Posts by Braggel

    Ping restriction was added, but the value of 400 before you get removed from the game is laughable ... the usual hardcore redpingers are still there and the 3-4 bar players are still laughing at players with very good ping.

    Doubt it. As a person playing from Asia, I get around 272 ping max. Now I just get more unregistered shots on automatic weapons, meaning to me, players are now even stronger bullet sponges.


    I honestly think NOW would be a really good time to add a server on the Singapore/Indonesian region, that way, Asian and Oceanian players can play together with low enough pings since I think higher pings are now what causing unregistered shots...

    I usually get a ping around 15-30 and my experience is, that players with higher pings seem to have an advantage in their "time to react". Often enough, i start to fire first but the opponent is soaking up my bullets like a sponge, then turning into my direction an killing me with a short burst.

    It feels like there is some kind of "ideal" ping value, where the sync between movement/hit register/lag compensation is near perfect, but it's hard to tell, where this ping range starts or where it ends. Looks, like your 272 ping is already out of this range ;)


    But it's also possible that an expert for this stuff will tell my statement pure voodoo and i'm only a lousy player ^^ who knows ....

    Played some rounds yesterday. The overhaul of the maps looks very crisp. I like it.

    For the weapon balance (nerf?) i can say, it doesn't feel that much different. Barely noticeable, because they adjusted the weapon stats all across the board. P90 spray'n'pray still effective, snipers can still run around like Rambo and oneshot you ... so far, nothing really changed in the gameplay.


    Ping restriction was added, but the value of 400 before you get removed from the game is laughable ... the usual hardcore redpingers are still there and the 3-4 bar players are still laughing at players with very good ping.


    Let's see, how the game feels in a few days, when the servers don't have to handle all the downloads anymore.


    On a side note: EU server was flooded with fresh accounts, but most of them definitely not "new" to the game. Test accounts for checking out if their "adjustments" to their main accounts are still undetected? I don't know ...

    But to stay in Topic ... the guy on the FB teaser is standing in a building ... broken glass ... a ruin ... and he has/wears a skull face .... my guess is a "ZOMBIE ESCAPE MODE" .... *yawn*

    females hitboxes are the same as any other. Also, you're hoping too much for another netcode update.

    Well, i think he means "visible Hitbox".

    You usually aim at what you can see. Female skins are smaller and therefore slightly harder to aim at.

    The Hitbox might have the same size, but you have to "guess" where it starts and where it ends when the visible skin is smaller than the hitbox itself.


    But that's not on top of my personal list of issues for this game ...

    A change of the way to strong lag compensation which favours players with bad pings over players with good connection comes to mind ... or a nerf of the annoying Drop shot mechanics ...

    In another thread, i've read that you don't store chatlogs (was about reporting insulting chats), so i guessed, that you probably don't utilize that much logfiles for other stuff too.

    At this very moment i knew, the correct delivery of the PTS rewards with all their log prereqs like "reach lvl 20" and "play x rounds at day z" would be a pure miracle. 8o :)


    Sorry if my first post sounded mean ... forgot to use some smileys ;)

    PTS-Rewards ... i should have place a bet on this, it would've been a safe win ... was my first thought: they promise rewards and don't have a clue how to get the data out of their log files.

    Hey 2k players that works, GitS before nexon decided to softlock everyone out of their weapons and operators, assuming people didn't unlock everything beforehand, GitS had only about 1k players active daily. So if Ironsight gets 2k that's already an improvement in comparison. Besides the netcode will actually make quite a bit of difference, from what I've played in the PTS it is quite the improvement though I was only able to see the "improvements" the first few days of the PTS, since the servers weren't completely swamped with EU players yet.

    Well ....but you know that the PTS was located in Europe, don't you? ;)


    -

    Some good rounds, some bad rounds ... still no clue how it will feel when released on the regular region server, when players will have similar ping.

    Overall, it felt slightly better than fist PTS session.

    That´s one reason why Intel CPU´s are still ahead. Better optimized for gaming.

