Patch Maintenance [May 15th]

  • Mercenaries!


    We will have a patch maintenance tomorrow at


    10.00 AM CEST (1 AM PDT)



    This maintenance will take around 5/6 hours. Should additional time from us be required, we will inform you accordingly. Thank you for your comprehension and your patience.

  • Just wondering where the idea to nerf all the rifles came from

    Say thanks to Russian publisher, they are killing thing game by all those changes.

    Quote

    ARX160

    • Range increased from 43 to 47
    • Recoil control increased from 57 to 63

    Worst decision ever, say goodbye to weapon balance with that recoil control...


    Let me guess... they also removed set drones per each weapon preset feature?

    Do not play against cheaters and hackers, it is waste of your time and health.

  • With this patch, all weapons have been tweaked. Find below the new modifications:

    • Slight delay to shooting or sprinting after a jump over an obstacle.
    • EMP effect enhancement: After being hit by an EMP effect you are unable to call in drones for a few seconds.
    • Cross Hair Size increased for ARs, SMGs and LMGs.
    • Headshot damaged increased and abdominal damaged reduced for: G36C, MSBS 556B, M4 ACC-M, AN94, and Ultimax 100.
    • Minimal Damage Upgraded for ARX160, M4 ACC-M, AUG A3, AK47, G36C, TAR-21, MSBS 556B.
    • Throwing weapon speed increased by 20% (except Throwing and Explosive Knives).
    • "Nimble Hands" skill effect decreased from x3 to x2 animation speed.

    AK-12

    • Range increased from 53 to 58
    • Recoil control increased from 52 to 54
    • Rate of Fire decreased from 63 to 60

    SG553

    • Recoil control decreased from 70 to 67
    • Rate of Fire decreased from 70 to 65

    G36C

    • Range decreased from 55 to 51
    • Rate of Fire decreased from 72 to 67

    HK417

    • Rate of Fire decreased from 51 to 41

    K2C

    • Rate of Fire decreased from 74 to 69

    FAMAS G2

    • Rate of Fire decreased from 87 to 80

    TAR-21

    • Rate of Fire decreased from 80 to 75

    MSBS 556B

    • Range decreased from 60 to 57
    • Recoil control decreased from 72 to 65
    • Rate of Fire decreased from 74 to 69

    M4 ACC-M

    • Range decreased from 48 to 46
    • Rate of Fire decreased from 76 to 72

    ARX160

    • Range increased from 43 to 47
    • Recoil control increased from 57 to 63
    • Rate of Fire decreased from 74 to 69

    AUG A3

    • Recoil control decreased from 69 to 64
    • Rate of Fire decreased from 67 to 62

    AK-47

    • Range decreased from 58 to 53
    • Rate of Fire decreased from 69 to 64

    SA58 OSW

    • Range decreased from 53 to 50
    • Rate of Fire decreased from 67 to 59

    SCAR-H

    • Range increased from 46 to 53
    • Rate of Fire decreased from 61 to 56

    M39 EMR

    • Rate of Fire decreased from 53 to 49

    AN94

    • Range decreased from 58 to 57
    • Recoil control increased from 86 to 90
    • Rate of Fire decreased from 67 to 62

