Posts by Misfire

    Do you think each damage falloff and the distance should vary between guns because look at the graphs, each gun looks to have the same falloff steps, distance between falloff, and damage falloff.

    I am sorry that the figues are too boring for you. This is how the damage in IS is applied tho.

    I mean for the game to have a variety of options for players to use not just to have a weapon that is only average and other weapons are better. this is a hypothetical question.

    if hipfire isn't nerfed, then there WILL NOT BE a choice between p-90, ar57, and vector (for at least SMG and with the whole SMG category against other type of weapons) which contradict the theory of balancing I posted above.

    because in this game you can bunny hop crouch spam and move like a mouse which all changes the shape and position of the hitboxes?

    False. Crouching while in the air does not change the hitbox enough to have a noticable effect


    Unless of course you are refering to crouching and jumping seperately to change the hitbox? In which yes, that's a thing, like it is in every other game in existance with jumping and crouching

    Separately. And no not every game has the problem. Look at csgo before it had to patch that exploit

    because in this game you can bunny hop crouch spam and move like a mouse which all changes the shape and position of the hitboxes?


    And this doesnt just applies to hipfire. This applies to weapons like smg

    How does high hipfire accuracy encourage camping? The exact opposite is true.


    Pretty much all of your suggestions for movement seem designed to slow the game down. I can't support that.


    Also, not sure it makes sense to ask for the aim punch from soft point bullets to be increased for snipers while also asking for soft point bullets to be removed.

    so you want pinpoint hipfire accuracy to discourage camping and even make the gameplay go at lightspeed? There should be plenty of ways to flank campers. if not then that's the map problem as it should work with all mechanics to offer the players any playstyle, ideas, or otherwise enjoying themselves in the game without influencing win rates and kill/death ratio. Now what is said is false because the only playstyle that works to influence win rates and kill/death ratio is hipfiring.

    Heres a reason why you need balancing:


    If you offer players two guns, but one is always better than the other, you aren’t really offering them a choice. Some people might deliberately handicap themselves sure, but the vast majority will go for the better option. People who don’t will either have to switch or accept that they will always be at a disadvantage.

    The other, intrinsically linked aspect of this is how it affects your playstyle. The difference between weapon catagories directly affects what playstyles will work with each, with different weapons in each catagory allowing players to make tweaks (i.e. do you want a super specialised bolt action sniper, or a more generally useful semi that isn’t quite so good at long range>).

    If they didn’t make these changes, all weapons would play exactly the same. If these changes are poorly handled and one weapon is almost always better than others, they might as well play exactly the same still, since almost no one will be using the others.

    Therefore, if you want to give players a meaningful choice (and you usually do), there have to be pros and cons to each ensuring no single option dominates the others. There has to be at least some semblance of balance.

    In most games, LMG’s are slow, lumbering weapons that will utterly dominate any other weapon at most ranges, provided you set them up in time. Now imagine they also had no mobility penalties, could be aimed just as quickly as an SMG and had the range and damage of a sniper rifle. Why would anyone use another weapon in this situation?

    Poor balancing funnels players into disregarding all other choices in favour of the few that work. Which is bad because many players would probably prefer to be taking those other choices if they were at all viable. People who hate sniping won’t stick around long if sniping is the only real way to play.


    the example saying being offered with 2 guns is the same thing as hipfire and ads. right now hipfire is better and there is really no choice. i could even use ar57 and hipfire from cloud9 at this kind of range in the picture. Oh wait its like 90% of all the distances in cloud9! Now tell me if i like ironsight with its hipfire mechanics why wouldn't i play csgo instead? maybe cuz csgo need more skill on hipfire? csgo doesn't have that much ads? oh wait ads doesn't matter cuz when do i ads in ironsight?

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    It's 25hz, I believe. The recent roadmap from Wiple stated that they intend to boost it to 60hz, so hopefully that will be implemented across all regions.

    Is 60 a good amount of hertz

    For smg accuracy since ur losing accuracy on hipfire then u can u buff smg on ads but losing more damage on falloff. For ar range buffing, its more for specific gun.

