Some Feedback

  • 1. The server tick rate is a bit low.


    Some of the netcode issues we are currently experiencing may be mitigated by an increase in the tick rate to ~60hz or more.


    2. Sticking points on maps.


    There are numerous sections on maps which trap your character, such as the A stairs on Cruise and the A window on Oceanfront. There are also invisible barriers on Cruise.


    3. Friends list.


    Is there any reason why the friends list needs to be limited to 100 people? I have to delete people in order to add new friends and I'm not happy doing that.


    4. Loadouts.


    I could use a couple of extra loadout slots. At least two more.


    Also, as I have said before, the drone loadouts should be reverted so that they can be customized to each weapon loadout.


    5. Characters.


    Really need a default female skin. C'mon guys, it's 2019 already.


    6. Snipers.


    The time to ADS on the bolt action rifles should be increased slightly.


    7. Ranked.


    Groups in ranked should be limited to two people. A separate system for inter clan challenge matches should be introduced.


    Drones should be removed from ranked.

  • 6. Snipers.


    The time to ADS on the bolt action rifles should be increased slightly.

    Can guarantee this will happen. It has happened in the Asian client (latest balance patch) and hopefully, Aeria will apply it when they update their published game.

  • OhEmGee
    "

    5. Characters

    .


    Really need a default female skin. C'mon guys, it's 2019 already."



    definatly. also im so sick of seeing that mainchar face again and again. it makes the things a Little bit ludicrous when theres like 10 of These dudes running around Shooting each other - it´s terrible for Immersion reasons as well. but the female Thing should be a Standard for an online Arena shooter nowadays.

  • 1. The server tick rate is a bit low.


    Some of the netcode issues we are currently experiencing may be mitigated by an increase in the tick rate to ~60hz or more.

    BTW what is the actual tickrate of the server now?


    I'm also playing btw APEX which is kinda the worst in that aspect :) 20Hz been the joke there since the start. Ironsights seem to have it better, is it 40Hz or so?

  • It's 25hz, I believe. The recent roadmap from Wiple stated that they intend to boost it to 60hz, so hopefully that will be implemented across all regions.

    Is 60 a good amount of hertz

    <3Misfire<3

    <3Yellow Star with dark Background<3

    <3Celebrations DSR<3

    <3Quickscoping most of the time<3

    <3ironsight_20180524115517.png<3

    <3as.jpg<3


    giphy.gifgiphy.gif


    giphy.gif


  • Is 60 a good amount of hertz


    For FPS?


    Basically 30Hz or below == cheap $h1t, multile netcode issues, but allows lagged players EZ.


    40Hz == basically minimal value that should be for an online FPS


    60Hz == something that could be called good. Very common but not the top.


    Normal CSGO servers are 64Hz. But private competitive servers like FaceIT or ESEA use 128Hz.


    Problem with a higher tickrate is that server CPU and more important bandwidth scales linearly.

    So 20Hz vs 60Hz means the server has to send out three times as many packets per second.