Posts by king_elvira

    Well , first i might have been a bit rude sor sorry about that .


    Of course it's not a "magic" number coming from nowhere , it's the result of many test i've done on personal project over networking and other result shared by other dev on some forum in the subject .


    It seems like this value (of 140ms ) is an average theorical value estimated after sending packets to a server (at a specific distance from the sending source ) and then analyzing each step done through the TCP protocol to ensure that data is not corrupted (this sentence doesn't make a lot of sense but from french to english it's difficult for me to be really precise ) .. and it appear that in average the server will take 140ms to process , analyze and check a packets of 64ko (i know we normaly use the kb unit ) .. on top of that it happen very often that packets can be interpreted as corrupted when they aren't and if not configured properly some data that normaly should be send individually , will be send as a group to meet the "12, 28, 32, 48 or 64ko weight per packet" requirement ... yeah i know it's kinda stupid but it happen .. and since the way ironsight seems to respond to user input (shoot , moving etc ) it can lead to some confusion about how the TCP protocol is used and if it's actually the right choice to make at the beginning ..


    Of course just going for UDP will not make the game suddenly super playable , but maybe in correlation with a proper use of lag compensation (look very arbitrary at the moment ) it can make a big difference ... or absolutely not ..

    Because if the server himself is not configured to handle smaller paquets or very important technical point well .. in this case there is nothing to do about it


    As a conclusion i thank you for keeping your calm and still be polite in answer to my quite rude comment !

    you don't know sh*t about TCP and UDP do you ? for me an average of 140ms of latency to handle package loss and integrity of data is quite a problem .. but yeah sure .. as a dev idk what i'm talking about .. like a firefighter don't know sh*t about fire .. seems obvious --'


    Anyway i'm done with this , can someone close this thread pls ?

    Well i'm actually quite aware on how lag compensation work .. (i'm a dev too ) the point is :


    Remove lag compensation AND make matchmaking by ping restriction .. of course it's not perfect , nothing is .. but being killed "instantly ninja style " once every 10 match is way better than getting killed behind cover 10 times per match ..


    But all of this is just some low quality patching if they still use TCP as protocol for handling data in the other hand ..

    Hi ,


    I've been playing IS for 26 days now and i've noticed a lot of thing that feel wrong in the game .


    1 - Please , remove the lag compensation .. PLEASE !! it's way better to have matchmaking by ping .. actually the worst is your connection the better you are and it's f***!#@! frustrating !! you can't even tell if people are cheating or if they just have the worst connection in the world ^^ !


    2 - Why can we shoot (accurately) while jumping through a window or going over an obstacle (when the animation clearly show that your gun is aiming at the sky ) but at the same time you need 1.5sec to switch from primary to secondary (even worse if you start to reload but then finally decide to go for secondary instead ) ?


    3 - I've seen a least 20 times an ally passing in front of me (going in the same direction as me ) and in a split second he just vanish and get replaced by an enemy ! Oo


    4 - Sometimes enemy appear invisible even with only a small part of their body on a smoke grenade (yes i know , it's a smoke grenade , but the border of the smoke is not fully opaque , so anyone going through this part shouldn't be invisible )


    5 - I don't even count anymore the number of time i got killed by player who just did an "instant 180 two shoot (and you're dead of course )" whith an smg or the AK-12 ... when their were looking the opposite way and i was already shooting at them since a seconde and a half with the famas (quite high rate of fire , decent damage ) .. WT* ? Oo


    6 - Obviously you also have this beautiful moment when you empty a full mag on a player and you don't see a single hit marker .. (the player is nearly not moving and really close )


    7 - You have player who appear and disappear just like that , sometimes they also appear through wall ..


    8 - And the most amazing of all : Why in the F****g Hell do you have enemy spawning right behind you when you've spawned half a second ago ? Oo that's really messed up !



    For most of this the solution is actually quite simple : REMOVE THE LAG COMPENSATION GOD DMMT !! if your co is garbage , go play with other player having garbage co ! it's simple as that and everyone's happy !


    Seriously this game is cool and fun but damm it can be really frustrating ..



    2 others "issues" i think is that maps are giving way to much spot for snipers .. and i don't talk about good player who just enjoy sniper .. i'm talking about those little sh**t who go prone between to crates and just wait there with a beautiful view of 1/3rd of the map .. so basically you spawn and die 1sec later until the spawn change ..


    Also hip firing with a precision rifle .. with that much accuracy ? i mean if you've decided that smg had to fly all over the place in terms of recoil you can't have that much accuracy when hip firing with a sniper .. you see so much player who just run and gun with sniper cuz it's a one shot kill ..


    Anyway , that is all i've noticed in the game so far and i really hope that all those problem will be adressed soon .



    [And yes my english is really bad , i know ]

    Hi,


    Like many others users on this community , i'm really tired of the bot spamming all night on the forum ... But ! ; saying this again and agin is completely useless !

