"5: Weapon try mode, just to see its damage and charasteristics also to allow use every usable attachment on it, before we buy and start leveling it."
I would say that after game stability this the most important improvement needed in the game.
"5: Weapon try mode, just to see its damage and charasteristics also to allow use every usable attachment on it, before we buy and start leveling it."
I would say that after game stability this the most important improvement needed in the game.
Hey Zebatman , this topic has been discussed quite a bit in the past as well as recently. Currently the focus is on getting the game stable and running smoothly then we can look into making adjustments to things like this. However, it may take some time before a decision is made about this subject. Just have patience and enjoy the game and we will see where things go in the future.
Glad to know the issue is still relevant to the dev team!
While I appreciate the fact prices got lowered since the close beta, by a lot, repair costs are a really antiquated method of "currency" sink.
You guys added a large amount of skins available for Gold, from uniform to weapons skins.
There is no NEED to keep repair costs, it always end up feeling like the game stealing rewards from you, players don't like that...
I’m down for adding an accuracy penalty when moving. If there’s going to be increased recoil in ADS, there has to be a pattern everyone can memorize since nearly every single part of this game has an eerily similar design to pre-Black Ops Call of Duty.
I actually like how arcade this game feels, like First Assault, compared to other F2P shooters.
All FPS weapons do have a recoil pattern on there weapons just test them in a custom match if you want to memorize them.
Black Squad does not, it has a random spray pattern.
Which I prefer a lot more then having to learn the guns preset pattern "pull left, down, now right, right again, etc." to not only compensate but completely overwrite recoil in guns, that feel just really unnatural and quite frankly, rather stupid.
the E key is the default button to use melee attacks o-o
there you go >.> insted of switching to knife use the E key. you should beable to knife them faster.
but proning still needs to be fixed >.>
Not really that fast, there is a moment while you pull out the knife when you're doing nothing while using E, it is only slightly shorter then when you switch from primary to pistol, which is why I never use it.
The time it takes to go prone is way off, but the time it takes to switch weapon is okay IMO.
If you dropped the weapon you had in hand a faster knife draw would make sense but as it stands you secure your primary or re-holster your secondary before switching to knife.
It really couldn't be any faster without looking weird.
Going prone thou seems almost as fast as crouching...
Hell make crouching take the time it takes to go prone now and make going prone take as long as switching from primary to secondary weapon with huge accuracy debuff for any bullet shot in the transition.
Prone is not something that should be done mid fire fight, but something to do while preparing to defend a location, like when sniping or capping a zone.
LMAO you guys are honestly pathetic, if he wants controller support and he thinks hes better with it why are you guys so mad? If he is asking to use a controller obviously he knows hes at a disadvantage and going to be a worse player because of it, and if he wants controller support let him have it lol. If anything you guys benefit because he will be an objectively easier player to play against.
Right, let's tell the devs to devote time and resources to implement controller support because one single guy, who know it's inferior to the mouse and keyboard normal play, thinks it would be a neat idea for other people perhaps...
While there are real issues to address, you smart good!
You still can get spawn camped no matter how much spawn protection you got. But I do agree this games spawn protection lasts way to long. And the spawns change so much on this game that spawn camping is nearly impossible.
That's true, I often end up running "towards the enemy" only to be surrounded by allies going the other way.
But I still feel that shooting at someone where you just spawned should not remove your shield, the whole point of that mechanic is that you can't be killed the instant you reappear.
I dont care about how the spawn protection works I just didnt like the cartoony effects ruining my visuals when spawning and yes im very fussy about this kind of stuff its a difining factor in whether I play a shooter long term or not if its to cartoony for me over a few months I begin to relise that the game is frustraiting me visualy I get bord very quick of games when this happens I dont play games to feel like a kid I play them for entertainment if i wanted to feel like a kid i would go get drunk and roll around in the mud with another drunk person that being said im not sure is this game is for me or not we will see when i have more content to judge from
Well, there's some other shooters out there you can play for immersion or realism like Rising Storm 2, Insurgency, and Squad. I would have recommended ArmA 3, but most of the servers aren't even based around the main game.
EDIT: Speaking of the spawning system, does it remove the spawn protection once the player shoots? If not, the game needs to add that to keep firefights balanced.
No, it needs to stay like it is otherwise we end up with the dreaded "spawn camping"
Stability is so strong, recoil so easy (even with the LMG) it makes me cry in rage for all the idiots complaining about it in First Assault. In fact I think to the fact I don't yet know the maps and am still looking for the right sensitivity settings, it's added that I expect some recoil and I'm compensating an unexisting recoil as if I was still in FAO.