    AR-57

    • Rate of Fire decreased from 91 to 85

    MP9

    • Rate of Fire decreased from 93 to 86

    MP7A1

    • Rate of Fire decreased from 91 to 85

    P90 TR

    • Rate of Fire decreased from 100 to 92

    PP90-M1

    • Rate of Fire decreased from 83 to 77

    MP5 A5

    • Rate of Fire decreased from 87 to 80

    VECTOR

    • Rate of Fire decreased from 108 to 100

    LWRC 45

    • Rate of Fire decreased from 72 to 67

    PP-2000

    • Rate of Fire decreased from 84 to 78

    PDR-C

    • Rate of Fire decreased from 89 to 82

    CF-X50

    • Rate of Fire decreased from 21 to 20

    PSG-1

    • Rate of Fire decreased from 23 to 21

    SVD

    • Rate of Fire decreased from 25 to 23

    MK46

    • Rate of Fire decreased from 81 to 75

    Ultimax 100

    • Rate of Fire decreased from 67 to 62

    MG3

    • Rate of Fire decreased from 94 to 87

    PKP

    • Rate of Fire decreased from 69 to 64

    TAC-OPS

    • Rate of Fire decreased from 56 to 52

    Px4Storm

    • Rate of Fire decreased from 74 to 69

    Python

    • Rate of Fire decreased from 44 to 41

    Desert Eagle

    • Rate of Fire decreased from 33 to 31

    Jackhammer

    • Effective range decreased from 200m to 20m
    • Rate of Fire decreased from 28 to 26

    SPAS-12

    • Effective range decreased from 200m to 20m
    • Rate of Fire decreased from 74 to 69

    M320 GLM

    • Rate of Fire decreased from 7 to 6

    Combat Crossbow

    • Rate of Fire decreased from 7 to 6

    KARD

    • Rate of Fire decreased from 83 to 77

    EMP MSGL

    • Rate of Fire decreased from 15 to 14




    OhEmGee They actually nerfed all weapons in terms of fire rate.


    As a person who mostly uses the CFX50 and K2C, i can attest that this did not effect them much (CFX50 was a very slow gun the begin with)


    Rate of fire of SMGs have dropped considerably however.

  • To be fair, some of the SMGs needed a bit of a fire rate tweak, maybe. But the ARs? I really don't get that decision.


    Two things I saw people complaining about were SMG spray and pray with 50 bullet mags, and the BA snipers being stupid easy. Nerfing the ARs in response to that feedback is umm... counterintuitive?


    I doubt the Russian version had anything to do with it, as they're completely separate from each other. Hopefully someone in production can explain what the thinking was here.


    Also.. while I'm having a bit of a moan, I may as well say that:


    "Drone loadout is now separated from the equipment loadout. The loadout does not change, regardless of the equipment loadout selected."

    Is going to annoy the hell out of me, 100%.


    Finally, the crosshair changes... just why?

    The post was edited 2 times, last by OhEmGee ().

  • as they're completely separate from each other

    After this patch it is very similar. They did all those weapon tweaks several months ago for our version... Many of us did not like it but they do not listen our feedback... ARX160 is just too good now most of players here use this weapon, MSBS 556B was good at longer distances and it is not anymore and basically it is useless.

    Do not play against cheaters and hackers, it is waste of your time and health.

  • Many of us did not like it but they do not listen our feedback...

    Well, even today I saw The_Director in Discord asking for people to keep providing feedback, so I would hope that it's being listened to. That's one of the reasons why I want to know where these balance changes came from. Because none of the time I have spent in game talking to people, on discord talking to people, or in these forums would have led me to believe that the balance changes in this patch were a response to player feedback.

  • the running cant shot thing its bug i think. when i press shoot the charater starts walk but no bullets leave the gun, sometimes.
    but the map improvments =) very nice indeed. now u can actually see people and they dont blend in to teh walls so much ! =)

  • seems like weapons cost more to repair and you get less gp from matches. Can someone confirm to me if thats true?

    So they copy-pasted this one as well from other publisher version... I guess you will realize soon what other publisher did to this game for last months...

    It is sad that players have no controls what they are doing at all.

    Do not play against cheaters and hackers, it is waste of your time and health.

  • seems like weapons cost more to repair and you get less gp from matches. Can someone confirm to me if thats true?

    So they copy-pasted this one as well from other publisher version... I guess you will realize soon what other publisher did to this game for last months...

    It is sad that players have no controls what they are doing at all.

    confirmed that its ridiculous, I can get with the gp boost in a match of secure point winning with 3-2 around 500 gp, and the weapon literally takes 400 gp to repair it ffs