HQ Report #7

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    Mercs!


    Ready for another report? Good!


    This month we’ll take look at a couple feedback threads, talk about the team and address a few other topics.


    Grab a cup of coffee and let’s dive right in.




    Let’s begin with a few issues where your feedback is needed.


    First, in my last HQ Report, I asked for your opinions on our recently opened Game and Web Shops. Since we did not receive a lot of responses, we’re once again asking that you make your voices be heard by completing our short questionnaire which is available here.


    Tell us what you'd like to see again, see more of or see never again. Keep mind that we plan things ahead of time and need to carefully consider your feedback and various thoughts on the matter. For these reasons, changes will occur incrementally over time. But I want to let you know that improvements in this area are one of the hot topics amongst our team.




    Second, I’ve seen your feedback on Ranked and Drones here.


    It appears that most of you are against having drones. This is being considered but I like thinking non-binary! So, let's not take it as "all drones" vs "no drones" and think what can be the “middle ground”.


    Drones can add a lot of strategy in the mix. Why are they unwanted? Is it because they aren't "shooting"? Are some too powerful? In this topic I mostly focused on alternative tournament rules, but we can also discuss other things: Would it help to restrict the count of drones per team? Would it help to draft drones by taking turns similar to MOBAs? What else can be done? I'm very curious to hear interesting ideas from the community in order to find a compromise.




    The next major point on my agenda are the changes in the team. We recently introduced FireWarrior and Selene to the Ironsight community. They've been working really hard behind the scenes - FireWarrior for quite a while actually! Another change was CM Splashy becoming a Game Specialist as part of my secret retinue, along with Flloyd.


    Then there is the ultimate topic: What are the next steps for Ironsight? Are we going on Steam? When's the next patch coming? What's in the patch?

    For those questions, I’m asking you to wait just a bit longer. We are working on some things at the moment and soon we'll have more to show. That said, you may see some new features being teased for the Asian version. I ask that you take these with a “pinch of salt” as there are differences between the game across regions.




    Last but not least, I want to talk about esports. There are multiple facets to esports.

    • HQ Tournaments: We’ve finally started with these! We are starting rather small so we can iron out all the kinks and monitor your interest. It’s our hope these tournaments will grow in time. Do expect tournaments of different sizes, with different rules and in different regions!
    • Community Tournaments: These are already happening. We would like to support these tournaments and we will talk about this in more detail in the future.
    • Professional Tournaments: We have some cool thoughts on this - again, more details will be forthcoming in time.
    • Ranked Mode: Obviously, this is a very important piece of the puzzle and we'll be improving all parts of it in due time.
    • Custom Mode: We will be adding more options in the future.

    Please be assured we listen to all your feedback but change will happen gradually. Once again, we ask your patience and understanding.




    That'll be all from us this time. Please continue sharing your opinions and enjoy the game!
    the_Director


    PS: I'd suggest checking your emails if you are subscribed to our newsletters - we have a small gift for you!

  • so let me get this straight. Everyone who plays this game on a daily basis tells you that drones are bad for ranked/comp and you guys still want to put them in? Learn how to admit when you are wrong.

  • Hi Guys,

    I'm new to this game, but I like the drones. I'm not a good player but the drones help and get cash for them too. I think the Drones make the game, it helps evens out the novice player (me) to the really good players.

    That's my nickles worth.


    P.S. I think you guys do a great job in support and helping players.

  • it helps evens out the novice player (me) to the really good players.


    That's kind of the point, when you're talking about ranked/comp matches. You don't want to 'even out' the novices and the really good players, you want the best players to win. That's only in ranked and comp mind. Everywhere else, when you're having some fun shooting ppl in the face, the drones are great.

  • A few things to note:

    Without drones/the scorestreak system, this game would most likely not exist since the amount of similar online games can equate to several dozens.
    That being said, limiting rather than removing drone usage may be the better solution for competitive.


