Man, that's a lot of text to inflate some very weak arguments that essentially boil down to "I don't like it but I'll pretend that there's some objective reason why noobs easily win encounters".
The observation that newbies perform as well as good players is nonsense - and your entire argument is based on it. Not a single match I've played in this game reflects that observation; good players consistently pubstomp almost every match.
Even the arguments in your text that aren't observations are often nonsense with many counter-examples that you could easily come up with yourself. Honestly, I feel insulted that you would want people to read all that nonsense while having spent so little time thinking about your own arguments.
But I'll go ahead and bite. Here's some quick bullet points to get you started:
- >That's because I was addicted to the game and I didn't mind starting over if it meant playing the game, because it was simply THAT good.
This is a fallacy. It might very well be for nostalgic reasons - when you're younger you tend to enjoy certain games more than when you grow older. I can remember playing and loving a bunch of pretty terrible MMOs myself, but I didn't necessarily spend time on them because they were objectively good games.
- >Somehow I feel like you will quickly abandon your loyalty and either leave or stop playing and just complain for this to be changed.
If you're even too lazy to come up with a reason for an argument like this and instead just validate it with your gut feeling, don't bother posting it.
- >It was fun when I was around 11-13, but after that it became too easy and idiotic.
I suppose this is an observation, but you state it like an argument. If it was so easy and idiotic, why didn't you participate in the CoD4 Promod competitive scene? It was about as big as the CS scene back then, and many players from the CoD4 Promod scene are still active and successful in other competitive games (like CS!) today. You could've made your way to stardom, you pro!
- >it's too casual and noob friendly
I don't agree at all, as stated above. I won't go into statements of this kind for the rest of my response.
- >because there are noob-friendly OP guns like AR57
People might agree that it's noob friendly, but I don't see it being OP at all, and I don't know a single good player who only runs around with SMGs like the AR57.
- >prone spam allows the noobs to survive most encounters
I've never seen a single person who didn't put themselves at a disadvantage when proning. It's slow and blocks you from firing while going prone. I will agree that proning can suck as a mechanic, but not for these reasons.
- >no HP meter and HP regen means that as soon as the noob survives the encounter, they HP fills up in a couple of seconds and they continue to PWN around
I don't see how HP regen favors newbies in any way more than good players, considering that both can benefit from the regeneration.
- >only tryhards play them and it's really tiring experience to keep trying to be good and yet play the same games from 20 years ago
Now you're even admitting that there can be a benefit in motivating newbies to play the game. But hey, I suppose that's only true when you're the one getting rekt. Who would've thought that you'd disagree with yourself? Before you start angrily attacking a strawman: This doesn't mean that I believe that Ironsight is noob friendly or should be.
- >because snipers in Ironsigth just run around the map and quickscope
The Blaser tags lots and the DSR has a scope time that is too long to survive a spontanous encounter. Additionally you'll die if you encounter more than a single player at a dangerous range. Quickscoping isn't that terribly effective.
- >There is literally no difference whether you use AR or SMG
Except for, you know, range, the major attribute that is supposed to partition the guns into these two classes.
- >There is no point in being competitive in the only serious mode - Search & Destroy , because of the HP regen.
Wow, I really wonder how people managed to create a thriving competitive scene in Promod with HP regen that was even stronger than in Ironsight!
- >5 seconds later, he is at 100% HP
Regen isn't nearly that strong. It's no coincidence that K/Ds in Ironsight are on average way lower than in CoD - this is partially because of regen.
- >In a normal shooter with competitive scene and a large following there is 100 HP and if you're left on 5 HP, that's it, you can't heal up, you're supposed to try and make-do with that.
This is literally only true for CS. Simple counter-examples to this are (were) Quake, Promod or Overwatch.
- >because you can't play anything else
Wow, big assumption there buddy. The only one who's looking like he can't play anything else is you - because you're disregarding any mechanic that isn't in CS or one of the shitty Korea CS clones that you played.
- >there are few useful weapons and recoil patterns and grenade spots are very easy to learn, after that the game becomes boring too.
Should've started making bank in the competitive scene, you pro! Your case of dunning-kruger is unbelievable.
- >The real challenge in an FPS game is when you start, you get your behind pounded for about 1000 hours before you start getting good, and a good game like this will keep you interested and wanting to play, not discourage you.
You literally just admitted earlier that you got pounded in Quake and decided to quit because of that. What a bunch of contradictory nonsense.
- >because this type of gameplay gets easily boring, there is no real punishment, when you die in TDM, you don't have to wait 3, 5, 7 seconds to respawn, you respawn instantly
Oh my, what a terrible issue. More punishment implies more fun and less boring, got it. I can only imagine how much having to wait 7 seconds like in any other Korea fps will add to the gameplay. Maybe if your daddy had punished you by smacking you every time you post dumb stuff on the forums you wouldn't do that anymore either - but I can only wish.
As a final note, I won't reply to any further posts of yours. Explaining to people like you that their arguments are full of fallacies and their observations don't represent the general population and bend reality to support their argument is only constructive as to convince readers that your post is nonsense. Any further interactions are a waste of time, because you don't invest enough time into thinking about your arguments to make it worthwhile. I suggest that you do the same: Quit the game and the forums and stop wasting your own and everyone else's time.
You don't even know what nostalgia is. Nostalgia, like you describe it is something that happened to you in the past.
Nostalgia is when you look back on events in the past.
Afffected by nostalgia means you remember things in the past and remember them better than they were. This isn't even the case of what I meant.
I don't have to waste my time on you if you can't grasp a concept that simple around your head.
Talking about big words like fallacies.. look at you... I bet you don't know what that word means either. xD
At the end of the day, if the game remains like this it will slowly melt away into nothing. Defend it however you want, but netcode, bugfixes and balances won't help it stand up on its feet. It will only fix the "unintended" issues and the glaring issue will remain into focus - the game has nothing going for itself and then people will leave under the pretext that it's boring and nothing really happens.
Signing out, no use arguing with children that learned big words and can't even look beyond their nose.
It will be funny to watch this game crash and burn thanks to thickheaded loudmouths. If I'm by any chance wrong, I will come back one last time and admit that I was wrong about the game and everything, but I highly doubt that will ever happen.