    Anyways i guess you already done this but i´ll mention it anyways:


    Did you set your energy settings to max performance or is it still on balanced? (System ->Hardware and Sound ->advanced energy settings)

    Any cpu intensive programs running in the background?

    Sorry, first part about Intel being better optimized for gaming isn't true.

    Intel CPU show better single core performance and lazy game developers still prefer to optimize their code for Intel as they are still seen as standard from the times when they where the monopolist.

    AMD had the first GHz CPU and they had the first true multicore CPUs, you can say they've been more innovative in some important aspects.

    Given the fact that multicore CPUs are available for quite some time now, it's a shame that games still don't make much use of it.


    Second part of your post is a very good point. AMD Chipset drivers are adding a "Ryzen balanced power plan" which should be used to avoid the performance issues with the standard Windows power saving plan which has core parking disabled for Intel CPU but not for AMD.

    Latest Win10 build should have solved it, but to be sure, use Ryzen power plan or High performance profile to avoid performance problems.


    Perhaps it works for your IronSight issues.

    Very inconsistent play experience on PTS for me.

    Some matches, i hardly get anything killed, starting with 1:9 kills/deaths. pushing it barely to a 0.8 or 1.0 KD after some really hard work ... Next round, i'm on top again with 26:4 kills at the end of the match.


    Some weapons feel weird, some players do also ;-)

    In bad rounds, you start shooting at your opponents first, but they don't care ... bullet-sponge ... and when they're shooting back, i'm dead in a second ... very annoying, and some of them even don't seem to have bad pings.


    Short summary of the rest ... Female Skins, Hipfire, P-90, Bunnyhoppin' ... my personal limbo. <X:evil:

    Hello there,


    There are some known issues with AMD Ryzen CPUs. The developers are already aware of it but sadly there is no ETA for a fix since the team is currently prioritizing the new netcode.

    Thanks for jumping in with your reply ... but this leaves me kinda puzzled like Potestas before.


    Do the developers already know exactly what the issues are? If so, would it be possible to share some details with the affected Ryzen users?

    So far, i have no problems with IronsIght on my Ryzen system and the question is: can you avoid the issues by using a specific combination of hardware and settings?


    Edit: made a match on PTS and watched my FPS the whole round on Map Airport ... there was a range from 100 fps up to 214 fps ... in average around 160 to 180. A wide spread but nothing nearly the reported drops below 60 fps like Potestas is suffering on his Ryzen CPU

    Funny, I recently upgraded my pc specs too.


    Had an first gen. Intel i5 too and switched to an AMD.


    My new specs:

    AMD Ryzen 2600X

    Gigabyte B450 Aorus

    AMD R9 390 (8Gb VRAM)

    16 GB RAM (GSkill FlareX 3200 Mhz)

    Win 10


    So, everything new, except the graphics card and i don't have any problem with IronSight.


    I heard about the performance problems of some Ryzen users and feared, it would happen to me too, but i was happy to see, that my fps are higher now (as they should be with faster CPU/RAM).


    Using "high" gfx settings (with some settings on "ultra") in IronSight and i usually see my fps at 120-140+ (moving up and down a bit as i don't use VSYNC). Intel i5 was somewhere around 100-120 fps max.


    Maybe it's not the Ryzen that causes your (and others) problems in the first place?

    Nice video ... especially for the comparison of the weapon recoil when you shoot at the wall and the virtually non-existing recoil when you're in match with the weapons. Impressive, even more as you don't shoot in short bursts but mostly full auto all the time.

    Are you implying that he's cheating because he's controlling the recoil?

    If you aren't: The comparison at the start is obviously to showcase how difficult it is to control the recoil, not how strong the recoil is in practice.

    EDIT: Looks like OhEmGee was faster than me ;)

    I responded to OhEmGee first, as he was faster than you ... ;)

    But i would add for you, that there was no hackusation in my reply to the video, although his recoil handling for all this different weapons is absolutely perfect (at least for a noob like me ;)) .He managed to shoot straight on like a laser from the first to the last bullet in full auto. As i said: Impressive.