    1. Setting each player to select one drone to be earned during the match.
    AKA a team of 6 can go 3 UAV / 3 Jammers for a somewhat balanced use of map intelligence.
    Would also make scorestreaks significantly more tactical if limited to one use per match.

    2. Remove scorestreaks and turn competitive into pretty much any other knockoff cod shooter

    3. Keep things as is which would be a horrible decision.


    Outside of that, what are the statistics with the web shop? I'd assume you had an influx of purchases at the start but it quickly died down.
    Why separate the use of premium currency between the game/web store when time could have been more efficiently used to renovate the in-game store
    to encourage purchases?


    The current store only incentivises purchasing a operation as well as the current gold box. It's a little crazy that you've paid artists to create a store SIGNIFICANTLY nicer and more organized (though still pretty basic) compared to the actual in-game shop. Slightly annoying that you guys invest so much time on things that could boost the in-game experience but decide to export it to a webshop.
    Like people are going to call the people making the calls out on spending more time monetizing than updating the game but if you're going to monetize more, at least put it in the game.

  • Buke As soon as drones are an important feature in the game, I think it's natural to try to include them.
    Only saying "we don't want drones" will not help us, what we want here is to understand why the community don't want drones in ranked/competitive.


    This thread is the perfect opportunity to enlighten us on what you think about drones in competition, why they should be banned or restricted. :)

  • Hello, let me give you can introduction for those who might not know me. If you do please just read the paragraph below. I’ve been competing in ironsight for over a year now and I’ve been an admin on 3 of the major community hubs for competitive play since then, currently an admin on Ironsight Central. But I will get to the point.


    The reason why streaks don't work is the mechanic of points. The more rounds you win the more points the leading team will have giving the team ahead an advantage. Why is this bad? Because it puts too much importance on the first 2 rounds of the game. If one team wins the first 2 rounds and has almost full drones to work with there is practically nothing the other team can do for about 2 rounds afterwards. When the game itself is 9 rounds to win there should always be a chance to win every round, and with score- streaks this damages the integrity of a fast pace shooter letting one team basically speedrun another if they manage to win the first rounds. A competitive scene without drones is what keeps the game competitive.


    As an admin of IronsightCentral the main hub of competitive play I will not allow the use of drones unless the mechanics of points and scorestreakd are reworked to give each team whether ahead or behind an even chance of winning the round. If you would like to learn more about the competitive scene please DM on discord: Llama#9068 or join our competitive community at:

    https://ironsightpugs.me/


    Sincerely, Llama

  • The streaks arent bad becosue they are shooting. They are bad becouse they are round defining.


    Imagine a situation in cs:go - a terrorist team is faking attack on B bombsite. They are throwing smokes, ct doesnt know what is happening, so the call in UAV. And guess what? They now completely know whats happening and all rotating to bombsite A. There was no thought involved, no strategy, just simple click of "4" number. Whats more it even says that making any strategy is ineffective, becouse using a UAV counters every one.

    Another example - TT are rushing bombside B, where they place a Hydra. They planted the bomb, but got killed - 2 cts survived. They enter bomside, aaaand...They get killed by Hydra. Again there was no thinking nor any strategy involved. Just "Rush B, plant bomb, now we can all die cuz hydra will take care of remaining cts'


    As you can see the streaks are wayy too round defining. Having a round countdown like in MOBA wont help, becouse the streaks still will be there. Draft system also wont work, becouse i already know what drones will get banned 99% of the time: UAV, Spy Drone, Hellbird, Metal Reaper, Zeus, Support Drone (I dont remember its name), Blade Drone and Jammer.


    What we can do is to just "delete" all shooting streaks and streaks that give vision of enemy team on minimap. But after that we are playing comp mode with only 15% of all streaks availible.


    So, we have only 3 options:

    1. Delete All streaks; (Which i support)

    2. Delete streaks that shoots and that gives vision of enemy team (But, as i said before, we will end up with just 15% of streaks to use)

    3. Nerf them to the oblivion (like make UAV cost 7k points, and make losing team earn more points, like in cs:go. After that we can think about drafts)


    So that was my 2 cents. Hope that i will get answer from The Director in some way.

