Are there any plans on tweaking the S-Mine and the Claymores? Specifically the instant disappearance the moment the player dies. Now I know on the developers side its much easier to tie the S-Mines and the Claymores and pretty much every placeable for that matter to the players character themselves. Hence why the mines magically disappear the moment the placer dies. I personally hate this particular trait due to how I play, fast and loose and since "Ironsight" is primarily a fast paced FPS the mines are basically pointless to use unless your going to be camping and even then its lackluster because the spawnpoints flip every 3 seconds.
So even though it may cause some chaos in game I would like to see a change to the placeable explosives so they last at LEAST 2 to 3 lives if not till u place another or it gets destroyed.
Ideally they would stay till someone blows them up but I know that can cause some issues however I suppose there could be a timer attached to them, so after 10 minutes they disappear or however it can be changed.
So I don't know about the rest of you but I like placing a mine and forgetting about it and moving on.
Mines should remain planted (or till u plant another) because its very fast game, and spawning is also cancerly annoying which should be fixed too in TDMs. Mine is not granade right? that u can throw in random spot, u have to plant it on effective spot and most likely you will die trying or just plant and die after... and mine is gone.
Also all tacticals should be purchasable for permanent use, now they are only for rent. Thats why ppl never use them only 1% maybe, just to try them.