    CMs knows that , Moderators too .. so what i'm proposing (hope it's the right term) instead is that i'm going to study the Wotlab Suite Core API for Wotlab 3.0 /3.1 (the version this forum is running on (a CM to confirm that ?)) and i'm gonna try to come up with a new package to get rid of thoses f*****!{#-^}!@#*ng bot :)


    I'm not saying that it's sure to be a success but i'm gonna try anyway ! :)

    Hi !


    I've seen that recently some discussion have been merged together .. the base idea is not bad but in reality ? it's messed up !

    I can't understand sh*t about what people says cuz all the comments are mixed up !! one comment talk about a guide and the next one talk about communication with devs .. i can't follow the discussion and it's really annoying ..

    Maybe next time .. don't merge ? i'm not saying it in a mean way , it's just not practical to follow at all .:/

    and this is where i'm kinda happy to have a shitty monitor who can't display sh*t anyway xDD i have a 20" 5:4 monitor .. yep it sucks .. but at least i don't have this issue ^^

    [Francais] :


    Yop ! j'ai vu récemment sur discord une question d'un joueur qui demandasi si on pouvais avoir une touche a assigner IG pour passer de l'arme principale a la secondaire et vice-versa et je me suis dit que c'etait une très bonne question !

    Et comme ce n'est actuellement pas possible de le faire dasn le jeu directement je vous ai fait un ptit tuto pour créer une maccro pour le faire quand même !


    Enjoy !!;)


    [FR] - créer une maccro - Ironsight - YT

    I do have to agree with Lethal.Hamster ;) having some kind of a public roadmap could be very interesting and would give us the feeling that we are all part of the experience .. i'm a gamedev too and i know how it's complicated to deal with issues on very short amount of time but giving us a roadmap could give this :


    player can tell what things look important for them or not and based on that you can rearrange the roadmap to give you more room to work more effectively .. at least i think it should work ;)

    Hi !


    Everything was working right for me until now .. i've launch the game two hours ago and everything was work fine and now after the game passes splash-screen i just have a black screen .. and nothing happen .. on both europe or north america servers ..


    For windows the app just work fine , no crash .. just a black screen with no sound or anything that could potentially let us now that it's just a graphical issue ..


    it's weird cuz it just happen like that with no warning :/


    [edit]


    of course i've tried to run as admin , to restart computer and also launch it in compatibility mode .. nothing change.


    [edit]


    Well .. looks like it's just that servers are down .. and i'm reinstalling the game .. i'm really happy :(

    Hi ,


    After launching a search for matchmaking in "ressource gathering" mod (or similar name ) and canceling it the game crash instantly (at least for me )..

    When i want to send the crash report .. this fail too ^^ so there is the log of the crash report sending failure .. hope it can help :)


    [of course my username has been replace with stars (*****) ]


    =========== Report ============


    Start collecting information about the crash...

    [taking_screenshot]

    Taking desktop screenshot

    Creating crash dump file...

    [creating_dump]

    Error writing dump.

    Accès refusé.

    [copying_files]

    Copying file c:\aeriagames\ironsight\ini\ironsight.ini.

    Copying file c:\aeriagames\ironsight\ini\ironsight_local.ini.

    Copying file C:\Users\*****\AppData\Local\Temp\ironsight_log_20180304102416.txt.

    Finished copying files.

    [encoding_video]

    Desktop video recording disabled; skipping.

    [confirm_send_report]

    [compressing_files]

    Total file size for compression is 62132 bytes

    Creating ZIP archive file C:\Users\*****\AppData\Local\Temp\\12fa4fed-45a1-47f2-9e2a-b150f34329d5.zip

    Compressing file crashdump.dmp

    Compressing file crashrpt.xml

    Compressing file ironsight.ini

    Compressing file ironsight_local.ini

    Compressing file ironsight_log_20180304102416.txt

    Compressing file screenshot0.png

    Calculating MD5 hash for file C:\Users\*****\AppData\Local\Temp\\12fa4fed-45a1-47f2-9e2a-b150f34329d5.zip

    Finished compressing files...OK

    [end_compressing_files]

    [sending_report]

    [sending_attempt]

    Sending error report over HTTP...

    Preparing HTTP request data...

    Calculating size of data to send.

    Opening Internet connection.

    Connecting to server

    Opening HTTP request...

    Sending HTTP request...

    HttpSendRequestEx has failed.

    Error sending HTTP request.

    [sending_attempt]

    Sending error report over SMTP is disabled (negative priority); skipping.

    [sending_attempt]

    Sending error report over SMAPI is disabled (negative priority); skipping.

    [status_failed]

    I think i know what you mean Weilan .. you'de like to get that game where everything is well done , where you can feel rewarded because you're really putting yourself into the game using skill that you've got by trying to be better each time you play .. and you'd like that this game make the difference where other fps just go like "well just kill a sh*t ton of people and voila " .. but sadly business is business and for what it's worth CoD is still the biggest "arcade-ish fps" played out there and players goes for it cuz it's "easy" to just run and gun .. and dev want to be sure their gonna make money so they use the same way ti ensure that player will come to the game ..

    Hi !


    Well i do have to agree with most of what you've said !