    Perhaps, he is that skilled --- perhaps, he can recommend some supportive hardware to us, like a specific gamer mouse? Who knows. I'm always open to learn new things ... ;)

    I assumed that while in game he actively manages his recoil with mouse movements, whereas for the purpose of showing how much recoil actually needs to be managed, he did not.

    It is pretty obvious that the wall shooting was made to show the weapon characteristics "as is" ... and i'm aware of the possibility to control the recoil with countering mouse movements.

    But i was impressed (and surprised) by the perfection of doing this in full auto with every weapon, in every situation and all the time.

    Nice video ... especially for the comparison of the weapon recoil when you shoot at the wall and the virtually non-existing recoil when you're in match with the weapons. Impressive, even more as you don't shoot in short bursts but mostly full auto all the time.

    Regarding the lootboxes in their current state: they don't feel "satisfactory" anymore. I'm playing this game since tech-beta and from my memory, the droprate from the crates was better at the beginning.

    Since then, especially the 4,800 GP boxes and the 12-Chip boxes have been inflated with more and more skins and items (like the TNT-skins recently), so the dropchance for a specific item went down. With the increasing amount of additional 30-Chip boxes and AP-boxes, it's getting quite confusing to choose the right box for a specific skin/weapon/item you might want to have.


    I'm a kind of "collector" and as long as the game is fun for me, i'm willing to spend money for special skins and weapons ... and i will stop to do so, when


    A: cheaters start to flood the game or

    B: the publisher starts to get greedy with droprates near zero for the desirable skins and items in their boxes, high repair costs and similar stuff ...


    and while writing this, i'm already one step beyond that point due to the low droprates from the boxes. At the moment, you don't get that much in return for the money you spend.

    Of course, you can jump in almost every FPS ... it's just the question how much benefit you get out of it.

    As part of normal movement to get over obstacles, no problem. To jump over gaps, to take a look behind an obstacle to spot an enemy ...OK.

    As part of that kind of "kill mechanics" that you can jump around like a bunny to avoid getting hit AND still be able to shoot accurate yourself? No way!

    Just imagine the look of two or three players hopping around each other, trying to get their kill and tell me you'll find yourself saying that this was an impressive kind of fight ...

    EDIT:

    Braggel : "Looking ridiculous" is not a good argument to remove something in an arcade FPS. This is not a military sim.

    Well, no word from me about removing the possibility to jump, i just said it should burn your stamina and your gun should spray like hell.

    At least it's a shooter, not a jump'n'run.

    Would not make the game slower but less annoying when half of the team is hoppin' all day long instead of running ...

    Yep, re-releasing formerly korean f2p shooter for EU/NA it pretty common these days.

    S.K.I.L.L./SF2 , BlackSquad and IronSight are three of them comin' to mind at the moment.


    They all have started in Korea some years ago (some of them already shut-down there) and now they try their luck outside the asian market. Nothing wrong with it except the curious habit to sell these games as "Early Access" or "Open-Beta" to us.


    Devs of IronSight are rewriting their netcode, so it's kinda OK to say it's still "Beta" but in most cases, the publisher was the only thing that changed ...

    Warface?!


    I played it alot. Was fun, a great game ... but Jeeeez ... my.com ruined it all the way. P2W at its best and in addition flooded with red ping laggers (with and without "switch") and blatant cheaters.

    Just forget it, its DEAD.


    Another f2p shooter with high hopes was BlackSquad. But it's the same over there. Failed in Korea, now on Steam as "Early Access" for more than a year. Devs getting greedy more and more with random-boxes in boxes with keys to open for real money. They're squeezing the last drop out of it before it will go down the drain with laggers and cheaters as well.


    And the list goes on and on ... still waiting for a f2p shooter with devs who really care to keep the cheaters out for longer than the early open-beta-stage ...


    So far, Ironsight did rather well, but more because Cheat-Coders didn't care ... and you still can't tell if it's cheat or just the crappy netcode ...


    But i *still* like it ... and i really would like to see this game movin' to a shiny future ... let's wait and see ...

    Still waits for optimization and netcode fixes

    Keep waiting lol it wont happen

    But it must happen.