  • Buke As soon as drones are an important feature in the game, I think it's natural to try to include them.
    Only saying "we don't want drones" will not help us, what we want here is to understand why the community don't want drones in ranked/competitive.


    This thread is the perfect opportunity to enlighten us on what you think about drones in competition, why they should be banned or restricted.

    I guess over a year's worth of feedback is not good enough?


    Here are some recent one threads:

    Custom Drone Rules for Tournaments

    Ranked?? Where??

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  • Disclaimer: This may require (intense) deductive reasoning to understand. :)


    Bold words are important


    Look Call of duty competitive (MLG , esports etc) uses killstreaks and pointstreak but here are the problems


    • Their version resets when you die so it is harder to get 14 killstreak for an Ac130
    • They have bigger maps so you can dance around areas with your enemy that has an UAV
    • They don’t accumulate 10 points in 5 seconds. So a minute will get you 120 points.
    • They have better game performance and netcode (obviously)

    But now saying yes or no to the drones in Ironsight is being caught between a rock and a hard place. A pro can get few drones (if the drones do reset on death) but for a noob it could be difficult. Now you just made it harder to get powerful drones and the drones is based on skill (which is what comp is right?).


    Drones like Cod killstreak can be game changing but only if it is used at a right time. Saving jammer drone (its hard to shoot down then jammer uav) may give you a counter on enemy uav but you cant get any drones the next time until you use it. Now this is based on your decision making which can backfire or carry your team.


    Deleting drones may help making the game become balance but where’s the fun without dynamics, skills and decisions that can make or break your game. Maybe even it can make the game worth saying “GG”. This is what you call a competition. How many competitions (in Olympics etc) has a record comeback, someone has a few tricks in his sleeve at the last second, or just its a 1v1 at game 8 that makes them more exciting? (Even a noob that can point and shoot in this game can be a competitor)


    Not changing drones, well, it just gives every match a freebie round to a team that gets a hellbird.


    I bet this problem will be discuss as much as SR and devs wont do anything as long as SR being complained about being op. When they do they prob would just delete all drones in comp. (aka i dont see anything the community has talked about a lot being implemented into the game) but heres a checklist for what a comp needs:


    • Skill
    • Decision
    • No freebies

    this isnt just about banning, restricting, allowing any drones in comp

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  • lionking I'm aware that there is already some threads about this subject and it's been time that drones are on the table.

    All I want is to do the best I can by encouraging people to develop their thoughts (once again if needed, that's how learning works, by repeating again and again..)


    To be honest, at the beginning I was against removing anything, for me if you have drones you have to counter them with EMPs ect.

    But I never played in a real competitive spirit so I can understand that my thoughts are less relevant than a competitive player.

    Now, and especially thanks to what LlamaInPajama said, I understand better why drones are an issue in competition.


    I'm not closed to critics as soon as they are followed with arguments. That's why I insisted on the fact that we want to understand.


    I only want to help the community to have a voice and that's why I'm currently redirecting people to this thread to give their thoughts in a well explained way.

  • Buke As soon as drones are an important feature in the game, I think it's natural to try to include them.
    Only saying "we don't want drones" will not help us, what we want here is to understand why the community don't want drones in ranked/competitive.


    This thread is the perfect opportunity to enlighten us on what you think about drones in competition, why they should be banned or restricted. :)

    now THAT'S a bit concerning that you don't understand why the community doesn't want drones after several dozens of comments, threads, etc... regarding the matter.

    No, drones don't need to be removed if there is a form of consistency and no spam-ability aka restricted to one use per game. That will allow a fairly even late game unless the team decides to save which is similar to fluctuating currency in moba's.
    But not apparently being able to understand the issues with drones in a competitive playing field is crazy.

    Even more saying to "enlighten us" meaning the rest of moderation when this issue has been talked about for a year now in regards to competitive. Makes the competitive scene feel like it's falling to deaf ears.

