Filters by players level

  • Hello, I hope this is the right section, I ask you if there's a filter to avoid too high level players to join matches I (but eventually all low level players) am going to play. I feel highly unfair for player of beyond level 300 to join matches where there are just players of not more than level 40 as an average.

    More than often usually the teams are unbalanced, with one team with player of average level of 25-30 and the others with multiple players of level 225-300-662

    Is there any solution?

    thank you in advance

  • Hello guidashi,


    sadly that kind of filter doesn't exist but many players have shared their thoughts on this manner with mostly the same opinion.

    We're waiting for wiple games to bring a solution to this problem

  • Hello guidashi,


    sadly that kind of filter doesn't exist but many players have shared their thoughts on this manner with mostly the same opinion.

    We're waiting for wiple games to bring a solution to this problem

    easy make matching making base on kd ratio. its not planet science xd

    <3Misfire<3

    <3Yellow Star with dark Background<3

    <3Celebrations DSR<3

    <3Quickscoping most of the time<3

    <3ironsight_20180524115517.png<3

    <3as.jpg<3


    giphy.gifgiphy.gif


    giphy.gif

  • I think what you're saying is pretty much "Bring skill based matchmaking into public matches." In my opinion, this is a horrible idea. Public matches are also called the casual game mode for a reason. People don't always want to feel like they are entering a ranked game every time. This was something i contemplated once and while i certainly understand your concerns it would just bring more problems to the table. All the matches would end similarly with no variation since all players are around the same level. It would divide the player base. What would happen if one were to reach such a high skill level where they would have no opponent possessing the same amount of talent as theirs? Would they just be searching for a game indefinitely? For example if you put a level 500 player in a lv 40 game just because there aren't any other high level players online then what is the point of bringing this feature? And if it was based on K/D how would you stop people from "reverse boosting" where someone kills themselves repeatedly in order to lower their k/d ratio or play bad on purpose to be able to put on easier lobbies? Randomly putting people in a lobby without any filters are what makes these types of games fun. Because otherwise what's the point of playing better? You'd know you'll get punished when you get a good k/d. You'd know that if you ever played well in game the next one would suck because the game decides to put you in a "high skill lobby". People don't want to struggle every single game they play. These kinds of filters make it so the "average joe" gets rewarded for playing average while good players are basically punished. There is a place for skill based matchmaking and it's the ranked mode. Public matches are fine as it is. But these are just my opinions.


    TL;DR : It is fine as it is. It should only exist in competitive/ranked game modes.

  • Hello guidashi,


    sadly that kind of filter doesn't exist but many players have shared their thoughts on this manner with mostly the same opinion.

    We're waiting for wiple games to bring a solution to this problem

    easy make matching making base on kd ratio. its not planet science xd

    How can i make match based on kd ratio?

  • I think what you're saying is pretty much "Bring skill based matchmaking into public matches." In my opinion, this is a horrible idea. Public matches are also called the casual game mode for a reason. People don't always want to feel like they are entering a ranked game every time. This was something i contemplated once and while i certainly understand your concerns it would just bring more problems to the table. All the matches would end similarly with no variation since all players are around the same level. It would divide the player base. What would happen if one were to reach such a high skill level where they would have no opponent possessing the same amount of talent as theirs? Would they just be searching for a game indefinitely? For example if you put a level 500 player in a lv 40 game just because there aren't any other high level players online then what is the point of bringing this feature? And if it was based on K/D how would you stop people from "reverse boosting" where someone kills themselves repeatedly in order to lower their k/d ratio or play bad on purpose to be able to put on easier lobbies? Randomly putting people in a lobby without any filters are what makes these types of games fun. Because otherwise what's the point of playing better? You'd know you'll get punished when you get a good k/d. You'd know that if you ever played well in game the next one would suck because the game decides to put you in a "high skill lobby". People don't want to struggle every single game they play. These kinds of filters make it so the "average joe" gets rewarded for playing average while good players are basically punished. There is a place for skill based matchmaking and it's the ranked mode. Public matches are fine as it is. But these are just my opinions.


    TL;DR : It is fine as it is. It should only exist in competitive/ranked game modes.