    Just don't know if they changed something with the Halloween-update, but here at EU server, i notice so much more latency issues again. It was better before the update ...

    But now ... more red- and yellow-pingers again, and they seem to make it easily up to the top of the list with most kills ...

    I pretty like the way that we can have multiple loadout, but have to pay for it is pretty bad imo.

    My personal highlight of this patch. Additional slots for your favourite weapons is a feature i really missed so badly here and in many other similiar games.

    It's so annoying if you have bunch of nice weapons that you like to play with from time to time and you don't have enough slots to do so.

    thanks for the report. It might be related to the fact that there are no keybinds yet for these loadouts. Does this occur after every match?

    If the question is adressed to me, then YES, the weapons on slot 4 & 5 (i only added these two so far) is starting to count its level from 0 up to its current level after EVERY match so far.

    You can skip/cancel it, but you don't see the progression of your weapon exp then. Just a "cosmetic" thing, as you can see your weapon level and exp at the main loadout/charakter screen.

    What i mean is if you want to change loadouts ingame whatever you have in your 4th and 5th slot you cannot choose.

    At the moment, only slot 1-3 can be switched with quick keys F1-F3 when you're in a running match, that's right.

    If you want to use slot 4+ while in match, you have to hit ESC and choose the option "change loadout" and you will see all your slots like at the start of a new match.


    btw, there's also a bug: at the end of the match, when you get your EXP, the weapons in slot 4 /5 ect. are shown as lvl 0 and they start to count up to their real current level ...

    yes you right but... thay said the game dosent have a pay walls.. and that why i pay them some money cus games dont do that but if you said no pay walls so do it

    but ... there is still no pay wall in this game, never was.

    no pay wall means: you can play all the game-modes and maps and you can use every perk and weapon available without payin' real money. thats it.

    in your case: you can buy and use EVERY weapon with ingame currency, but they ask you for some money if you want them in RED.

    I totally see what you guys mean and I understand, but we (Mods and CMs) cant' be on every single room at every single time to check if someone in there is cheating or not... I totally see your point though and trust me, besides a Mod I'm also a player and not only in this game so I totally understand the frustration and we are not asking you to do "our job" but if you can help out we would sure appreciate it ;)


    It's easier to find those guys with your help than with none but I also see what you mean by the "But it's like a fight against windmills" because they'll try to come back and keep doing this but trust me when I say we take a close look in most of the games we play (some mods play more than others) and we report them directly to the team... it's just impossible to be everywhere at everytime as mentioned.


    Sorry for the wall of the text. :) Hope you understand because we hate cheaters as much as you do :|

    Thanks for your reply. Well, as a player who is playing computer games since the good ol' C64 days, i had this kind of chat more than once.

    I know, most CMs or GMs don't even get payed for their work. Another "questionable" habit of publishers today as they rely on dedicated Fans for this work instead of payed employees.

    So i know, you can't do much more than the normal players, except the fact, that you have a more direct line to the support team.


    In fact, the fight against cheaters can't be won if you have to rely on players submitting their reports and videos as proof. The publisher / developer must be able to find them via data analysis and cheat protection.

    If they don't have the resources and abilities to find suspect players and cheaters by looking into their log-files or databases, then they are out of control of their own game / software ... and then all hope is lost ;)

    Talking about cheaters: atm, you can't really tell if it was the bad netcode or if it was a cheater, who killed you in a strange way.

    Apart from that, it's sadly a comon, but IMHO bad habit from publishers/ game devs today to ask the players for doing THEIR work.


    I made that for a while: recording videos or taking screenshots as proof for cheaters and sending them to the support team. But it's like a fight against windmills and one day, i came to the conclusion: Hey, it's not my job!


    I'm doing the job i'm getting payed for every day for 8-10 hrs. When i'm at home, i want to have fun with my hobby, in this case: playin' computer games.

    So, i'm the player, i'm the customer and i'm NOT responsible for hunting cheaters. Thats YOUR job, as community manager, as game manager, as developer, as publisher or whoever is in charge for this part.


    You want me playin your game? You want me paying for skins and weapons? Make your job to keep the cheaters out and i'm in ;)