Here are reddit posts with comments that link to the imgur albums, youtube videos, and the channel I threw together for the recordings.
https://old.reddit.com/r/Irons…gain_tearing_titan_apart/
Here are reddit posts with comments that link to the imgur albums, youtube videos, and the channel I threw together for the recordings.
https://old.reddit.com/r/Irons…gain_tearing_titan_apart/
The developers seem to use props instead of unique texture details. Every map is overly cluttered with props.
I like the props, they give the maps flavour. I agree with Aadi888 though, the hitboxes on some of them really need to be improved for the sake of consistency if nothing else.
There are other maps where the same applies, such as on Mart where you can climb over some boxes but not others and Dam where you can jump one railing but not another. And talking of Dam, the van near one spawn that has a hitbox which appears to extend beyond the van if you're trying to run past it up the slope.
I started documenting inconsistencies in videos and pictures. I should do that more. Some of the most enjoyment I can get in the game day to day.
Windows 7
Intel i3-6100 with stock cooler
Sapphire Radeon R9 Fury Nitro (non X)
8GB DDR4-2133
Teamgroup L7 120GB 2.5" SSD boot drive
EVGA G2 750W
Just changing cases to the DSE Breathe from the Thermaltake Core P3 and needing to change mobo for the riser cable to fit . Imgur
LG 2560x1080 (ultrawide) 75 hz with freesync
Logitech G302
Philips SHP9500S with lapel mic
Magicforce 86 key with brown switches and acrylic keycap set (they're cracking after limited use and probably going to switch them) Imgur
Leopold FC660M Cherry MX clears and Signature Plastic G20 profile keycap blank gradient Imgur
The developers seem to use props instead of unique texture details. Every map is overly cluttered with props.
I would really enjoy this for attachments as well. I have several animal print scopes that I only used when I had not leveled a weapon to be able to use the default scope. Be gone animal print!
There are large hitbox and prop inconsistencies and issues across all the maps. There are some unintended pixelwalks on a few props on titan that are only frustrating to the player caught in them. I don't think the location of the utility box in your third picture is much of an issue. I made a post on Reddit about issues I found following up a past post about architectural continuity issues I made.
With the state that the highlight feature is in a kill cam would not be any better and lead to more accusations.
I suggest that secure point include overtime if there is still activity on the point that could change the outcome of the game if time were continued in scenarios such as;
the secure point is being contested at the end of regular time between the two teams until either the current points winner is the only team on the point
and / or
in control of the losing team at the end of regular time until the losing team has secured enough points to win the round. That would of course be as long as they are on the point with or without contesting but not entirely removed from the control point for more than a short amount of time (2 to 3 seconds ?) .
My unlisted Youtube video showing off some of my findings. working on the key overlay.
I have had similar happen especially on Dam. I should record these happenings. The destructible large white trucks near each of the normal spawns doesn't block their line of sight so even from spawn they have the ability to fire shots and get kills. I've also seen weird teleports done by the bots that I don't remember happening on other maps. I have a low ping and no packet loss and only the bots teleport.
Additionally, I don't care who anyone is, the bot that uses a sniper rifle, "Zigler" I think, is the best sniper in the game.
With the same intent I should be able to play a map offline and possibly turn off the match timer. These suggestions are huge for testing possible bugs, weapons, weapon configurations, grenade spots, and round start breakouts. All of these items will aid in the competitive growth the game could have.
All,
there are lots of nice, kind players in the community that are active on the forums, discord, and the subreddit. This may be the greatest percentage increase of players week over week until the proposed steam release. If you all do want to see the game grow the community can do a lot to help new players even amidst the known shortcomings the game currently has.
I may also propose a new player buddy system for the time being. The game may be easy to pick up but there are some things that new players may have questions about and its always more fun to play with a friend! This can be done here, on discord, or reddit. Post your region, your preferred language(s), and your play times in your timezone. Also say if you offer to be a buddy or need a buddy.
I'll start;
Offering to be a Buddy!
Agent Name: RacingRotary
Region: North America
Preferred Language(s): English
Playtime: 5:00 ~ 10:00 PM EDT
I'll extend the offer like I did to PotestasNecis if anyone needs help testing I will help if I'm available.
Weapons have 1.2-1.4x headshot multipliers.
With the current patch's changes to the AR-57 do you know if they are the same among the respective weapon classes?
Since everyone enjoys sharing Battle(non)sense's videos Gameplay Capture - How To Separate Game, VOIP & Mic Audio - Battle(non)sense
Does anyone have believed headshot multipliers via testing? I don't see it included in PotestasNecis' sheet.
Most people quote the video below for issues. I included a timestamp starting at the creator stating the high movement lag and then beginning to talk about the extreme lag. If you have never experienced "super-bullets" before in those other games you should count yourself fortunate. I've experienced similar but less severe, less often version of all of the issues you've encountered in the games you've mentioned.