    I am strongly against your opinion, because is wrong putting level 300 players with level 30 players for obvious reasons, I really think this should be adjusted. I understand that there are not enough level 300 players likely, so the idea to adjust it would be to take a level threshold, who is over this threshold can't play with who is within. what do you think?

  • Hmm, that is actually much, much better than the k/d idea. But the way I'd personally implement is; First of all, you can have a separate game mode for levels 15 or below for example. It would only have tdm and the xp gained from it can be cut down by half and achievements would be disabled. This would be some sort of a "safe space" for new players to feel what the game is like or maybe train a bit. It should also discourage people from playing this mode. It's purpose should be to introduce new players. Not an easy place to unlock achievements and get easy kills. You can perhaps put some preset classes in there to let new players experience with weapons that they don't have. I'd actually be OK with this. However, keep in mind that this should %100 be an option. This should not be forced down the throat of the players. Let players choose if they want to enter this mode or the normal public matches. While this idea is definitely better than some others it also is not perfect. First, something like this already exists with bots. You can go ahead and play with bots with 3 other teammates. They drop weapons that you may not have and like i said before, xp is reduced and achievements are disabled. However playing against real opponents may be a different experience so this may not be a huge issue. And lastly, unfortunately player levels on this game isn't exactly the best thing to rely on when it comes to how good the player is. For example, people can have experience from other fps games and dominate the lobby when they're just level 3. Or the opposite can happen, someone could play this game for a long time to level up to, let's say, 120 but they would just be a casual gamer that doesn't try that hard and generally finishes on the middle or even the bottom of the scoreboard. Or maybe someone could grind the emp mission in this game for exp and gold. I know i did that when i first started playing the game. I had no weapons and such so i got myself a couple of crates by levelling up with the emp mission to help me get the weapons i want. Anyway, these issues aren't that big and could be solved in one way or another. Hell, you could make it so anyone can join this game mode. I reckon high levels would join it because of reduced xp and disabled achievements. All in all, the best thing to do right now would be to make sure the player base is stable and some sort of change like this wouldn't make the community split so much that finding games would be impossible. Apart from this, I really don't know what more to say to you. CoD was always like this and people had no issue. This year they tried to do something about it and it really upset a ton of people. Knowing that Ironsight and CoD are similar games, I don't think the result would vary that much either. That's why I'm hesitant about this whole thing.

  • I think that the level of the players does not demonstrate the skill level, what could improve this situation is to create a channel for the most inexperienced players (Rookie Channel) at least until lvl 30, but even that would not solve the problems of skill difference, because a high level can create a "smurf" account.

  • Honestly, levels have nothing to do with skill, it's just playtime. Also, it doesn't matter if you're level 5 or 500, the same weapons are available for all. I've seen good players at low levels, bad players at high levels, in every game I've played.


    I agree a team balance system based on KD is the best solution, but then some people would complain too... like happened in CoD.

  • And if it was based on K/D how would you stop people from "reverse boosting" where someone kills themselves repeatedly in order to lower their k/d ratio or play bad on purpose to be able to put on easier lobbies?

    :D Believe it or not, some people actually did that on CoD, because they were "tired of playing against the same people every match"...

  • And if it was based on K/D how would you stop people from "reverse boosting" where someone kills themselves repeatedly in order to lower their k/d ratio or play bad on purpose to be able to put on easier lobbies?

    :D Believe it or not, some people actually did that on CoD, because they were "tired of playing against the same people every match"...

    Yes! I know this stuff happens on cod, I just don't want it to happen in Ironsight too :D

  • Honestly, levels have nothing to do with skill, it's just playtime. Also, it doesn't matter if you're level 5 or 500, the same weapons are available for all. I've seen good players at low levels, bad players at high levels, in every game I've played.


    I agree a team balance system based on KD is the best solution, but then some people would complain too... like happened in CoD.

    People complain about everything. Everyone has opinions so the best solution has to happen for the sake of gameplay. In cod basing on KD has more close matches than ironsight that usually gets 100-50

    <3Misfire<3

    <3Yellow Star with dark Background<3

    <3Celebrations DSR<3

    <3Quickscoping most of the time<3

    <3ironsight_20180524115517.png<3

    <3as.jpg<3


    giphy.gifgiphy.gif


    giphy.gif