    Tbh the contract publisher and the devs signed sounded like devs was begging for a publisher that is able to launch the game worldwide. Even black squad is made by korean devs and theyre surviving a bit.

    afaik Black Squad has been quite a bit of sad state of affairs lately which is why i stopped bothering with it.

    At least they fix some problems what this game has quickly

    Hi Guys,

    I have only been playing for a couple of months and this game is pretty good but I have seen an increase of let's say suspicious players. If you played last weekend in the S&D Event, you could see the in the highlight it was obvious to watch walling and aimbot . What is needed is a better anti-cheat or a way to report cheaters or a spectate mode to record suspicious players so they can be reported.

    A couple of examples: taking down 5 players with 10 rounds, counter on a "clear sight" in 4 different locations, following a player through a wall (this is from the Highlights). I've even seen players bragging about their aimbot in the chat. Also see when they turn on and off the cheats. To me that would be the only reason to have this mode. If there is no reporting system in game the killcam would give an unfair advantage.

    That's my two cents.

    Its called trash netcode. What you could be seeing them is what they saw you 1 second ago.

    Im sure he means how the enemy was shooting you not just where he was

    Depends. If Modern Warfare is like BO4, then they have nothing to worry about. If it's like the original MW games though, then they may struggle to compete.


    Pretty unlikely the game will die either way.

    It seems like original mw and it wont be a struggle anymore. It will just end this suffer.

    You can look up the multiplayer gameplay.


    Ironsight is just a reflection of early call of duty games and this version of call of duty is doing what they did but upped a notch. Like i said Would you rather pay 60 for this game to play or play ironsight which hasnt even have gameplay bugs and mechanics pimped out for another year.

    Not sure why they think using steam would help them on netcode when they still have script the netcode like without it.

    If I had to guess, it was cheaper to do. Otherwise, Wiple would have just stuck to the Aeria client, which if I recall correctly, could not get the rights to publish in Asia, and therefore, could not bring an Asian server as early as Wiple wanted. Steam was probably faster to do, (and therefore less expensive).

    I mean steam is just a platform and doesnt usually offer any support to games

    Not sure why they think using steam would help them on netcode when they still have script the netcode like without it.


    But at least we can vs with others that has similar ping (i hope)


    And more maps = rip game performance

    (Still they havent said anything with that lol)

    but this is just find an alternative of ironsight. if you want to play battlefield then do because that has a different category of fps than this game

    You have entirely missed my point on how saying "no post launch premium content" is not indicative of no microtransactions and for that I think we're done here

    Thanks for your point but i dont really care about that. My point is that having a game like ironsight which is cod to play. You can try living in oceania or away from servers for a while and try how netcode works for you on ironsight :)


    Every death, every shot, and every second makes me pissed off because i am a consumer that cannot enjoy a product i got.

    But there are no weapons in lootboxes by those devs and dlc are optional because u wont be matched with them. Like i said dlcs would be free But in the announcement for this year's entry, Infinity Ward's co-studio head and creative director Patrick Kelly said Modern Warfare will be "eliminating the traditional season pass, so that we can deliver more free maps and content as well as post-launch events to all players.”

    Sure, there were no exclusive weapons that could provide a different match experience in Infinite Warfares supply drops. Except for an assortment of melee weapons. And attachments. It wasn't pay2win, but it was still annoying to have non-standard items locked behind boxes.

    Funny enough, they have also said the "there's no season pass" in alot of games, only to have considerabe amounts of MTX in their place. Having "no premium post-launch content" has been used by Activision, EA and Ubisoft as an excuse to stick a shed tonne of microtransactions in their releases under the guise that "microtransactions allow to recoupe losses from a lack of premium post-launch content". I'm not saying that I'd like a season pass or premium post launch content in Modern Warfare, but looking at games in the past 2 years we can assume that there will be an abundance of microtransactions, and with Call of Duty's history in general there will be items locked behind paywalls/boxes. My favorite being Ghosts, which while it did not have loot boxes, still had an embrassing amount of microtransactions alongside its season pass, my favorite being when they removed the HoneyBadger from extinction and made it premium. Funnily enough, that game was also by InfinityWard.


