Secure point is a round based game mode where the team who gets more points by staying in the target zone wins the round. To balance things out and make this game mode even more fair we need the addition of the overtime which consists of an extra time that is only activated if there is a member of the team that has less points in the round, this extra time starts to countdown if the losing team isn't at the objective.
As right now I've seen the same strategies been applied to win the key rounds in this mode, Zeus rush, Hellbird rush or Mecha zoning (alternating if the area is covered or not) turning an entire competitive round in a cheap "press X to win" situation, even if LaWS is deployed by design it can be easily destroyed and countered in many more ways than Zeus and Hellbird. Overtime is the time needed to assure one team has that round for sure and not by scorestreak spam or turning the score meter at the last second as I have seen happen many times.
In this video show one of the moments where overtime is needed too, when the enemy team just tipped the meter to their side at the last second. This one is debatable but I think it would be nice to add.