[Feedback] Balancing

  • No need for introduction of this thread... besides having said that balancing makes varieties that exists not to be underpowered nor overpowered against other weapons but only need skills to overcome their weakness and strength against others and abusing mechanics to gain advantages against other players


    WEAPONS

    Decrease hipfire accuracy - whats so fun about a noob camping and just hipfire all day at you

    Increase jumping accuracy penalty - I don't even think this exists or just barely

    Increase moving hipfire accuracy penalty - whats so fun about a noob walking with no feather step perk and just hipfire all day at you

    Moving shotguns to primary weapons and buff - should I knife or use smg to kill instead of relying on the shotgun to kill?

    Buff/fix knifing - I can just stand at the closest I possible can to an afk enemy and miss a knife. Nice dodge.

    Make jumping uses stamina - Lets have a bunny hop race.

    Increase accuracy for SMG but emphasize the drop-off damage - A SMG that shoots 9mm has worse accuracy than an AR... weak arms.

    Some SMG don't need damage multiplier as they have fast ROF - Lets make every gun the most OP we can throw at it.

    Increase range for AR especially ARX except AUG - Lets just delete all other ARs and use AUG and maybe ARX.

    Increase accuracy to some AR - Still weak arms.

    Nerf SR advantages (list below) - Forget Ironsight end of this year, COD MW is worth its price then.

    1. Cycling chamber should force ads out

    2. Blacken the peripheral vision on magnification scope beyond thermal sight (because have you even look through a binoculars)

    3. Make all ads time on each SR and scope the same

    4. Make flinch be magnified by the respective magnification of scope when ads

    5. Increase sway when not holding breath

    6. Fix holding breath when you do try to press that key

    7. Darken the scope crosshairs

    Bullet types as attachments - why don't we make it like other p2w fps. one attachment for sights, one attachment for barrel, one attachment for handling and one attachment for bullet types!

    Delete soft point bullets - I know! lets make skilled players miss when they aim for headshots and ill shoot their legs.

    ADS

    From fast aiming down sight time to slowest.

    1. SMG at 0.2 seconds

    2. AR at 0.3 seconds

    3. Blaser at 0.35 seconds (for all you blaser lovers)

    3. SR and LMG at 0.4 seconds

    4. DSR at 0.45 seconds


    Watch when and if shotgun becomes primaries, new meta - shotgun with laser sight and one of those barrels, marathon perk, fast reload, blast shield.

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    The post was edited 2 times, last by Misfire ().

  • Increase jumping accuracy penalty - I don't even think this exists or just barely


    ^^ This ^^ Absolutely positively overdue


    Increase moving hipfire accuracy penalty

    Yes, this will also help to reduce SMG prevalence. Not too much but to a fair point.


    Increase accuracy for SMG but emphasize the drop-off damage

    No. I.e. increasing drop-off is important. But too much accuracy is not good. In fact currently such weapons like MP5 and especially P90/AR57 have waaaaaaaaaai too much accuracy already. I once lost a duel having HK417 /w ACOG on my side vs P90. That was at about 50m distance ;)




    Increase range for AR especially ARX except AUG

    That is debatable. I think the current range is more or less OK. The ARs should be primarily more precise and deal moar dmg. Range is secondary :) And then it would be less sense in using modified/precision barrels.


    G36C /w precision barrel is almost OP :)


    First thing first though, a point from me:


    Nerf da freaking P90 !!!! Mostly damage drop-off and accuracy. Currently it has like 10% less ROF than Vector. At the same time having nearly double the mag capacity, much better recoil control and fantastic accuracy. Basically it is vector ultimate good for almost any distance.

  • For smg accuracy since ur losing accuracy on hipfire then u can u buff smg on ads but losing more damage on falloff. For ar range buffing, its more for specific gun.

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  • How does high hipfire accuracy encourage camping? The exact opposite is true.


    Pretty much all of your suggestions for movement seem designed to slow the game down. I can't support that.


    Also, not sure it makes sense to ask for the aim punch from soft point bullets to be increased for snipers while also asking for soft point bullets to be removed.

  • How does high hipfire accuracy encourage camping? The exact opposite is true.


    Pretty much all of your suggestions for movement seem designed to slow the game down. I can't support that.


    Also, not sure it makes sense to ask for the aim punch from soft point bullets to be increased for snipers while also asking for soft point bullets to be removed.

    so you want pinpoint hipfire accuracy to discourage camping and even make the gameplay go at lightspeed? There should be plenty of ways to flank campers. if not then that's the map problem as it should work with all mechanics to offer the players any playstyle, ideas, or otherwise enjoying themselves in the game without influencing win rates and kill/death ratio. Now what is said is false because the only playstyle that works to influence win rates and kill/death ratio is hipfiring.

    Heres a reason why you need balancing:


    If you offer players two guns, but one is always better than the other, you aren’t really offering them a choice. Some people might deliberately handicap themselves sure, but the vast majority will go for the better option. People who don’t will either have to switch or accept that they will always be at a disadvantage.

    The other, intrinsically linked aspect of this is how it affects your playstyle. The difference between weapon catagories directly affects what playstyles will work with each, with different weapons in each catagory allowing players to make tweaks (i.e. do you want a super specialised bolt action sniper, or a more generally useful semi that isn’t quite so good at long range>).

    If they didn’t make these changes, all weapons would play exactly the same. If these changes are poorly handled and one weapon is almost always better than others, they might as well play exactly the same still, since almost no one will be using the others.

    Therefore, if you want to give players a meaningful choice (and you usually do), there have to be pros and cons to each ensuring no single option dominates the others. There has to be at least some semblance of balance.

