Must Have Ideas! ๐Ÿ˜‰๐Ÿ‘ (I'll update as I come up with more!)

  • Whoa that's a lot of suggestions! Keep them coming! (y)


    Aside for what Helix said, please behave guys and girls :)


    Either way, here's my opinion about them:



  • Solution to fix dmrs.... Reduce recoil, buff damage/range so two body shots at any distance up to 80 range kills, but remove 1 headshot kills. Increase hipfire accuracy. Reduce mobility (these guns shoot bigger calibers and usually weigh more). 55, 60 damage. 80ish range. 50ish mobility.


    Buff semi snipers damage to one shot, but reduce range by 25+% make them short range snipers. (Same range as an AR, with quick damage drop off). This would be quickscope friendly, but suck at long range. Headshot kills out to the specified range, no long range. Doesn't lose accuracy when moving. - Can you explain why you would like semi snipers to one shot?


    They are snipers, they're supposed to kill with one shot. As for the trade off of the faster fire rate and the ability to quickscope, for balance we reduce the range. It's fair enough, people can still use the other guns as well, since they would be buffed too. Also added an additional change to 60 rpm, for more balancing.


    As for the DMRs removing the headshot ability would balance it out with the buff of damage and hipfire. Bo it would take just two shot but it would be much more reliable and act kinda like a DMR should while being balanced. It's still a lot slower than any automatic rifles, so it wouldn't be op. It also has less than half the ammo. So skill and proper shot placement is a must. Could probably also reduce the firerate a little and it be fine too with the buffs.

    I give two types of shots. Medical shots and gunshots! 8o

    The post was edited 1 time, last by NurseXimena ().

  • They are snipers, they're supposed to kill with one shot. As for the trade off of the faster fire rate and the ability to quickscope, for balance we reduce the range. It's fair enough, people can still use the other guns as well, since they would be buffed too. Also added an additional change to 60 rpm, for more balancing.


    As for the DMRs removing the headshot ability would balance it out with the buff of damage and hipfire. Bo it would take just two shot but it would be much more reliable and act kinda like a DMR should while being balanced. It's still a lot slower than any automatic rifles, so it wouldn't be op. It also has less than half the ammo. So skill and proper shot placement is a must. Could probably also reduce the firerate a little and it be fine too with the buffs.

    IDK. This just does not feel right to me :/


    I don't think that the map design will be very friendly to these changes. The maps are too small. Players will just take an SVD, PSG or CFX and just hang around in close quarters doing no-scopes with hair trigger attachments at very close ranges to get an easy one-shot. Let's not forget the fact that there is a thermal scope that is perfect for mid range battles due to its short ADS time.


    As a result, these will require players to change their natural playstyles to a more run and gun type. If there is one thing players do not like, that is changing their natural playstyle.

  • Disallow hair trigger on Snipers. Problem solved.

    Since the auto guns would be getting buffed too it wouldn't be as big of an issue.

    I give two types of shots. Medical shots and gunshots! 8o

  • I don't think blaser needs to be nerfed anymore. Also removing quickscoping completely is just wrong since this is a fast paced game those who are good at quickscoping will be good and those who aren't will play ar57 or smth like that. snipers been already nerfed so no need for any more and also cf-x50 is 0 recoil rn with a thermal scope and a balance perk. try it out lol

  • Why dont we add a holographic sight with 0.3 ads time for SR? How do u feel about that for one shot kill guns with short aim time?

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  • I don't think blaser needs to be nerfed anymore. Also removing quickscoping completely is just wrong since this is a fast paced game those who are good at quickscoping will be good and those who aren't will play ar57 or smth like that. snipers been already nerfed so no need for any more and also cf-x50 is 0 recoil rn with a thermal scope and a balance perk. try it out lol

    Use the short ranged semi snipers then...

    I give two types of shots. Medical shots and gunshots! 8o

  • Why dont we add a holographic sight with 0.3 ads time for SR? How do u feel about that for one shot kill guns with short aim time?

    Semi SRs sure, but not on the bolt SRs.

    Anyone with an AR can still move around faster and shoot faster.