    Displaying ping with number in the scoreboard is actually quite important .. it can tell you if someone is maybe cheating or if he has a crappy client/server response time ..

    It can also be useful to do some debugging .. like when you're experiencing some lag or rollback or other weird stuff you have generally more reflex to go for the scoreboard than anything else .. and so you can see if your ping is correct or not ..


    As for balancing weapons it's difficult but since i'm playing a lot of Fps i might have some suggestion :


    - Sniper don't need a nerf in damage at close range .. the rate of fire is so low that any smg can outdo them ; it's actually a good balance between smg and sniper rifle .. one good for long range but slow AF in rate of fire and the other with a very good R.o.f but crappy at mid to long range ..


    - To nerf shotgun against pistol you could go for the actual damage model only while ADS (aiming down sight ) , cut damage in half when hip fire (and increase spread ) and really drop the damage per distance unit to the target ..


    - Pistol could have fixed damage model (hip and ADS would be the same ) and really good accuracy ;

    -- Pistol like D.E could have heavy damage but important recoil effect and add 15% of spread or reduce accuracy by 15 % when hip fire .

    -- Revolver could have less recoil , nearly no spread because of lower damage and slightly higher R.o.f than D.E .

    -- Automatic pistol (if there is any ) could have 10% more spread while ADS and up to 25% more spread while hip fire while having lower damage model like halk a D.E to compensate the high rate of fire ..



    I think that could balance weapon damage really well and give player interest into sidearm .. i have the m1911 (it's a pistol i love irl ) but don't even use it IG cuz .. it's kinda useless .. so i rather pick up a rifle on the ground than switching to my secondary ..

    Hi ,


    Oh yeah i loose everything ! rubber-bending occurs mostly in TDM either in PVE or in PVP .. i've double checked my internet connexion stability and it's really fine so yeah maybe the servers struggle a bit .. i don't know .. i'm gonna edit this post for further issue found !

    Hi,


    So after playing for a nearly a day now i've noticed some issue :


    i'm playing on EU server from France and i have a little soft that show me my ping to the server and i'm running with 28ms so nothing bad here , BUT ..
    There is a sh*t ton of rubber-bending (a.k.a rollback ) in-game oO !! i'm noticing those issue mainly when playing against A.I and it's not subtle at all !!

    There is a lot of desync too .. it last for up to 10 sec and then everything goes back to "normal" so yeah that's a problem ..


    I've also noticed that i don't always get my rewards ! f.e i got two supply drop (one normal and one with higher tier ) showing up as reward at the end of a match and then .. nothing .. just vanished .. nothing in my storage even after a few minutes of delay and a relaunch of the game ..:/


    Also , if you are stuck because another player is in your way , you're just stuck for like 3 to 5 sec and then just propelled either way forward or way backward .. it's totally random and very frustrating .. X(


    Why can't we just pass through each other ? it would be way more practical i think .:?:


    Anyway , not too bad as a first impression , 'm gonna play more and try to give more feedback along the way .:thumbup:



    [Edit 1]

    Found 2 new issue :


    - sometimes when selecting a gamemode (in PVE ) nothing happen .. and some other times nothing happen for let say 10sec and then you're automatically launch into an already existing match .. i don't think the last one is a bug , it look likes the server can't really handle showing intel to the client AND finding a relevant match at the same time .. no big deal here but maybe showing a popup saying something like "processing matchmaking " or " searching for match " could be useful ..


    - also , each time i exit the game , the launcher "stop working" [i'm running W7 ultimate x64 on an AMD system ]


    [Edit 2]

    Found 1 new issue : (i'll also put this one in the the "technical support" section )


    - each time i launch a search for match in the "ressource mod with sentinel" (can't remember the name of it) and cancel it , the game instant crash .. and when i want to send the log , well .. this failed too .

    i'm gonna provide the full crash log for when it fail to send data after crash in the support section .

    Well Eden i've said "it can be perceived as " , i use these argument as a way to tell devs that maybe it's not intentionnal but other people might not see it that way ..

    it's like if you had free characters but for black one you have to pay and you said "well is that racist ?" .. well kinda yes .. at least it can really be perceived this way since their is this "idea " of "exclusion"

    as for Flloyd , thanks for the information , i really hope they do something about it !

    Hi ,


    As i've quickly been able to see on the forum , this subject a kinda already been bringed to the table but not in feedback section as far as i've seen .

    What the hell is this new idea a paying to get female character ??!! i mean Black squad do that , Warface do that , now You do that ?!! WT* ?

    why can i have a male char for free but i need to spend money for a female one ?


    this can so badly be perceived as a sexist move tho ..


    A game is made to have fun at the beginning , not to have half fun / half frustration .


    Having to pay for a character gender is stupid AF and don't tell me that "you only pay for customization " because it's the same as saying "well .. female is just for cosmetic .. but male is needed to play .." <--- i'm pretty sure that this will not serve you well at all ..

    So i suggest maybe you do something about it .. we can select from 2 to 3 differents male char at the beginning ? well add 2 to 3 female too .


    Pls don't make yet another sexist game , i'm tired of that .:rolleyes: