The visibility is pretty bad compared to the other maps. It's too littered with objects, textures and distinct colors for how big (and comparatively complex) the map is.
Agreed. The map is pretty complex on its own and adding too many props just makes it even more complex. No one takes complexity of this scale positively.
In most cases, I find myself hitting a prop while trying run for cover (I play far back). There's just too many unnecessary props that makes holding angles in Snd very weird.
The middle section is garbage. There are three very distinct angles you need to check when running into it from the side, and because of the way spawns work, you need to check every single one, making it a gamble every time. The inpenetratable glass adds to the issue. Right now I find myself just always avoiding entering it from the sides.
Also Agreed. The three lane structure of this map that wiple (and most game devs) tried to pull off here increased the map pressure in one area because on how the side lanes connect to the middle. It all converges to the center, making it almost impossible to hold it, and it is right next to a bombsite as well.
Just relocate the doors where one is closer to northern entrance and the other closer to the southern one, or have the northern entrance come in through the side This reduces the angles to hold to 2. Much easier.