Phoenix Patch Feedback & Overall Thoughts About The Game & Future (In depth)

  • Hello!

    As a very long time player starting from day one I've had a lot of mixed opinions about the game and its future starting extremely hopeful and progressing into a bad outlook about the whole game. I truly started to believe that both the developers and publisher had given up and lost their passion for the game and I personally didn't want to support that. However, after noticing a decent amount of patches compared to how it was a long time ago (including the long anticipated netcode update) and this patch from yesterday, I see now that the developers haven't given up and really do just take a bit more time to try to get their product out there. Patience is rewarded and even though sure, the patches haven't been mind blowing or anything, the passion is there and I now believe that there is a future for the game after all.

    Moving on to the actual patch feedback, I strongly believe that there has been some great things added/changed but also bad things. However with the nature of patches, especially in games that have balancing, developers will never be able to please everyone so bare that in mind when you're thinking about things you dislike.


    The Good Parts


    Map Texture/Lighting


    Now I know not everyone will care for this and play in low quality with features disabled for better gaming experience or whatever, but I feel like it doesn't make the game feel like its from 2010 and has a modern touch to it. The only negative thing I'd say about it is sometimes things are extremely bright (when a room has a lot of lighting in it) and then goes much much darker when you run out of it which can be kind of off-putting.


    Weapon Balancing


    I have an unpopular opinion about this, but I actually like the weapon balancing changes. Without even going in-depth about each gun and whether I agree individually for those, people need to realise that its incredibly opinionated based and never in a million years will the entire player base have the same opinion about balancing. It keeps the game fresh much like meta changes do in other types of games, its a natural thing that will happen and in reality any game will never have a perfect balance.


    New Loadout System


    At first glance I thought what the heck was the point and wasn't a big fan of it but since getting used to it I realise now that its not that bad and makes everything more visible in the sense of ease of access and is generally streamlined to be more user friendly.


    Miscellaneous


    • Room leader starts custom match games
    • Profanity filter actually being useful and not a hindrance
    • New box opening animations showing rarity of item via a colour
    • Transparent surfaces no longer hide the visibility of the allies name
    • Sniper Rifle Scopes have been modified on reticle thickness for better visibility

    All of these are pretty self explanatory and great for the quality of life for players, especially the room lobby change which was an annoying issue to deal with in comp games/events, so great job there!


    Things That Need Work


    Battle Pass


    Yes, I'm aware its new and most likely will change a lot in future seasons but feedback must be given. The thing itself is a good thing in many games since the whole idea about it is giving players more things to work towards/complete which is great! However it's not that great when its implemented in a bad way. The battle pass itself consists of levels (aka tiers) that players can level up to gain rewards. The rewards however, suck. Like really suck.


    If you consider the price you're paying for the battle pass itself, which is roughly about £10 worth of AP aka the same as other BIG games like Fortnite/Apex etc, you get barely anything in return. There are no ways to grind the full pass out to then get the next season for free which is a thing in other games for the same price.


    You are not rewarded for how much you play and instead forced to do dailies/challenges for using X guns or playing certain modes. This is crappy since a lot of players like sticking to their preferred weapons and game modes and quite frankly with the current state of the player base, (which I know may improve at the time but it is what it is), splitting people up so much and forcing them to do so hurts it even more and is just tedious to have to find matches in certain queues. In addition to this, the challenges themselves give almost nothing as a reward (aka 1 chip etc). This just seems like a joke to be fair. Challenges shouldn't be treated like a daily and thus shouldn't reward like a daily. Nobody is going to be motivated to do these pretty hard/tedious challenges for 1 or 2 chips and a slight progression in tier.


    The tier rewards in themselves are disappointing. Again, you must compare to other games with battle passes since you're literally charging the same amount as other games with them. You cannot charge the same price and then reward players with limited time rewards like gun skins with expiration dates on them. That is garbage.


    I'll now explain how I personally would fix/improve the battlepass.


    • Create exclusive skins that the battle pass will give to you instead of already existing timed versions of purple/pink rarity skins. They can be gold rarity instead and just be a nicely designed skin.
    • Add more tiers then change the currency needed to buy the battle pass from Aeria Points to chips whilst giving more chip rewards as tiers in the battle pass itself to then be able to be close to or completely pay for the next seasons pass. I have never understood why developers/publishers are still scared to do this since it works extremely well because you give back to your players and they're more likely to stay around for longer thus probability of making other purchases increases.
    • Increase the rewards for challenges! The challenges themselves seem decent so no need to change that.
    • Reduce the seasonal time for the battle pass to 2 months from 3 months whilst obviously balancing amount of tiers for this (again it just keeps things more fresh)


    Again this is just my ideas/improvements but they are heavily based on what I see work in this industry, there's no reason to take weird gambles to be different when there are already solid bases you can go from.


