As a very long time player starting from day one I've had a lot of mixed opinions about the game and its future starting extremely hopeful and progressing into a bad outlook about the whole game. I truly started to believe that both the developers and publisher had given up and lost their passion for the game and I personally didn't want to support that. However, after noticing a decent amount of patches compared to how it was a long time ago (including the long anticipated netcode update) and this patch from yesterday, I see now that the developers haven't given up and really do just take a bit more time to try to get their product out there. Patience is rewarded and even though sure, the patches haven't been mind blowing or anything, the passion is there and I now believe that there is a future for the game after all.
Moving on to the actual patch feedback, I strongly believe that there has been some great things added/changed but also bad things. However with the nature of patches, especially in games that have balancing, developers will never be able to please everyone so bare that in mind when you're thinking about things you dislike.
The Good Parts
Now I know not everyone will care for this and play in low quality with features disabled for better gaming experience or whatever, but I feel like it doesn't make the game feel like its from 2010 and has a modern touch to it. The only negative thing I'd say about it is sometimes things are extremely bright (when a room has a lot of lighting in it) and then goes much much darker when you run out of it which can be kind of off-putting.
I have an unpopular opinion about this, but I actually like the weapon balancing changes. Without even going in-depth about each gun and whether I agree individually for those, people need to realise that its incredibly opinionated based and never in a million years will the entire player base have the same opinion about balancing. It keeps the game fresh much like meta changes do in other types of games, its a natural thing that will happen and in reality any game will never have a perfect balance.
New Loadout System
At first glance I thought what the heck was the point and wasn't a big fan of it but since getting used to it I realise now that its not that bad and makes everything more visible in the sense of ease of access and is generally streamlined to be more user friendly.
- Room leader starts custom match games
- Profanity filter actually being useful and not a hindrance
- New box opening animations showing rarity of item via a colour
- Transparent surfaces no longer hide the visibility of the allies name
- Sniper Rifle Scopes have been modified on reticle thickness for better visibility
All of these are pretty self explanatory and great for the quality of life for players, especially the room lobby change which was an annoying issue to deal with in comp games/events, so great job there!
Things That Need Work
Yes, I'm aware its new and most likely will change a lot in future seasons but feedback must be given. The thing itself is a good thing in many games since the whole idea about it is giving players more things to work towards/complete which is great! However it's not that great when its implemented in a bad way. The battle pass itself consists of levels (aka tiers) that players can level up to gain rewards. The rewards however, suck. Like really suck.
If you consider the price you're paying for the battle pass itself, which is roughly about £10 worth of AP aka the same as other BIG games like Fortnite/Apex etc, you get barely anything in return. There are no ways to grind the full pass out to then get the next season for free which is a thing in other games for the same price.
You are not rewarded for how much you play and instead forced to do dailies/challenges for using X guns or playing certain modes. This is crappy since a lot of players like sticking to their preferred weapons and game modes and quite frankly with the current state of the player base, (which I know may improve at the time but it is what it is), splitting people up so much and forcing them to do so hurts it even more and is just tedious to have to find matches in certain queues. In addition to this, the challenges themselves give almost nothing as a reward (aka 1 chip etc). This just seems like a joke to be fair. Challenges shouldn't be treated like a daily and thus shouldn't reward like a daily. Nobody is going to be motivated to do these pretty hard/tedious challenges for 1 or 2 chips and a slight progression in tier.
The tier rewards in themselves are disappointing. Again, you must compare to other games with battle passes since you're literally charging the same amount as other games with them. You cannot charge the same price and then reward players with limited time rewards like gun skins with expiration dates on them. That is garbage.
I'll now explain how I personally would fix/improve the battlepass.
- Create exclusive skins that the battle pass will give to you instead of already existing timed versions of purple/pink rarity skins. They can be gold rarity instead and just be a nicely designed skin.
- Add more tiers then change the currency needed to buy the battle pass from Aeria Points to chips whilst giving more chip rewards as tiers in the battle pass itself to then be able to be close to or completely pay for the next seasons pass. I have never understood why developers/publishers are still scared to do this since it works extremely well because you give back to your players and they're more likely to stay around for longer thus probability of making other purchases increases.
- Increase the rewards for challenges! The challenges themselves seem decent so no need to change that.
- Reduce the seasonal time for the battle pass to 2 months from 3 months whilst obviously balancing amount of tiers for this (again it just keeps things more fresh)
Again this is just my ideas/improvements but they are heavily based on what I see work in this industry, there's no reason to take weird gambles to be different when there are already solid bases you can go from.
The GP Gain/Repair Costs
Now before mods/staff redirect me to posts about it being addressed, I am aware of it. It just needs to be included here.
As you've probably noticed the repair costs have skyrocketed in price with the old price of repairing a 0/10000 (now 0/9900, not sure why that was even changed???) being 2.5k or something around that number to 8.4k. This is freaking ridiculous and I have no idea why this was even implemented/overlooked in the first place. Increase it by all means if you're worried about it, but not by literally 3-4x the amount? As mentioned by Sor3y in another thread, it is insane to do because it hurts players that perform well so much more than players who don't perform well because of the calculations taken for GP gain and gun durability. As a quick tl:dr for how that works, GP gain = time spent in a match (not how well you do) and gun durability = how many kills you get. It's so insane to completely overlook that. The amount either needs to be lowered to maybe x2 the original repair cost (if it even needed touching that badly in the first place), OR completely change the formula for GP gain per match to reward players who get more score than others (which also helps team play in other modes that arent TDM).
Achievements Progression Box
The little achievements box you saw on your profile page showed you which achievements you're close to finishing and was a nice way of checking what you should work towards doing. However, after the patch it now shows the achievements with the least amount of progress on. Again, not entirely sure why this was touched in the first place and I'm thinking it's most likely a bug or something but its slightly infuriating that it exists.
I'm aware of every patch will usually fix a bug, but also introduces new ones. It sucks and the ones currently happening (like no sound or random reload noises and not being able to use items) are annoying to deal with but it is what it is. However, I've also gained some performance issues (as well as some other players I've spoken to) the game generally feels like its running worse to what I'm used to in some maps like Oceanfront etc. The game will literally stutter for seconds at a time with good specs just because of weird optimisation that has evidently gotten worse. Thankfully it doesn't happen on every map but when it does happen its frustrating enough to want to just exit the game/match because it gets unplayable.
That concludes my feedback/constructive criticism which was long as heck I know, but if anyone actually read it all thanks for your time and please leave your own feedback too!
Edit: Just want to clarify something as a friend pointed this out, when I say the challenges are fine I meant things like getting kills or headshots etc aka the things you can do in any game mode with any gun. It’s the things that limit you that I’m disagreeing with.