  • Would like to make the straightforward statement that this is a F2P game via a company who's straight up goal is to monetize dying games, so actually catering to the competitive players who've actually stuck to this game will in the long run profit the company. The F2P model is built off of whales providing the majority of purchases which take more convincing than the average player to make initial purchases so by not catering to this audience, it's just shooting yourselves in the foot.

  • Quick comments:


    We are listening. That's why the tournament will be a no-drone one.


    And about being informed/asking for info: I agree we could've done better in this, but we wanted to act on the most recent feedback.

  • In fairness to BlueDreamer, he's the one member of the team that I do see playing the game on a regular basis.


    (Others might play, but I don't see them)

    This is true, hes a pretty good player too. Mad respect to staff that actually play the game but leave decisions about comp rules to the comp community.

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  • i want to be honest... i got used to the drones ingame but i don´t find them interesting enough to care if they were gone. i come from a game where you could actually make all your team invisible or fast running or health regenerating and that is the only shooter-innovation that teased me during the last 10 years regarding multiplayer. i like most of the ground stuff like the sentry, wall, escort drone, light-box-thing but im not a big fan of too much UAV stuff because it sort of makes it difficult to have a sneaky playstyle.

    also sometimes there is inconsistency in how to deal with drones in general when i play with other people. some people dont care drones and some dont and at time i find myself being the only person shooting at that freaking dangerous uav things.

    no fan of airstrikes because it takes out the classiness of skillful fighting in some way. talking about movement, speed and accuracy - not saying that it does not affect gameplay in interesting ways.

  • i want to be honest... i got used to the drones ingame but i don´t find them interesting enough to care if they were gone. i come from a game where you could actually make all your team invisible or fast running or health regenerating and that is the only shooter-innovation that teased me during the last 10 years regarding multiplayer. i like most of the ground stuff like the sentry, wall, escort drone, light-box-thing but im not a big fan of too much UAV stuff because it sort of makes it difficult to have a sneaky playstyle.

    also sometimes there is inconsistency in how to deal with drones in general when i play with other people. some people dont care drones and some dont and at time i find myself being the only person shooting at that freaking dangerous uav things.

    no fan of airstrikes because it takes out the classiness of skillful fighting in some way. talking about movement, speed and accuracy - not saying that it does not affect gameplay in interesting ways.

    Main issue is that the removal of drones is basically the removal of this game.

    Let's be real here...there are dozens of more well made fps arena games with significantly more content and the main 3 reasons people stick with this game is:

    1. Easy stomps
    2. Invested too much time/money already (not really a good reason)
    3. Easy to get streaks/free kills even if you are a novice due to the scorestreak system.

    I play specifically for #1

  • hi,


    im in europe and you either play cod, cs , bs, battfield tdm, warface, quakechamps, wwIII tdm, quakechamps, titanfall2 or this i guess i dont know so many other games in this kind of field honestly. all the other games i played were more on the tactical side or got canceled.


    however i get what you mean with your three points. it´s a valid statement but it does not take in account the game modes like bomb or secure-area. both these gamemodes demand quite alot of skill to be successful. tdm is not my favourite. iron has fairly user-friendly weapon recoil and uses ping-handling that is not worse or better than any other game i mentioned but mebe it´s up to ones taste what sort of latency-uglyness feels alright. ;-)


    so yeah i could image it would be a nice to have the player have more control of all drones while there is less automatic functions. controlling the flight route of the uav drone by some kind of target interface or that smartpad thing. if the player doesn´t give a command to fly somewhere else on the map it will just stay on spot.

    The post was edited 1 time, last by qboard ().

  • That depends on whether your idea of better is the same as my idea of better.


    I've been playing FPS games consistently since the '90s. I have 9 or 10 other FPS games installed on my machine that I don't play.


    For me, IS is the best FPS in a very long time, despite its obvious issues.

  • That depends on whether your idea of better is the same as my idea of better.