    The GP Gain/Repair Costs


    Now before mods/staff redirect me to posts about it being addressed, I am aware of it. It just needs to be included here.


    As you've probably noticed the repair costs have skyrocketed in price with the old price of repairing a 0/10000 (now 0/9900, not sure why that was even changed???) being 2.5k or something around that number to 8.4k. This is freaking ridiculous and I have no idea why this was even implemented/overlooked in the first place. Increase it by all means if you're worried about it, but not by literally 3-4x the amount? As mentioned by Sor3y in another thread, it is insane to do because it hurts players that perform well so much more than players who don't perform well because of the calculations taken for GP gain and gun durability. As a quick tl:dr for how that works, GP gain = time spent in a match (not how well you do) and gun durability = how many kills you get. It's so insane to completely overlook that. The amount either needs to be lowered to maybe x2 the original repair cost (if it even needed touching that badly in the first place), OR completely change the formula for GP gain per match to reward players who get more score than others (which also helps team play in other modes that arent TDM).


    Achievements Progression Box


    The little achievements box you saw on your profile page showed you which achievements you're close to finishing and was a nice way of checking what you should work towards doing. However, after the patch it now shows the achievements with the least amount of progress on. Again, not entirely sure why this was touched in the first place and I'm thinking it's most likely a bug or something but its slightly infuriating that it exists.


    Game Performance/Bugs


    I'm aware of every patch will usually fix a bug, but also introduces new ones. It sucks and the ones currently happening (like no sound or random reload noises and not being able to use items) are annoying to deal with but it is what it is. However, I've also gained some performance issues (as well as some other players I've spoken to) the game generally feels like its running worse to what I'm used to in some maps like Oceanfront etc. The game will literally stutter for seconds at a time with good specs just because of weird optimisation that has evidently gotten worse. Thankfully it doesn't happen on every map but when it does happen its frustrating enough to want to just exit the game/match because it gets unplayable.

    That concludes my feedback/constructive criticism which was long as heck I know, but if anyone actually read it all thanks for your time and please leave your own feedback too!


    Edit: Just want to clarify something as a friend pointed this out, when I say the challenges are fine I meant things like getting kills or headshots etc aka the things you can do in any game mode with any gun. It’s the things that limit you that I’m disagreeing with.

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    The post was edited 1 time, last by Lincuxe ().

  • Agreed in parts. Mostly not about the battlepass.


    I feel like it is fine for what it is. I really think its lame to get a timed purple skin, but talking directly about its value, you get a random orange gun, an orange hk, a blue skin (not literally the blue rarity, but the actual blue skin) of your choice and a blue tier blaser. For those I really think its fine, but, giving some low amount of gp and chips, while also giving some random boxes, its really unoriginal and somehow lazy. But these are minor things.


    About the quests, they're fine, but I wish they'd implement a system where we can get medals through playing matches normally, like, just playing for an X amount of time will give you 1 medal. It'd be great. I think it gives you a decent reward for what you're spending, and I don't see a reason to get enough ap to buy another pass if each one is good enough (we must know that, by giving it for free with chips, not only anybody would get it for free (they would make barely any money with that) , but it would somehow break what they're doing, by that, I mean that it would be better to give ap instead, but dunno if its even feasible).


    About the GP earning, it is as said proviously, HORRIBLE and destroys the playbase/economy of the game, its almost impossible to get anything. If they really wanted to incrase, they could've done like 2x more than what it used to be. But to be honest, a change wasn't even needed to begin with, it was really alright before. At this point, its cheaper the rent a gun rather than buying it perm.


    Also, I really liked the weapon balance, at first I thought it would be horrible, but now that I've played for a couple of hours, I honestly think its good. And, now the ak12 is a decent rifle C:

  • (like no sound or random reload noises and not being able to use items)

    I thought they added some ghosts in the maps when I started hearing random reload noises and then look around to see no one. Freaked me out the first few times.


    Also, I'm not sure about you, but everything seems a lot... shiny? Sometimes, it's kinda blinding, also, I have seen random flickering in lights when I move around. Might be a graphical bug. I also think they increased HUD scaling. Texts are kinda bigger now.


    Also this:

    ironsight_20190516011313.jpg

    They increased the line thickness of scopes like the Long Eye scope, making it's center more defined, which I like. Much easier to aim now.


