Posts by Diavoros

    Also HK417 and M39 by no reason needed to be a one shot to head, 2 shots at most to either head and body otherwise they make the PSG-1 and SVD useless, well they already made them near useless with the reduced rate of fire and lower multipliers. The idea of "balance" is to make all the weapons perform about the same in TTK/characteristics, not make some overpowered and others so weak that cannot be used.

    With the patch that just hit today, the "balance" to the LMGs for example made the Ultimax unusable, lowered the rate of fire to the ground, and the damage from 30 to 28 which increases it's TTK horribly, that weapon only got nerfs and wasn't even overpowered. MG3 got buffed sky high when it was already a decent weapon, damage to 32 and rate of fire to 94!? Hello boys, now you have a weapon more cancerous than the AR-57 ever was. PSG-1 and SVD got decreased rate of fire and multipliers to head and neck, what the hell!? both of those require headshot to one-shot compared to the bolt action rifles and yet they get a nerf.

    Great news! Although not impressed with the decision to put the LATAM servers in Brazil, there are several games that have SA servers hosted in Brazil, and they give terrible ping for many countries of the zone, sometimes worse compared to what they get playing in NA-East servers.

    The only redeemable aspects of the AK-12 are that it looks amazing, and has better damage fall-off than the AK-47. AK-47 drops from 33 to 16 at max range while the AK-12 drops from 32 to 19, which is the highest from all the full-auto assault rifles.

    Well, considering that skins are just fancy cosmetics with no impact whatsoever on the weapon's performance, I'd say they are priced just right, and that gives the publisher/developer money without turning into P2W practices. If anything I would like to see the duplicate items selling values restored to 1/5 of the original value, and not the 1/10 that has been since ironworks patch.

    Nerf the rate of fire maybe, the IRL AR-57 is only semi auto (as sold) and for all that I've read in guns and military forums the P90 its overall better in performance/handling, where the AR-57 is cheaper as PDW choice.

    And that's a perfectly good reason, but then I feel as though that the P90 (which already has a massive presence these days) may become the new AR57. The more I think about this problem the more I see the universal hip fire nerf would be probably the best bet, and then we can begin focusing on nerfing problematic weapons.

    I've discussed about hipfire nerfs with other players and they have a point, the game is fast paced so ADS only takes place in key situations, hipfire being the main shooting style preference. Should the hipfire get an accuracy nerf, then the semi-auto assault rifles and sniper rifles would become meta which is not a better scenario.

    Suicide happens when: You fall off the map (Dam), you get caught in the blast range of a lethal explosive you used, death by own drones like crawler, firefly, blade drone (either get hit when it lands or it hits an obstacle when launching) striker drone will also kill you if the bomb explodes close to you. Also yeah, making vehicles to explode by your attacks.

    Nerf the rate of fire maybe, the IRL AR-57 is only semi auto (as sold) and for all that I've read in guns and military forums the P90 its overall better in performance/handling, where the AR-57 is cheaper as PDW choice.

    Uhh, 300 GP is about the bare minimum you get from a PvP match if you played it full, you can get up to 900 GP depending on your performance/duration of the match. Also there are the achievements that give nice amounts of GP. If anybody is working or aiming towards a gold weapon should be saving all GP until having 130k, without spending on unnecessary stuff.
    If boosts were 100% people would cry P2W.
    x1.5, x2 or even x3 EXP/GP events would be great but i think that will only happen once the game gets the official release.

    Just curious how many hours of play do you have and how many matches played? I have around 300 h of play and 2300 matches and I believe the max amount of GP/XP I got was for the longer games (Resource Takeover and Secure the Point) which was around 450-500. That's the top without boosters for a full game (don't want to talk about my performance as I don't want neither to complain nor to brag)

    When on earth did you get 900 GP without boosters in PVP in IronSight ?

    There are achievements that give nice amount of GP I give you that but what do you do when you are running out of those achievements? For example for me, the only type of achievements I have left are the ones that give me titles (Stripes). The achievements I haven't done yet and give GP are those for weapons which the ones that give the most are Mastery IV for 4800 GP.

    Also you can't save GP all the time as if you noticed at the moment we have to RENT the SP and AP (soft point bullet and armor piercing bullet), and so are the tactical/lethal should you want to use something else than frag/flashbang....And the bullets (and the tactical/lethal) are not that cheap to rent to be honest.

    About 800~900 gp from secure point matches when they are 4-5 rounds with high score iirc.
    Also ammo renting is optional, so are the different tactical/lethal, so for anyone saving for gold weapon they can just play without those IMO.

    Uhh, 300 GP is about the bare minimum you get from a PvP match if you played it full, you can get up to 900 GP depending on your performance/duration of the match. Also there are the achievements that give nice amounts of GP. If anybody is working or aiming towards a gold weapon should be saving all GP until having 130k, without spending on unnecessary stuff.
    If boosts were 100% people would cry P2W.
    x1.5, x2 or even x3 EXP/GP events would be great but i think that will only happen once the game gets the official release.

    Me and Apprehend tested most of the walls at DAM as well as other maps. This includes the metal wall and the metal boxes at the bombsite A. As well as the walls on the top floor.

    That's odd. On Dam, there were a couple instances where I tried wallbanging a metal wall(?) at B site/ramp area (while being shot at by an enemy, too) and none of my or his shots penetrated. Even though I had AP rounds equipped on my AK.

    I think AP doesn't work on walls at all, but only with certain obstacles in the map like barrels and boxes.

    I never understood, why does the in-game nickname change have to cost money? This is not the first game in which the in-game nickname change costs....

    I haven't played a single online game where you can get name changes for "free", in all of them you pay with cash or ingame currency (buying the cash shop item with ingame currency from another player).

    Sniper game too easy if you only need a torso shot to kill, so same as how the CF doesn't one shot to torso because it is semi auto, the DSR and Blaser with straight pull should get that penalty for the increased rate of fire.

    You realize the Straight Pull doesn't stop you from getting One Shot Kills OR Stop you from Quick Scoping...?

    With Quick Swap (perk) you can swap INSTEAD of pulling the bolt anyways, so you're argument is really weak.

    I see that you are a sniper rifle user, but yes, you may swap as much as you like but if you use the straight pull attachment the weapon should still get a damage nerf for increased rate of fire. I bet it would make the life of snipers "incredibly hard" since they wouldn't just get kills with an easy body shot, and would have to aim to the head, like a true, skilled sniper.

    For balance, make all the users of the straight pull on sniper rifles do less damage so it requires a headshot for a kill.



    That is literally the worst thing ever suggested on this forums.

    Sniper game too easy if you only need a torso shot to kill, so same as how the CF doesn't one shot to torso because it is semi auto, the DSR and Blaser with straight pull should get that penalty for the increased rate of fire.

    In BL:R was called deathmatch too, because its a match, to the death. That is why there is Team Deathmatch too and it isn't named something different. Even in some mmorpgs its named deathmatch when its all against all players. FFA makes me think of loot options >_>

    The spawns situation is rather a funny one in AI TDM where you can kill a insane number of enemies in few seconds (mainly the sniper douche, Zester) using the Hellbird drone as it keeps respawning in the spot in miliseconds.