Thats it, that is the main topic of this thread. It has come to my attention (and to the attention of many top players) that gun-play in this version of the game seems fundamentally wrong. There are multiple issues to be outlined in this thread; time to kill (referenced as ttk from now on), aim punch (flinch), and hit registration/ hitboxes. In its current state the game is by no means unplayable but could use a substantial amount of tweaking.
1. Time to kill
- In the technical beta the ttk was just about perfect in my opinion. The ttk was fast enough to rack up multi kills yet long enough to require skill. In the current state of the game i feel that ttk is too long. It takes too long to kill someone , flat out. Nothing is better than getting multikills and killing multiple enemies with one clip. For example; the scar typically took roughly 4-6 bullets to kill in the technical beta. In the current game it feels more like 6-10 shots to kill. Multiple people (HeadCRACK, WreckIt, StrikeR and more) feel the same way as I do. A few players have brought up the idea of reverting to the ttk settings from the technical beta and i can say its hard to disagree with that proposition.
2. Aim Punch (Flinch)
- I have personally experienced multiple gunfights in which I clearly had the advantage, and the opposing player managed to do a few things; first, manage to hit me at all (seeming like my aimpunch was literally nonexistent), and then manage to trigger aim punch on me and then win the gunfight. This is just fundamentally broken. If I am behind a good player and they flick to me I definitely expect to take some damage but not to get bodied so hard that the bullets come through my computer screen and kill me in real life. I was a very solid player in the technical beta (finished with a 2.~~ kd and roughly a %70 winrate) and had an immense amount of success so dying in manners such as this in the open beta is very frustrating.
3. Hit Registration/ Hitboxes
- This is more of an issue of dying around corners than anything else. Hitboxes seem to be in a somewhat healthy place at the moment; they are by no means perfect but aside from the odd lack of registration everything is just fine. The real issue is not necessarily desync, but more of hits registering slowly or in some sort of a delay. I guarantee nearly everyone reading this post has experienced at some point or another running away from someone and fully making it around the corner but then you just die. The person behind you has somehow killed you through an unbreakable surface. This might be the most frustrating thing in this game. I don't have any suggestions as to a resolution as i noticed this in the ttb a few times as well. I am not a developer nor do i know what causes this issue but I think I speak for anyone who experiences this issue when I say that this needs to be addressed as soon as possible.
I may be completely and totally wrong about every issue that i presented here, but I hope to find other individuals who are also experiencing these issues. I do not intend to sound as if I am complaining, I am just presenting the issues and frustrations that have been expressed by my peers. Thank you for reading this and I hope to see these issues resolved in a timely manner.