First few clips are lag compensation and "super-bullets" where packets are bunched together. This occurs in most games and is only alleviated in high client and server side update rates. Last clip doesn't show anything as the highlight system is broken. The system should have been removed in its current state when the report system was removed.
Dumping a few opinions here and I would also like to have this be a discussion, not an opinion battle. For reference I currently only use firefly > Blade Drone, Escort Drone, The below are my thoughts if the system is left as score streaks that reset after a loadout change, but not a death. ;
I think fewer, more impact options would suit the game better. For example if Tactical Drones were to only consist of the Spy Drone, Jammer Drone, UAV Recon, UAV Jammer, Observer Drone, and Laws with the Drones and UAVs having more health for a slightly increased score streak cost I think they would be used by more players and be more efficient. Likewise if Offensive Drones were to only consist of the Firefly, Blade Drone, Striker Drone, Hellbird, and possibly the Zeus reworked then those streaks could be more impactful.
The group of the stalker, the crawler, and the decoy grenade are only as frustrating as you let them be. I don't see the drones used often and I usually ignore them. Very few times I shoot at the drones and the player that threw them crosses the corner in front of my and kills me while I'm looking at the drone.
Tactical Drones
UAV Recon & UAV jammer - as the game has progressed the amount of people that know that one player can shoot these down with most guns and one magazine makes them almost a waste. While shooting these down myself I've gotten killed maybe 10% of the time by an enemy that already had close proximity to me and took advantage of me being entirely distracted. Huge in search in destroy when a player dies and the enemy team doesn't realize its continued presence.
Gorgon system & Storm Shield - Early on I found this very frustrating but the more I play the more I find that the players that use these with the intentions of camping next to them shooting at blind targets often get flanked in their positions before acquiring more than a few kills.
Laws - I personally feel that this is one of the most dependable streaks as long as it isn't positioned blocking a greater line of sight for the skybox. As long as my team holds that spawn it can stay up indefinitely. Paired with the fact that unlike the Gorgon system this should be away from battle it should stay up longer. It counters everything but the striker drone. Most enemy teams that come across it will destroy it immediately. With consecutive-sided rounds of search and destroy it would be great if the Laws stayed around if it wasn't destroyed, might even be overpowered then.
Observer Drone - this gets me killed often as my position is known even if the drone no longer has line of sight. More difficult to shoot down and gets less attention by the average teammates despite being shown on the mini map. Very powerful especially at the low score needed to earn.
Zeus - I think I've seen it once in a PVP match. Odd to have a lethal streak in the tactical drones. Playing with it in bot matches I don't see the appeal of it taking up a score streak slot.
Offensive Drones
Firefly - I find this very useful for clearing out a room usually in front of my character. Not usually destroyed before I get to detonate. Often no one is there. I have issues blowing myself up even when the firefly has a solid object between it and myself.
Blade drone - alright as long as there isn't an enemy laws. I don't have a good grasp on the blast radius and I feel rushed to boost it in speed which can result in me tagging the edge of the map netting no kills. Also blow myself up with it catching a piece of the map upon launch.
Escort Drone - usually I end up dying to a blade drone and lose a life and the drone. Earns me lots of assist points while I die to it often. Great for being entirely unaware and doing damage. Really great at killing enemies while I hide behind cover.
Striker drone - great that it can not be denied. Lots of maps have lots of overhead cover.
Hellbird - every lobby leading pub star uses it to secure close matches or further a kill differential. Most teammates don't shoot at it nor do they understand hiding from it. Its use is the only time I've been spawn camped to which I had no ability to return fire.
Metal Reaper - maybe seen it a dozen times in PVP matches. Game is often one-sided if it is seen. I personally don't know the most efficient way to destroy it though its presence means my team and I have bigger issues.
I have experienced short bursts of this usually after a death. Prior to the patch I was consistently 21-22 ms of ping, now I'm never under 48-54. I still have the same internet service provider and nothing of mine has changed.
It was shown in the Spring Cleaning Preview that there are existing test servers but there was no indication as to how many test servers there are and for what regions. They could spread the word in the weekly community update and link to several community sources.
Would it be better to poll for possible changes rather than feedback in your example? I would also suggest having an optional open test server like Overwatch.
so instead it may read;
The community have suggested polling possible changes to the AR-57 after the head-shot multiplier correction. Would the community prefer testing on the test servers with;
1. Range decrease
2. Recoil increase
3. Rate of Fire decrease
The community have suggested polling possible changes to Sniper rifles. Would the community prefer testing on the test servers with;
1. Range increase to all non sniper rifles
2. Increased flinch for sniper rifles
3. Increased scope raise times based on scope magnification
4. Scoped accuracy started when scope raise animation completed
Do the people raising concerns from net code to weapon balance and map availability realize that the publishers are a layer of people that have to interface between the community and the developer? The community has no specifics of the publisher contract nor details of exchanges between the publisher and the developer. Please keep this in mind when interacting with employees of the publisher. If the publishing team is communicating everything that the community is asking to the developer stressing the timeliness there is still no guarantee that the development team agrees to do it. Again, I don't know the contract between the publishers and the developer this is just a reminder that there are multiple powers and teams here.