Well that's basic mechanic of this type of game... Low recoil = more people getting better in the game, bigger player base.. Like Black Squad they are focusing to access to majority of various level players.
Yes, but even Black Squad has multiple levels of weapon stability, ARs have ( In general) lower stability then SMGs and even among ARs some are inaccurate outside 3 bullet bursts, in Ironsight you can pretty much full auto all ARs and SMGs.
Near perfect, full auto, no ADS penalty guns are no fun, well they can be in an arcade like game such as Black Squad (which oddly enough has more impactful recoil then here).
But this game is supposed to have more depth to it, the guns should require burst fire to be accurate or some recoil control by the player...
Maybe the attachments should provide a more significant change than just giving +1 to a random stat. More change please! And when will there be attachments for the secondary weapons too??
This is not a good idea, the impact of attachments should remain mostly for flavor, this is to prevent OP combos that are hard to predict for devs.
Attachments should just make weapons fit slightly better to your preferred plays style, balance is easier to maintain if customization of weapons is minimal.
The more impactful the weapon options the more you end up with a handful of "OP" guns that need to be nerfed and a bunch of "useless" guns. This is why a lot of FPS end up with no, or little stat changing options on guns.
I expected the "hold breath" mechanic (exact name?) to allow just very short burst of fire while ADSing before aim goes wild, instead I think it only works with snipers.
Display Morei dont think that those stats are implented yet
same as range ... i can hit long distance with my sniper and with my mp5
exept the range difference of 60 do they hit the same target easy
so at this point range seems useless for me
same as other stats on the weapons that seems to have no effect
Greets From PowerChaos
"Range" on weapons in FPS is usually tied to damage fall off, not accuracy.
You may be able to hit snipers at longer range with your MP5, but you probably don't do as much damage per bullet if fired at the optimal range of the SMG.
Yeah I really don't understand why FPS game continue to put weapon repairing in their games. It's such an unneeded function, it takes away from the playing experience. Black Squad did it right by making so you don't have to repair weapons as well as you earn decent money from playing and leveling up bonuses. As well as log-in bonus' IMO every F2P FPS game needs to copy Black Squads economy system.
I agree a 100%
Even if the repair costs are an insignificant token number you still get the feel the game "stole" some of your earnings from you.
I play Black Squad quite a bit, because while it's a dated game and very simplistic it's economy makes it a joy for a F2P, if Ironsight gets a similar deal people will rush to play it, It's better looking by a mile and far, far more complex and fun! but right now it has the same caveats other FPS had, the economy is detrimental to the fun factor.
Addendum: Temp weapons do indeed have whatever level achieved transferred to perma ones, I got the PDR zigzag weapon (which is permanent) and it had the same level as the temp one.
Weapon prices and match rewards... that right now IMHO is the bigger issue.
Either increase rewards, reduce prices or increase log in bonus.
A firing gallery where we can test guns and attachments is also needed, we shouldn't have to level a gun for days or weeks (depending on play time) before finding out a gun/attachment combo does not work as you expected.
Update: the Zigzag crate does indeed give a permanent weapon, not a temp one, so that does mitigate the price somewhat, the weapon is random thou.
I don't think they should add controller support, I play one game that has cross platform interaction: Warthunder.
PS4 can play with PC, guess what? You can tell how well a match will go by how many gimped PS4 players, flying on their controllers there are in each team...
Hell, PS4 players have asked to end the cross platform because their controllers just can't compete with keyboard and mouse.
Ironsight, if it ever reaches a competitive level, cannot afford to support a play style option that is gimped.
You're looking solely at the worst scenario possible here. You can also rent any weapon for 7 days for a much lower, discounted price. You can most likely earn that money back in a few days of playing...
I'm not familiar with the KR version, I wonder if they'll keep the "rental gun" mechanic, Black Squad which is also a KR FPS did away with rentals on Steam, there are only permanent guns, temporary event skins and free DLC temps guns.
The free DLCs give you access to all but the latest guns for 2 weeks.
Also I have a questions, are rental guns max level? Because I kinda want to know how my guns feel with all the attachments before I put a week or so play time on them XD
Display MoreIn Black Squad a rifle costs 120 000, but the daily log in reward is 15 000 (not the 2000 or so we get here), meaning that every week if you play for a few hours you've earned enough for a new gun mostly from just loging in.
Since Ironsight has gun modifications that need acquiring AND weapon levels I think something similar needs to be implemented,
I mean, not only will it take weeks to earn enough to buy a gun, it will then take a couple week more to have them level up where you can equip them with all attachments, that's way too much of a grind...