    I've been playing FPS games consistently since the '90s. I have 9 or 10 other FPS games installed on my machine that I don't play.


    For me, IS is the best FPS in a very long time, despite its obvious issues.

    If call of duty is free i would say cod is the best arcade fps. Why would you choose ironsight if cod can do it better

    I would say ironsight is worse than cod in every corner. Your gun ready up too quick after sprint, no aim penalty when you jump, no ready up penalty when you go prone, no lag compensation (at least make it better if netcode is that bad in the meantime). Ap rounds increases damage or make no damage loss after you pen. Soft point rounds increases flinch on enemy. Dont get me started with the SR.


    Its like cs but with no balance to gameplay


    Ready up means when your gun is ready to shoot

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    The post was edited 1 time, last by Misfire ().

  • Yesterday i played some Rising storm and they have that uav airplane thing that shows all enemys on the region but only for a fairly short amount oftime. maybe this is an option to think about.

    The post was edited 2 times, last by qboard: changed to keep things on topic and no general game talk ().

  • its hard do do comeback if u under by 0-4 when chaning rounds tho the enemy team have alot of drones they can activate. and if they are the defenders 2th rounds its almos imposslble to do a comeback base on ur skills.

  • Post by Aadi888 ().

    This post was deleted by the author themselves ().
  • its hard do do comeback if u under by 0-4 when chaning rounds tho the enemy team have alot of drones they can activate. and if they are the defenders 2th rounds its almos imposslble to do a comeback base on ur skills.

    yeah thats what i loved about gitsfa (and mebe metro origins) so much: in that game there is always the feel that you can turnaround things by having the base ability (ie: inivisibility, fast run, healthreg) becoming available just by waiting.


    so even when you are trapped down there is a chance that your ability bar fills ab and you can escape/flank/attack though things look very bad. with the "big abilities" you could share your ability to the whole team and 5 people invis and maybe having healthreg at the same time can be a gamechanger and raise motivation for the next rounds. you could kill your entire team by giving everyone fast running ability which often resulted in people just rushing into death with 120mph ;/


    i have no idea if this principle could be transfered to the drone mechanics in iron.

  • Yesterday i played some Rising storm and they have that uav airplane thing that shows all enemys on the region but only for a fairly short amount oftime. maybe this is an option to think about.

    That can be an upgrade like when there are more than 1 uav up for the team


    Yea gits has abilities instead if drones or killstreak rewards. But i dont see how it fits in this game since abilities will be like perks or each character has to have an ability

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  • u are probably right its like two different things. but the idea of having a gameplay where you technically turn the table of a tough game isn´t bad in general.

    i mean you can pull off some really crazy movement stuff in ironsight that could be seen as another option to make a change.



    after all this discussion about drones i actually remembered i hated them when i got into ironsight game first and i immidiatly stopped playing rainbow six wildlands when i noticed how drone intense it wa. what i like about arena-like shooters is the feeling of having complete control over the character. pin point accurate movement is what drives me more than automatic things...even i like those sentry guns >:)

  • Those aren't the reasons I play IS. I genuinely prefer the mechanics over any other game I've played.

    I'm confused. I could link you to several f2p fps games with significantly better mechanics.

    Please link me to all other BO2 style F2P's please. You could just name them, actually...

    Don't cut off your nose in spite of your face...

  • so its comming today ?

    Read more carefully!

    "Needs final clarification" = 1-2 weeks

    "Translation" = 1 week

    "Posting" = 1 week because the the website admin is overstretched with shop updates twice a week ;)


    Heres probably what it will say

    Next HQ report highlights:

    1. New event

    2. Some minor bug patches

    3. Some netcode improvements but not enough to sync each players client as efficiently

    4. Def more skins

    5. Steam release

    6. No performance improvements (cuz there were none said before)

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  • I'm afraid, you'r way too optimistic in terms of bug patches and netcode improvements. 8o

    We just have to look at the Asia / Russia Version and we know what's comming next. They got their patch some weeks ago.