If the official release on Steam corrects issues that the community continue to raise then community skins through the workshop shouldn't be an issue.
I create two max player custom TDM games with the room name "don't join". Works half the time.
@PotestasNecis I volunteer to help with testing when the first wave of weapon balancing is released with the "Spring Cleaning" event.
Does the game's character model currently have more than one region for the chest multiplier? I'm all for the change, but it may require larger more time intensive changes than what's being alluded to.
I'm all for the handling around the snipers to change. The raise time and the "instant" accuracy as soon as the key for scoping in is pressed would otherwise punish bad positioning and reaction time.
Lag compensation "super bullets" are being described where the packets of data that are sending client side hits registering on an opponent are being packaged within as few as one packet. It does occur even with low ping.
Update: text corrected from the switchup labeling between the PSOP and Viper thanks to /u/WavyChronic on reddit, SVD scope added thanks to /u/wrightosaur on reddit, added the Combat Crossbow, and removed the duplicate Scout Scope that was describing the default DSR-1 scope in favor of additional information in the Scout Scope picture. Enjoy!
Follow-up;
Can anyone confirm for me if one of the other snipers or unique guns like the overlab have a different sight?
Does anyone know of a possibly better location? I was trying to get a long sight line with features in the foreground as well as in the sight to judge the effects of magnification and show the screen occupation of the sights. For example I like the magnification and reticle of the ACOG but of what could be considered low magnification it takes up a lot of vertical space.
This doesn't take more than an hour to do if you have an AR and a Sniper with all sights unlocked.
I haven't done testing myself but I wanted to add that when discussing the AR5-7 it has been brought up that the headshot multiplier appears to be much higher than the other SMGs and most logically the P90. I agree that hip fire spread should be increased and that increasing raise and lower times for the sniper rifles would be a good route to balancing the weapon class. If nothing else it would be beneficial to start with these changes then continue to fine tune. A more transparent specifications scheme for weapons would be appreciated.
Aeon, do you know of any people that have been data mining already and possibly how to get a hold of them so I can ask their progress? I really just want to get definite programmed values for the guns.
First and foremost I'd like to ask if data mining discussion is allowed on the forums.
Secondly I've always been interested in data mining but in games I've played someone else more experienced already had everything posted easily accessed and readable. My purpose in wanting to data mine would be to better understand the parameters outlining the guns in game. Many values for gun attributes in game being a comparative number out of 100 or in other games a set of visual bars has always been a turn off for me. Community testing required to find minimum damage values at range has always seemed incomplete to me though necessary when data mining is not present in the community.
If discussion is allowed who could offer some guidance to me or help in my endeavor?
Thanks! Bad on me for not reaching the bottom of the first sheet.
Made my account to ask a question and offer a few suggestions. It is your sheet so you do as you see fit.
Column K "TTK" I believe is in fact something that I've seen expressed in other games as "BTK" or "Bullets to Kills" expressed in an integer instead of time expressed most appropriately in seconds. If it is indeed bullets to kill what is causing graphs of the same minimum damage at range to have different maximum bullets to kill? E.g. AK-12 shows ~8 bullets while AN-94 shows ~7 when both of them are shown to do 19 damage at range.
Column L I believe is better suited to be before the weapon column as the form for English reader flows left to right getting more specific going more to the right.
I would find it useful to including something along the lines of firing type before or after rate of fire. I don't always remember to consider the firing type when I'm comparing weapons. I feel this is especially useful when the rate of fire values in game are expressed as some number ranked out of 100. More of a personal issue but I believe the inclusion of firing type would be beneficial to a high percentage of people.
I hope the graphs are being produced in another spreadsheet as to make it easier to change than completely redoing them if a change is needed. The graphs to me seem not as sharp though the inclusion of damage values at the beginning and end of damage drop off are great! Though bullets to kill stair-steps being discrete values I think a similar on graph representation of minimum and maximum bullets to kill with the body's 1x damage multiplier would increase easy readability.
Lastly I'd really like to start a discussion on how best to display graphs with weapon attachments (just the silencer right now) or weapon tuning that would change values of the chart. I think the extras to the weapon should be on the same graph, but would require more dynamic graphs that users could turn layers on or off which I don't have experience with on a public google sheet.
Great start to a sheet! I used to check symthic for Battlefield stats, but that site has always been a top game statistics site.