    I give two types of shots. Medical shots and gunshots! 8o

  • using a no recoil gun vs a gun takes somewhat skill? nty bolt action is the best for 1shots since semis take 2 shots unless headshot.

    Currently the PSG-1 and SVD have recoil and can't be spammed to well. They'll be fine for close range sniping, quickscoping, hardscoping. They need a damage buff though. Also wouldn't hurt to reduce the magazine to 5 rounds.


    The bolts shouldn't be a short range quickscope weapon, they're more for long range sniping. We could definitely use more maps with long range sniping.


    DMRs overall need buffed as I said in the first post. Buff the damage so it gives consistent two body shot kills out to the range I specified, but remove the single headshot kills. If you want a close range sniper, use a semi sniper instead of the DMR.

    I give two types of shots. Medical shots and gunshots! 8o

  • Realistically a headshot is an instant kill - and from a high caliber round like a sniper it would be silly to not die from a headshot. Also the maps on ironsight arent intended for long range combat and snipers in the game are fast and the game itself is fast paced, if you are being rushed you have no chance so its useful to have your sniper and quickly shoot the target instead of pressing '2' to switch to your secondary in which case you'd be dead in 0.05 seconds as the time it takes unless you have the perk to get the secondary out , otherwise you're just dead.

  • Sure a headshot is a instant kill IRL. IRL the DMRs shoot the same caliber as the M40 sniper rifle. But the DMRs as is are unreliable and don't always kill with 1 headshot, I've seen enemies walk away with a sliver of health so they're long range is compromised. And at short range it's so slow to shoot, but what's worse is the hipfire accuracy. But we buff the damage and accuracy and leave it, people like Lincuxe are going to whine and cry.


    But then that would also leave the semi snipers in a weird place. So the solution here is to buff the to one body shot kills, but reduce the range, and let them keep some quickscoping ability. This would then be the quickscopers go-to sniper as it would suit that role.


    As for the bolts, they can lose the quickscope ability and keep their long range accuracy and damage that they're supposed to be used for.


    Another possibility to reinforce this would be to allow reflex sights on the close range semi snipers and to remove scopes stronger than the Viper Scope. This would make it harder to abuse them for long range sniping. Also have gun sway on the close range snipers at all times, but not on the long range sniper when staying still. Would make the cosmetic bipods seem to have an affect even though you can't remove them! :)


    Summarized:

    DMRs are a decent multi-purpose weapon but with a focus on longer range, but cant 1 shot.

    Semi snipers are focused on close range sniping and quickscoping.

    Bolt snipers are focused on accuracy and damage at range for long range sniping.

    ARs are preferred for mid range combat and assaults.

    SMGs are preferred for short range combat and rushing enemies.

    LMGs are preferred for suppresive fire and taking on groups.

    I give two types of shots. Medical shots and gunshots! 8o

    The post was edited 1 time, last by NurseXimena ().

  • Why dont we add a holographic sight with 0.3 ads time for SR? How do u feel about that for one shot kill guns with short aim time?

    Semi SRs sure, but not on the bolt SRs.

    Anyone with an AR can still move around faster and shoot faster.

    we have marksman rifles tho. Gotta make them balanced

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    <3Yellow Star with dark Background<3

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    <3Quickscoping most of the time<3

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    <3as.jpg<3


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  • meh that headshot hitbox is smaller than torso

    If you want a single headshot kill, thats what the snipers are for.

    the maps are small so marksman rifles are harder to balance anyway. They should fill in the gap between SR amd AR. Longer effective range than AR + semi auto and lower fire rate + better accuracy + 40 damage ir so per shot

    <3Misfire<3

    <3Yellow Star with dark Background<3

    <3Celebrations DSR<3

    <3Quickscoping most of the time<3

    <3ironsight_20180524115517.png<3

    <3as.jpg<3


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  • Ive already balanced it out. Really with the lower firerate it would get outgunned quickly. It has also less than half the ammo of an AR but it doesnt do twice the damage to make up for it. 55 and 60 damage is ideal. Its not enough to kill with one shot so it would be balanced.

    I give two types of shots. Medical shots and gunshots! 8o