I really enjoying this game and want it to succeed, but feel some things need to be added and improved upon before it can have the best possibility of succeeding. So, here are my suggestions and concerns...
1. Add kill cams, will save me and other from those " that's bullshit" moments.
Add in-game player reporting
Original Suggestion - have ran into players using wall chams, macros and scripts
About #2 Add in-game player reporting
Good idea, but we need limits for reports, for example, 3 per day. It's necessary. So that players do not report everyone. There may be 1 report per day.Players will save the report and use it when completely 100% sure that they face a cheater.
Fixing The Netcode & Movement Update Rate
I feel your movement doesn't ping back or update fast enough because of situations where you have clearly ran away and reach cover and said enemy still kills you though the walls/buildings! Changing from tcp to udp would fix this issue...
I originally said above that changing the protocol from TCP to UDP would fix the movement issue above. However, Adi88 has shed some light and corrected me. So thanks...The devs need to fix both the netcode and increase the movement update rate.
No, it won't.
UDP is a protocol. A protocol is a set of rules on how the communication between the client (you) and the server will work. It simply ignores packets that are lost/outdated. Ironsight's servers have a sluggish movement update rate. Therefore, if a player who is seeing you outside of cover, whereas in your end you are behind cover, you will still take damage because the server did not update your position to your enemy in time. Hence, UDP does not see the enemy's packet an "outdated" packet, because on the enemy's side, it is not outdated.
What UDP will do, is that it will significantly reduce trade killing, and "enlarged hitboxes", but to fix the issue of getting shot through cover, the server needs to increase its movement update rate.
I also, have an issue with sprint where doing some actions like using my ironsight or strafing closes the sprint animation. This is annoying and has been the result of me dying quite a bit......idk, it feels like when you flick the lights on and off. Once minute im sprinting and then next it stop and starts again and during this im holding down my sprint key...maybe someone can shed some light on this maybe this is hows it suppose to work.
Grenade Animation/Not Holding
I'm not sure if in this game the nade is like the call of duty franchise in the aspect of when holding down the middle mouse button it should swing your arm back and hold it there upon release? if yes then when i hold my middle mouse button it just throws the nade and doesn't hold it there. Please let me know if this is suppose to happen?
SMG are Op " P90" beats any assault rifle. I tried the Aug A3 and didn't like it at all, switched back to the default MP5 A3 which is a bad af SMG. Idk, i just feel SMG's perform better compared to assault rifles. What do you all think?
I don't like getting thrown into half ending matches. Also, would be nice too have a choice to stay in the lobby after a game. If you had a good game then your mostly likely going to have another good game if you stay in the lobby. But, from the looks of it after each game it kicks you and you go back to matchmaking.
I also, would like the option to avoid players like in black ops 2. Yeah, this could increase the wait time for matchmaking but would have better games and be worth waiting. Avoiding suspect cheaters and just people that are toxic and salty af....idk would be a good idea
Anyways, feel free to add your suggestions below too