    Please, I know ModernWarfare looks very chipper and certainly plays it, but this is still Activision after all, so take this with a piece of salt

    For more games that announced "no premium post-launch content" but have a major focus on microtransactions, please see Ghost Recon Wildlands, Battlefield V, Battlefront 2, Crash Team Racing, Assassins Origins & Odyssey, Far Cry 5 (the opposite, announced season pass+post launch content, but no word on the inclusion of mtx), Far Cry New Dawn, Anthem, and to a lesser extent, all previous CoD's starting from Ghosts

    but this is just find an alternative of ironsight. if you want to play battlefield then do because that has a different category of fps than this game

    But there are no weapons in lootboxes by those devs and dlc are optional because u wont be matched with them. Like i said dlcs would be free But in the announcement for this year's entry, Infinity Ward's co-studio head and creative director Patrick Kelly said Modern Warfare will be "eliminating the traditional season pass, so that we can deliver more free maps and content as well as post-launch events to all players.”

    kaliGOD done brother


    Misfire How do i reach them because Helix has already tried to help me and gave up but mainly just told me to port forward and when that didn’t work said he didn’t know . If you get me pointed in the right direction I will get you your 15$ worth of AP, if it gets resolved from anything anyone tells me . I’m so fucking sick of it .

    Its prob your router firewall. Login to your router and find firewall

    I dont see those microtransactions worth purchasing when i played cod before. Besides past dlcs the microtransactions are just prestige coins and cosmetics

    Entire weapons have been locked behind lootcrates in CoD since they were first added as "supply drops" in Advanced Warfare, and in some games in the series the supply drops have also included attachments and weapon upgrades

    There's a reason why CoD and Activision have been panned over the years as one of the headliners of games with a "live service" centered around microtransaction

    AW doesnt have p2w weapon as for bo3 and 4. Those are just variants from the level system and i barely seen one in the killfeed. And from your information those cod games that have lootboxes are from every devs except infinity ward. There they only made special guns unlocked by achievements.


    But hey would u rather play a game that has all the mechanics, systems, and balancing u want with a price and uncertainty of lootboxes or a free game that probably wont have all of those for a long time with no p2w things

    AAA form? Which u should rather buy cod mw for 60. And i think the dlc are free.

    As nice as ModernWarfare is shaping up to be, we can all assume that the microtransactions in it are going to be absolute rubbish, as per Activision standard

    Just because a game is made with a strong, capable, AAA studio developing it, doesn't mean that the MTX will be worthwhile

    I dont see those microtransactions worth purchasing when i played cod before. Besides past dlcs the microtransactions are just prestige coins and cosmetics

    But those big difference of scores are because netcode where players closer to server are faster than players farther from server. Ill help you use your deductive reasoning. If netcode isnt that bad then there would be less gap between the deficit which then leads to less problems.

    i know but not like other AAA games where the publisher controls how the game goes (at least thats not what i was told how this contract was about lol)


    Then why is it hard to lag compensation so people that are one second late behind what servers are seeing can play a bit better in the meantime? This and other temporary implements can be an act for devs to show courtesy to the community that they understand netcode may make some player have unfair advantages which i dont see any of these acts from devs

    First thing is that wiple games should understand fps is a demanding game for devs. Even cod take at least one year to make with 537 employees just to make that game. Granted that the game is good but in order to make a good fps at first they have to successfully hit all cylinders if they cant make a that good of a fps.


    I just want a free fps game like this for me to have fun. Im not even excited to even play this game the next morning. I would usually die before i can ads with any gun.


    If this wasnt free, i would get my money back. If i can insult how bad this game is I would.

    The question is : There will be a new Patch ?. I'm starting to think that there won't be any new patchs, because the devs

    don't even think in a regular "HQ Report". I assume that developing a game is expensive, I assume that keeping this game alive and online is not cheap, but a fluid comunication with the players is a MUST to keep the players happy. And no, I don't want to know when this game will be released on Steam, I'm not hurry for that, I just want to know what the devs are thinking about the game's future and what are their plans, more maps and more guns or more stability? more game modes o better existing games modes ?.

    Tbh this isnt the same publisher controlling devs type of game (like activision with cod). Apparently aeria games and wiple games has a contract with aeria games prob funding the game.