My feedback about killstreaks and misc (updated)

  • Hi(I'll edit the post when i have new thing to say), i have been playing for a few days and one of the "main" mistakes or wrong things is that everyone can get a hellbird without do a kills row, i feel the agressive kill streak rewards ppl and give them a lot of destruction power without deserve it. I dont know with it's part of this game or it's like something changeable. It's just my opinion, other thing that i dont understand it's the weapon reparation, i guess that it's to moderate the economy of the game but in first instance i dont enjoy it too much bc i need the gold to try new weapons.

    add:During my last game I realized if u change ur class u loss all the killstreaks progession, that's a good point to put them like kills row than as acummulation of points during whole the game

    add 2: I miss a capture the flag mode, i think that is one of the main mode in a good fps and would be fine to see it here specially for rankeds

    The post was edited 3 times, last by Mtrz: Updating feedfack ().

  • Post by sqroot ().

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  • Yep it's annoying to have 1209371204 killstreaks in the air at the same ppl bc they are free. Well they can do with the game whatever they want but it's important to give the feedback, mostly i saw they want to become this game an esport, so they'll need to catch a competitve community and this killstreaks mode doesnt help too much

  • First of all, these are scorestreaks, not kill streaks. You can get them from going on a murderous rampage, from playing the objective, or if you can avoid the afk timer, from standing around doing largely nothing for 8 minutes. IronSight is a game based around obtaining more points, rather than just going for kills. Honestly, I prefer it this way. If you were to obtain offensive scorestreaks by obtaining kills rather than collecting points, no one would use the offensive drones. I think a killstreak system would require more luck than skill to obtain the higher tier drones such as a metal reaper, as that alone costs 4400 points, or 44 kills (100 points per kill in non SnD modes).

    Given the lack of regional servers and general bad server stability and netcode, it would require luck to not get killed by the server issues before obtaining streaks. There would be nothing worse than obtaining 20 kills towards a hellbird in one life, just to get killed by someone with a red ping who has killed you before you can even see them

  • First of all, these are scorestreaks, not kill streaks. You can get them from going on a murderous rampage, from playing the objective, or if you can avoid the afk timer, from standing around doing largely nothing for 8 minutes. IronSight is a game based around obtaining more points, rather than just going for kills. Honestly, I prefer it this way. If you were to obtain offensive scorestreaks by obtaining kills rather than collecting points, no one would use the offensive drones. I think a killstreak system would require more luck than skill to obtain the higher tier drones such as a metal reaper, as that alone costs 4400 points, or 44 kills (100 points per kill in non SnD modes).

    Given the lack of regional servers and general bad server stability and netcode, it would require luck to not get killed by the server issues before obtaining streaks. There would be nothing worse than obtaining 20 kills towards a hellbird in one life, just to get killed by someone with a red ping who has killed you before you can even see them

    I understand ur point, it has an easy solution, improve the points for doing obejtives or decrease points for kills , basically I am proposing something similiar to the Black ops 2 system that combine well the kills and objetives to do the players play properly

  • Quote

    First of all, these are scorestreaks, not kill streaks. You can get them from going on a murderous rampage, from playing the objective, or if you can avoid the afk timer, from standing around doing largely nothing for 8 minutes. IronSight is a game based around obtaining more points, rather than just going for kills. Honestly, I prefer it this way. If you were to obtain offensive scorestreaks by obtaining kills rather than collecting points, no one would use the offensive drones. I think a killstreak system would require more luck than skill to obtain the higher tier drones such as a metal reaper, as that alone costs 4400 points, or 44 kills (100 points per kill in non SnD modes).

    Theres a reason why in cod you dont get chopper gunner, ac130 or nuke in support streak. And people still use that offensive system.


    This game is basically whoever gets hellbird and/or reaper more wins. Killstreaks requires skill not some luck that lets you have better ping than the others. Pretty sure you dont want the enemy to spam hellbirds

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    The post was edited 1 time, last by Misfire ().

  • Quote

    First of all, these are scorestreaks, not kill streaks. You can get them from going on a murderous rampage, from playing the objective, or if you can avoid the afk timer, from standing around doing largely nothing for 8 minutes. IronSight is a game based around obtaining more points, rather than just going for kills. Honestly, I prefer it this way. If you were to obtain offensive scorestreaks by obtaining kills rather than collecting points, no one would use the offensive drones. I think a killstreak system would require more luck than skill to obtain the higher tier drones such as a metal reaper, as that alone costs 4400 points, or 44 kills (100 points per kill in non SnD modes).

    Theres a reason why in cod you dont get chopper gunner, ac130 or nuke in support streak. And people still use that offensive system.


    This game is basically whoever gets hellbird and/or reaper more wins. Killstreaks requires skill not some luck that lets you have better ping than the others. Pretty sure you dont want the enemy to spam hellbirds

    This. I have played competitive in cod with 100 ms and u can get killstreaks too u only need to play better than the other. For example dont run all the time cause u'll last more to aim, pre aim the hot sites of the map or just look at the minimap to control the respawn

  • Post by sqroot ().

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  • While I think that "point based" killstreaks aren't inherently better either, CaptainNoobles does have a point in regards to random deaths.

    You don't trade kills in CoD, health regen is a lot stronger and the netcode truly favors low ping players. I would even go as far as to say that the CoD netcode creates fairer results, because it seems to run at a way higher effective tickrate (if the final killcam in Ironsight is what the server sees, it's pretty bad). Neither of these are true for Ironsight. In Ironsight, you die a lot more often than in CoD.

