Display MoreDisplay MoreThat is ONLY if every thing is perfect, no jitter or no packet-loss . Both have same PING.
Since the game use TDCP, every packet must be 100% delivered, or the sender start's all over again.
"simplified exampel"
U shot 3 shots , this happens
Host, i'am sending 3 bulletsServer ok..
Server i only got 2
Host, ok i'am sending them again.
Server ok..Server i got them
damage dealt
If the server dons't receive completed packet or there som delay, or the packet is to small, server will either reject it or wait for mor data.About this part:
U shot 3 shots , this happens
Host, i'am sending 3 bullets
Server ok..
Server i only got 2
Host, ok i'am sending them again.
Server ok..
Server i got them
damage dealt
This is exactly what irritates me when i'm using the SMG. I tested it out with a friend but it's really weird.. I shot him 8 times, sometimes he died and sometimes he didnt but i hit him ON THE SAME SPOT... I don't really know how to explain this but sometimes in multiplayer a person is dying when i hit him a lot of times and sometimes not.
U see, using TPC in a FPS game is as wise as pizzing on your self to keep u warm in a cold winters night.
It will make all kindz of bad experinece for the player base.
Cause all kindz of crazy lag
Getting player to scream WUUUUUUUUT, no f****
How can we "#!#!#
Trade kill again !"¤%
And so on..
Well, it just get to much salt in me.
So i decide to drink a bucket of bleach and take a good long break from broken sight and play
som other FPS out there with a more or less functional netcode.
Don't get me wrong, i will check back from time to time, because the game can be truly awsm and fun to play.
And i will use some money if and when it function 4% better then i does now