While true about rewards, you are completely wrong about weapon prices, the actual good weapons on the game are de medal weapons and you get 100 of that for loging in and 100-200 from leveling up which after some time, is very difficult, and those weapons are 2k and higher price.
That being said, GP weapons in BS are complete and utter trash compared to the medal ones and they also vary a lot with prizes, some of them are at 120k but others at over 200gp.
I remember First Assault had a very grindy system, you'd need to grind for a week just for a weapon and 2-3 days for attachments
You forgot the 500 free medals every 7 days and the other 100 medals daily reward from clan matches.
You can make 1900 medals a week and Gold weapons are only slightly less powerful then medal ones, Hell some of the more popular guns are gold ones, like the R5, K2C, G36 and Blazer.
But I digress, the real issue I see with the system here is that it seems just as grindy as 1st Assault, but with no way to test the weapons and attachments.
Actually the Ironsight weapon acquisition and leveling is worse then Ghost in the Shell: 1st assault... At least in 1st assault I could get a feel for the weapon before buying it.
actually i think it's pretty balanced... keep in mind that this is just a beta which is more about the technical stuff...
It's exactly because it's still in Beta that we have to speak up now to make sure it doesn't go live like this.
Here's the list of permanent weapons we get:
- Flash Grenade
- Frag Grenade
- Karambit
- 1911 Pistol
That is all, I thought all the weapons we had access to from the get go were permanent, not temp guns.
This raises a few questions, are levels gained on temp guns transferred or saved to perma guns once purchased? Or is any time played with them basically lost?
If levels do not transfer we need to know fast to buy weapons we like, this brings me yet again to the topic of prices...
If primaries remain THAT expensive and we get basically just enough money for one gun when we begin and all the "starting" guns are temps, why not make all guns temps?
We have little money and make even less, yet we have no permanent primaries right now. The way I see it by the time the temps guns are gone we'll have enough money to have bough 5 or maybe 6 guns, meaning a starting player will have access to a larger choice of weapons then vet players, I don't know about you but that sounds very wrong.
Either greatly reduce the price of weapons, gives us a few permanent primaries or grant us access to more temp guns to test out.
P.S. Temp guns is not something a 2017 FPS should still do.
How to nerf snipers without destroying them (not saying they should by the way):
- Increase time to scope
- Lower rate of fire
Nerfing damage makes them pointless.
The biggest problem I see is not just the guns being far too expensive, it's the fact they also have levels linked to attachments.
Having to play a single weapon for a couple of weeks to unlock all attachments just to find out it does not play how you expected would be crushing, it basically means you wasted a month or so of game time on a gun you won't use...
A test system is IMO even more important then a price reduction, thou it also required but less urgent.
Nothing turn off players more then the feeling you "wasted your time" with something.
In Black Squad a rifle costs 120 000, but the daily log in reward is 15 000 (not the 2000 or so we get here), meaning that every week if you play for a few hours you've earned enough for a new gun mostly from just loging in.
Since Ironsight has gun modifications that need acquiring AND weapon levels I think something similar needs to be implemented,
I mean, not only will it take weeks to earn enough to buy a gun, it will then take a couple week more to have them level up where you can equip them with all attachments, that's way too much of a grind...
It seems to me that weapons are just too pricey, I played another game like that Ghost in the Shell: First Assault.
It was one of it's worst features, expensive weapons and attachments that if the weapon was ever changed meant weeks of hard earned credits down the drain... Cutting prices by half would allow players to more easily find the weapon that better suits their play style. Some devs seem to think people play to unlock stuff, well, no, a lot of people play games because it's fun, this game is fun unlocking stuff is the chore we do before going back to having fun.
Adding a "test mode" for weapons and attachments would also be greatly appreciated.
We also need more info, or if I'm just not seeing it a simpler way to find it :
Weapon levels, I have no idea what they mean or why I can't equip a silencer on my MP5, the game should explain stuff like this. Either with a hover tool or some sort of intro guide.
What surfaces can and can't be penetrated with armor piercing ammo, in Black Squad anything you can shoot through literally has a sticker on it that shows it's not bullet proof.
Other then these smallish nit picks great game!
I agree 100% on point 3, it sometimes feels like they go from standing to prone without any interval, this creates the horrible mechanic of shooting at people's feet to ensure a kill, which just feels so wrong...
On the subject of TTK from what I saw in the videos I expected much longer TTK then what is in-game.
The characters seemed at least 2 times sturdier.