Capture the Flag station respawns

  • In my history of playing FPS games, this map especially has some glaring issues when it comes to the player respawns when you're trying to get into the base to grab the flag.

    There have been many times I'll clear a section and start moving up to get into the base just to have the enemy spawn behind me. This wouldn't be as bad if enemies didn't have a 3-5 second invulnerability as well. It makes getting into the base less strategy and more run and gun and takes away the fun and spirit of the game.

    I understand this is to prevent spawn trapping, but strategically that's part of CTF and locking down spawns is a legit strategy. Right now it feels more like a game of rugby than anything else.