    In most games, LMG’s are slow, lumbering weapons that will utterly dominate any other weapon at most ranges, provided you set them up in time. Now imagine they also had no mobility penalties, could be aimed just as quickly as an SMG and had the range and damage of a sniper rifle. Why would anyone use another weapon in this situation?

    Poor balancing funnels players into disregarding all other choices in favour of the few that work. Which is bad because many players would probably prefer to be taking those other choices if they were at all viable. People who hate sniping won’t stick around long if sniping is the only real way to play.


    the example saying being offered with 2 guns is the same thing as hipfire and ads. right now hipfire is better and there is really no choice. i could even use ar57 and hipfire from cloud9 at this kind of range in the picture. Oh wait its like 90% of all the distances in cloud9! Now tell me if i like ironsight with its hipfire mechanics why wouldn't i play csgo instead? maybe cuz csgo need more skill on hipfire? csgo doesn't have that much ads? oh wait ads doesn't matter cuz when do i ads in ironsight?

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  • Not sure why you think hipfire dominates at all ranges, because that's definitely not my experience.


    I know of zero good players who run around hipfiring everything. It's just not a good strategy most of the time. Watch any of the gameplay videos here, on twitch, youtube or reddit. Unless someone is using something like the vector, they ADS for pretty much every shot.


    There's only a couple of maps where I'd even load an SMG, let alone run about hipfiring one.

  • because in this game you can bunny hop crouch spam and move like a mouse which all changes the shape and position of the hitboxes?


    And this doesnt just applies to hipfire. This applies to weapons like smg

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  • because in this game you can bunny hop crouch spam and move like a mouse which all changes the shape and position of the hitboxes?

    False. Crouching while in the air does not change the hitbox enough to have a noticable effect


    Unless of course you are refering to crouching and jumping seperately to change the hitbox? In which yes, that's a thing, like it is in every other game in existance with jumping and crouching

  • because in this game you can bunny hop crouch spam and move like a mouse which all changes the shape and position of the hitboxes?

    False. Crouching while in the air does not change the hitbox enough to have a noticable effect


    Unless of course you are refering to crouching and jumping seperately to change the hitbox? In which yes, that's a thing, like it is in every other game in existance with jumping and crouching

    Separately. And no not every game has the problem. Look at csgo before it had to patch that exploit

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  • if hipfire isn't nerfed, then there WILL NOT BE a choice between p-90, ar57, and vector (for at least SMG and with the whole SMG category against other type of weapons) which contradict the theory of balancing I posted above.

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  • I find hipfire to be fine on ar's, however smgs are just stupid. All you have to do is point in the general direction of the enemy and hold mouse 1 couple that with soft point bullets and you got cancer filled cancer. Regarding that problem i would either make it so they are super innacurate when hipfiring forcing players to ads more with them but also give a movement boost when doing so, alternitively an accuracy boost and a damage nerf so people cant just spray and get kills.

  • I find hipfire to be fine on ar's, however smgs are just stupid. All you have to do is point in the general direction of the enemy and hold mouse 1 couple that with soft point bullets and you got cancer filled cancer. Regarding that problem i would either make it so they are super innacurate when hipfiring forcing players to ads more with them but also give a movement boost when doing so, alternitively an accuracy boost and a damage nerf so people cant just spray and get kills.

    U forgot lmg. Theyre like smg but slapped with ar range and damage. Bit more sluggish but not enough disadvantages to make it weak against other guns

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  • I find hipfire to be fine on ar's, however smgs are just stupid. All you have to do is point in the general direction of the enemy and hold mouse 1 couple that with soft point bullets and you got cancer filled cancer. Regarding that problem i would either make it so they are super innacurate when hipfiring forcing players to ads more with them but also give a movement boost when doing so, alternitively an accuracy boost and a damage nerf so people cant just spray and get kills.

    U forgot lmg. Theyre like smg but slapped with ar range and damage. Bit more sluggish but not enough disadvantages to make it weak against other guns

    I find that the only lmg that is cheap is the mg3 because its an smg in disguise. Seriously it seems that some of the weapons that have higher fire rates are just too easy to use and dont really have much as far as negatives go since less range doesnt mean much when most fights happen at close range.
    Also this is out of topic but i didnt want to open a whole new thread so ill ask here, is it just me or does the game seem to have more hackers lately ? Im seeing more and more people that seem to know where everyone is no matter what.

  • Have you tried... being further away?

    I have and the result is the same. Look if i can grab an smg and kill someone at medium range faster than someone using an m4 something isnt right.

    What do you consider medium range and, out of curiosity, what is your FoV setting?


    Personally, the only maps on which I find SMGs to be at an advantage are C9 and Airport. And they're only at an advantage on Airport if you avoid the conveyor area.

  • I have and the result is the same. Look if i can grab an smg and kill someone at medium range faster than someone using an m4 something isnt right.

    What do you consider medium range and, out of curiosity, what is your FoV setting?


    Personally, the only maps on which I find SMGs to be at an advantage are C9 and Airport. And they're only at an advantage on Airport if you avoid the conveyor area.

    I always see smg at an advantage on any map. Youre always fast enough to close the distance for smg to be in effective range for most areas.

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  • I have and the result is the same. Look if i can grab an smg and kill someone at medium range faster than someone using an m4 something isnt right.

    What do you consider medium range and, out of curiosity, what is your FoV setting?


    Personally, the only maps on which I find SMGs to be at an advantage are C9 and Airport. And they're only at an advantage on Airport if you avoid the conveyor area.

    I consider medium range to be 18 meters all the way to 25 meters or so. Look if i someone who finds smgs to be disgusting due to how cheap they are and therefore rarely uses them can pick one up lets say an mp7 from the ground and destroy everything and everyone something isnt right, i dont know how to use smgs properly and yet i can wreck serious booty with them.