    And seemingly enough, no one like the repair costs changes. I did a match with the DSR1 and got 472GP reward, but the repair costs turned out to be 403GP. So, I only earned 69 GP which is really disheartening. This hurts any incentive to play a match now :( . They either need to lower the repair costs, or increase the match rewards.


    A thing about the battle pass, There is no rewards after Tire 20 (Root BlaserR93) in the BASIC category, which is kinda bad, since as you said, players are unlikely to grind something so much for so little gain.

  • I will make a slight counterpoint argument for a few tweaks that I'd like to see.

    What they really needed to do was drop the ranges on the SMGs and increase the AR's. The SMGs are the clear dominate KING of Ironsight due to the fire rate that they have, and half of them basically have the close to if not equal damage comparable to AR's already. The value of AR's don't really exist if we compare them to SMG's. There are a few other tweaks that could be done instead of adjusting ranges but thats a different conversation entirely.


    The other point I want to make is Snipers... Yes I know TOO many people are going to flame me about this comment, complaining that I don't know what I am talking about or that if my suggestion here is implemented that it would completely kill snipers. Yeah no it wont. And personally if it did I really wouldn't care either way lol BUT


    There really should only be 2 sniper rifles in game. 1 Bolt action and one semi. Example being 1 DSR and 1 SVD. The Bolt action SR should be a one shot SR HOWEVER it should be treated as an anti-material rifle. 1 Shot 1 kill, RELOAD, repeat. It shouldn't have a large ammo pool.

    The Semi SR should basically be the same maybe just a tiny bit more accurate. The whole point of sniping is to be a covert and lethal unit that picks their targets and typically pops a round in someones skull. There is no skill in a 5+ round clip that you can shoot relatively quickly one right after another and they are all one shots.


    Also I think lethal weapons such as throwing knives, claymores, etc. Should have a permanent purchasable option once you have them at Tier 5 Mastery.

    Oh and speaking of claymores and S-mines, they really shouldn't just instantly disappear the moment you die. Tying the life of the lethal deployables to character life is just lazy by design, sure it helps with the clutter maybe but it makes the deployables pointless. I can't tell you how many times I thrown down a S-mine whilst rounding a corner and dying to bullets that curve around cover due to the movement lag in the servers and obviously when I die the mine I just placed disappears, the literal second they would have died to it, MORE THAN LIKELY saving my life, in theory. If I can make a suggestion on the time they stayed deployed however... 2 options come to mind that wouldn't be too chaotic. They disappear upon second death or upon death they disappear after a few second probably 5-10 depending. And obviously purposefully dying to plant more either wouldn't do a thing till the old one is gone OR it would instantly replace it. That way there would be no death spam.

    Anyways enough of my rant. Enough said.

  • I don't see a reason to get enough ap to buy another pass if each one is good enough (we must know that, by giving it for free with chips, not only anybody would get it for free (they would make barely any money with that)

    Fortnite does it and they seem just fine with money lol(they actually give more vbucks than you spent on bp if you complete it)
    Whole point is to entice players spent more in general(in the store battle pass whatever) by doing a move like that
    I dont remember how exactly that tactic called but basically by giving it away you make players willing to spent more, cos someone will see something shiny in the store for example and would want that with the current chips he already has from bp, but he might be just a bit short on chips and that way it makes him to spent more money on it. (I hope this makes sense lol)

  • I don't see a reason to get enough ap to buy another pass if each one is good enough (we must know that, by giving it for free with chips, not only anybody would get it for free (they would make barely any money with that)

    Fortnite does it and they seem just fine with money lol(they actually give more vbucks than you spent on bp if you complete it)
    Whole point is to entice players spent more in general(in the store battle pass whatever) by doing a move like that
    I dont remember how exactly that tactic called but basically by giving it away you make players willing to spent more, cos someone will see something shiny in the store for example and would want that with the current chips he already has from bp, but he might be just a bit short on chips and that way it makes him to spent more money on it. (I hope this makes sense lol)

    Taking your example, I guess it works well on fortnite because they have a proper market, with skins that change every day/week or so. IS is different, we live in a loot boxe world, where anything you want must come through them, so I kinda dunno if this would work the same way in is as it does in fornite. But that s a good point nevertheless

  • Taking your example, I guess it works well on fortnite because they have a proper market, with skins that change every day/week or so. IS is different, we live in a loot boxe world, where anything you want must come through them, so I kinda dunno if this would work the same way in is as it does in fornite. But that s a good point nevertheless

    Well Apex is heavily loot box orientated too and they still give back the amount you paid for in their battle pass

  • Taking your example, I guess it works well on fortnite because they have a proper market, with skins that change every day/week or so. IS is different, we live in a loot boxe world, where anything you want must come through them, so I kinda dunno if this would work the same way in is as it does in fornite. But that s a good point nevertheless

    Well Apex is heavily loot box orientated too and they still give back the amount you paid for in their battle pass

    >apex lootboxes


    are you even comparing a fair box system to the one we got on IS? Tbh, due the nature of Aeria and wiple,wigle (no idea tbh), I highly doubt they would do that. But to solve the problem, giving ap instead of chips, would be good enough for me.

