented

    More talents would be helpful. Health regen speed increase would be great. Perhaps there could be talents specifically for each of the weapon categories. For example, there could be a talent called "close quarter combat specialist" (CQB for short). It would give more pistol, and shotgun ammo (if shotguns become a main weapon)
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    If shotguns become a primary, I suggest removing the current shotguns, and creating a brand new list. I was thinking the AA-12, Saiga-12, and the Mossberg 500 (or Remington 870). The Mossberg 500 could be the longest ranged shotgun, with the AA-12 behind that. The AA-12 and the Saiga-12, will use drum fed magazines (20 rounds), while the Mossberg sticks to its tube
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    The Vector will be hard to fix. I think you could offer the .45 ACP variant of it (alongside the 9mm), giving a useful, higher damage SMG (with good rate of fire). The MP5 does not have the rate of fire to be taking on other SMG's at close range. If you do that, the .45 ACP variant can stick to the real life ammunition count of 25. The 9mm variant will get a magazine size increase to 33

    If having two Vectors is not what the community, or devs want.. I was thinking you could change the current Vector to the .45 ACP variant, then either buff some other SMG's or add new ones. If an SMG was to be added, I can recommend the CZ Scorpion Evo 3A1 (9mm), or the Uzi (different calibers)

    The CZ Scorpion may be hard to implement as there is not a lot of data on it. Yes it has a longer than normal barrel for SMG's (giving it great range) but, some specs like its rate of fire is not listed. The CZ website says "the Scorpion can empty its magazine in a hair over 1 1/2 seconds". That puts it nearest the Vector in terms of magazine dumping

    Both the CZ Scorpion 3A1, and Uzi, can field a 50 round magazine. For the Scorpion, this is achieved through a drum magazine. I know the internet won't mention a drum magazine but, I am aware it is possible (real life experience)
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    As for the MG situation.. I would add both, or one of the following: L129A1, or the LSAT LMG. The L129A1 is the replacement to the L86A1 LSW (Light Support Weapon). The L86A1 LSW was suppose to be the UK fire support gun. The L129A1 proved to be better. The L129A1 can use a drum magazine giving it 50 rounds

    The LSAT is experimental at best. They have been made but, they continue to test different ammo types for it. Last I saw of the project, they were experimenting with 6.5mm ammo. Apparently the 6.5mm ammo is better for ranged combat than the 7.62mm NATO, and has lower recoil

    If both were added, the stats would be lower than the MG3 but, better than the others. Both would provide higher mobility than any MG's currently (allowing them to keep up). The L1291A1 can be the hardest hitting of the two, and have a lower rate of fire then the LSAT. The LSAT would make up for it with a higher rate of fire, better recoil control (best in MG category), and a 100 round magazine (6.5mm)
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    Perhaps a recoil fix, is to change the compensators or muzzle brakes. Make it so they don't effect the stat themselves. Instead go direct to the source. Reduce the recoil of a particular aspect by x %. MG's would have the highest percent. The SMG's would have the lowest percent. I am not sure which order to put Assault Rifle, and Snipers in. The EMR's should be getting more recoil control then the Assault Rifles. Problem is they are in the same category as Assault Rifles. Perhaps moving the EMR's to their own category would be best?

    If EMR's are moved to their own category, it could allow for more to be added later on

    It would be nice if the game told you which recoil direction, is most problematic for each individual weapon
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    Lastly the Ammo situation. I believe I see an easy fix. Create a micro 3D printer device thing, as a Tactical slot. This would force players to make the choice of bringing Flash Bangs (or otherwise), or to provide a means of replenishing ammo (for you and the team). It could be something you interact with

    This new device would have unlimited uses but, it has a cool down. The cool down should not be long as some weapons run out of ammo quickly but, enough so it is not constant
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    This is the most I have. I hope it helps the game. Thank you if you read this!