    Ofc u die more, but how many time have u experienced this? *enemy hellbird on the air* permakilled on respawn, it finishes and here we go again *enemy hellbird on the air* i supose that we are dying more cause here we suffer more killstreaks attack than in cod for expample, the other point here the hp regen is lower, I see it like a different gameplay i feel like between cod and battlefield, u have a lot of action but u need to know when pause a little to recover, take a breath and go again

  • While I think that "point based" killstreaks aren't inherently better either, CaptainNoobles does have a point in regards to random deaths.

    You don't trade kills in CoD, health regen is a lot stronger and the netcode truly favors low ping players. I would even go as far as to say that the CoD netcode creates fairer results, because it seems to run at a way higher effective tickrate (if the final killcam in Ironsight is what the server sees, it's pretty bad). Neither of these are true for Ironsight. In Ironsight, you die a lot more often than in CoD.

    Ofc u die more, but how many time have u experienced this? *enemy hellbird on the air* permakilled on respawn, it finishes and here we go again *enemy hellbird on the air* i supose that we are dying more cause here we suffer more killstreaks attack than in cod for expample, the other point here the hp regen is lower, I see it like a different gameplay i feel like between cod and battlefield, u have a lot of action but u need to know when pause a little to recover, take a breath and go again

    In this game, they dont balance between time of engagement and other mechanics like how fast UAV sweeps the minimap, how fast do you regen health etc

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  • Did you know, that you dont have to press the respawn button as soon as you die. You can wait it out to respawn up to 10 seconds later.
    Did you also know, that you can delay your respawn so that you arent immediately killed by a hellbird? Magic, right?

    Using this technique on maps that have open-air and exposed spawns, I have died suprisingly little to hellbirds after spawning.

    Also, Call of Duty has better netcode and lag compensation than IronSight does. That's why it takes skill in CoD to get the higher killstreaks. I think IronSight has too many server issues for the offensive drones to be tied to kills. The current score required for a Metal Reaper is 4400 points, which would equate to 44 kills in 1 life if the point value remains unchanged. Same is for the hellbird at 3600 points, or 36 kills. Since you like your CoD comparisons, both of these are still considerably more expensive than getting a nuke, and getting anywhere near that amount of kills with the current netcode is nigh on impossible.

    For a killstreaks system to be added to the offensive drones, the kills required for the offensive drones would be lowered considerably. I think that due to the server issues, you would either see no offensive drones in use, or WAY TOO MANY offensive drones, especially earlier on in matches like resource or secure point

  • Post by sqroot ().

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  • People complain too much about the Hellbird. It's very easy to hide from it, only distracted players get killed by it (no offense, sometimes it happens to me too).


    Sometimes I use the bird and can't get a single kill, if the enemy team is not a bunch of noobs running in open areas.


    About the spawns, the bird can't even see it sometimes. But as already said, if there's an enemy bird on the air, WAIT for your respawn. And when you respawn, run for cover, spawn protection is there for a reason.

  • Post by sqroot ().

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  • U forgot u get 2 points per second lol and 100 per headshot

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  • There's a tactic drone (I forgot its name) that makes the Hellbird "blind", you can't see the enemies marked in red. It makes the bird almost useless. Very useful for those who find the bird so annoying. Whenever you hear "enemy Hellbird is on the air", activate that thing.


    Also, can't you destroy a bird with the EMP launcher? Never tried but I guess it works, description says it is meant to destroy drones.

  • Post by sqroot ().

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  • There's a tactic drone (I forgot its name) that makes the Hellbird "blind", you can't see the enemies marked in red. It makes the bird almost useless. Very useful for those who find the bird so annoying. Whenever you hear "enemy Hellbird is on the air", activate that thing.


    Also, can't you destroy a bird with the EMP launcher? Never tried but I guess it works, description says it is meant to destroy drones.

    It takes more than one hit and obviously takes up your secondary spot. The LAWS is probably the most effective counter to the hellbird, but I find it annoying to save it up instead of letting it destroy UAVs just for the chance that someone will call in a hellbird at the end.

    UAV's can be easily destroyed by gunfire, I sure would save my LAWS to destroy the Hellbird. As everyone can see, there are many ways of countering a Hellbird, besides hiding in a safe area. You don't need to stop playing for 20secs, obviously the Hellbird can't cover the whole map. Just wait for it to get away from you, then keep moving.

  • Post by sqroot ().

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  • U forgot u get 2 points per second lol and 100 per headshot

    You do not get extra points for a headshot. And as for 2 points per second, that's still absolutely nothing compared to the 3600 points you need to actually use a hellbird.

    There's a tactic drone (I forgot its name) that makes the Hellbird "blind", you can't see the enemies marked in red. It makes the bird almost useless. Very useful for those who find the bird so annoying. Whenever you hear "enemy Hellbird is on the air", activate that thing.


    Also, can't you destroy a bird with the EMP launcher? Never tried but I guess it works, description says it is meant to destroy drones.

    Counter UAV stops the hellbird from highlighting targets. The LawS is the best drone to counter the hellbird. And yes, the EMP launcher can take out a Hellbird in 2 hits. The first shot does over half health and scrambles its screen, giving the same effect as a counter UAV for 5 or so seconds. It can then be taken out with a single magazine worth of bullets from an AR, or a few shots from a sniper.


    The Hellbird is actually incredibly easy to counter. Pop it with an EMP launcher shot. If it kills you after, thats cool, respawn immediately and fire another emp shot at it while you are protected by spawn protection. Stay inside or out of site. Place a LawS. The hellbird requires you to play tactically to avoid or destroy it; if you mindlessly wander around pretending it isnt there, then you only have yourself to blame when you die to it