  • >apex lootboxes


    are you even comparing a fair box system to the one we got on IS? Tbh, due the nature of Aeria and wiple,wigle (no idea tbh), I highly doubt they would do that. But to solve the problem, giving ap instead of chips, would be good enough for me.

    They really can't give AP back though since AP can then be used for any other Aeria game and would just hurt the company. That's why I suggested making it purchasable with chips instead of AP and then give back either all or a % of chips.

  • >apex lootboxes


    are you even comparing a fair box system to the one we got on IS? Tbh, due the nature of Aeria and wiple,wigle (no idea tbh), I highly doubt they would do that. But to solve the problem, giving ap instead of chips, would be good enough for me.

    They really can't give AP back though since AP can then be used for any other Aeria game and would just hurt the company. That's why I suggested making it purchasable with chips instead of AP and then give back either all or a % of chips.

    Yeah I got your point, but what I'm saying is that, by making it possible to buy another pass with chips, we get two questions:

    1 - stop events that give chips, since there are a lot of them (mod hunts as an example), you can get 100 in a whim.

    2 - they would increase A LOT the amount of chips needed to buy one if events were still to happen at the same pace.


    With that reasons in mind, I find highly improbable that they would do that, not that I wouldn't like it, but its not like they're gonna implement it, even more when they're willing to increase by 3~4x the repair costs to make the game grindier.

  • Really nice!
    I also made a topic dedicated to the urgent issues of the ranked mode here:
    Ranked?? Where??
    Feel free to contribute.

    And about the Battle Pass:
    I think it should be improved as you said, but I think it is a good idea after all.
    Aeria Games is famous for letting their games die, so a good way to keep Ironsight alive is improving how the game incomes are made (Cap. Obvious).
    As said above, even with the Battle Pass issues this is a good gap to collect money and keep the players playing... But there are 3 problems here:

    1 - This is a Skin-Based free-to-play game, what is one of the strongest features in Ironsight. The majority of the game incomes is based on skins and boxes transactions, what is a good thing. But we have some problems here: the high quantity of ugly skins that dont arouse the players to spend real money, the impossibility to accumulate skins and use them in buy/sell transactions (Steam Launch and Steam Market ASAP), the unattractive aspect of the boxes and collection weapons and the high difficult to acquire the nice skins (some people prefer to just buy in the steam market, even with high values).

    2 - The game cash is just unattractive, even for NA/EU players. So you can imagine how the AP price works for the target of FTP games (South America, Turkey, Middle East, Eastern Europe...). It is very expensive, with no stimulation and with a tricky table (for example, you cant buy 1000 AP for the battle pass, instead, you need to purchase a more expensive value... in Brazil, this is R$50,00 , more expensive than GTA V... lol). Do you think your target players are inclined to spend so much money with just little things of a FTP game?

    3 - Marketing.... Because, in general, Ironsight is the best FTP FPS game atm. The only game that offers a competitor quality of gameplay is Black Squad, and, well, Black Squad is dying as you can consult here. So, what are yours competitors?? Zula?? Crossfire?? AVA?? Special what the hell?? Give me a break, in terms of quality you are years ahead. Just claim your place. Because.. the competitors, even with games made on paint, are investing.... And I dont blame Zula or any of these games for investing in the competitive scene, for example.

    So, what are the simple solutions you can make now:
    - Implement a Damage Correction Policy for the urgent and simple issues (ranked mode, battle pass... things that can be corrected in one day).
    - Dont make players waiting for simple updates and corrections, and focus the big updates on more complex things.
    - Try to anticipate the Steam Release ASAP.
    - Correct the cash system.
    - Release more attractive skins, like the ones made by this guy.
    - Fast response for the competitive issues (would be nice to have one staff member to execute this task, people are waiting like one month).
    - Answer the community, even if you disagree.

    I think thats it. Ty for your reading.

    edit: corrected links

  • Post by dvly ().

    This post was deleted by the author themselves: duplicated ().
  • Seeing some interesting points! Hope more of the community can express their feedback/concerns too.

    Also just to note about the mention of ranked being back etc, I purposely left this out of my feedback since I personally just don't care about it whatsoever in its current state and didn't wanna bash on it purely because of that ^^