Content Update : Cruise

  • Patch_Notes_Title_Banner_PNG.png


    Mercenaries,


    A new mission just came in from HQ: this time, you'll be sent to the open seas. But don't you think this is going to be some vacation alright? We have reasons to believe other mercenaries will try to get on board, so we need to act fast and efficiently. For the occasion, you can pick up a brand new weapon from HQ at the armory! So listen up ladies and make sure to take notes. This time, we have a lot to discuss!


    We are excited to announce the latest Ironsight Content Update: Cruise! It features a reworked UI, changes to the collection system, the long-awaited netcode improvements and much more!


    Disclaimer: If you have issues patching the Cruise content update, please uninstall and reinstall the game from our website. If reinstalling didn't work please contact our Customer Support.


    If you want to share your feedback, please post in the forum here.


    Should you find any bug, please report it in this form.


    If you have any other issue, please contact our support team here.


    Patch Notes index

    • New Map Cruise
    • New UI
    • New Mode Category: Special Mode (Sniper Match)
    • In-game event: Operation Heatwave
    • New Characters: Kalli and Sirocco
    • New Emote
    • Server Update (including netcode improvements)
    • Collection system update: New weapon skins
    • New Melee Weapon: Bowie Knife
    • New Customization Feature: charms
    • Weapon Balancing
    • Bug Fixes
    • Known issues

    New Map: Cruise



    cruise_004.PNG


    Conrad, an EDEN refugee, fled across the Mediterranean in a cruise ship, disguised as a tourist. However, an elementary security error revealed his intentions and PMC’s were sent to the ship to find him. As usual, the NAF wanted in on the PMC action so they sent their own as well.


    minimap_cruise.png


    • Includes Emblem and Title.
    • Modes: TDM, SnD, Secure Point, Resource Takeover, Sniper Match, FFA.
    • A cruise with Casino, Bar, Pool and more.
    • Interactive Central Bar (can elevate).
    • Several Close and Long-range areas.

    New UI

    The main menu UI went through a complete overhaul. It features a new dark theme and some tabs have been reworked completely.


    GsxoeRw.png


    Lobby Screen:


    The lobby is now showing the contracts, ongoing events and the progress on the left, while your currently equipped character is on the right.


    Loadout Tab:


    The loadout now features all customizations and equipable items! You can set each loadout and customize it at will. (e.g. Loadout 1 - Neil Wild, Loadout 2 - Sarah Browning)


    New Collection Tab:


    A new tab appeared, it replaces the character tab which is now merged with the Loadout!


    ironsight_20180813145142.png


    While all the customization is now done in the loadout tab, the new Collection Tab shows all the Rare and Epic Weapons & Attachments as well as their requirements. With that you will have an overview of each of these weapons and how to get them.


    Result Screen:

    The end of match screen has been harmonized with the new UI. It’s now more appealing, and shows a clearer overview of your performance and progression.


    ironsight_20180813144810.png


    New Mode Category: Special Mode (Sniper Match)



    snipermatch_003.PNG


    The “Special Mode” is a mode category that is running unique and time-limited modes during the Open Beta. The first mode added will be the Sniper Match!


    Sniper Match

    • 6V6 Sniper Match.
    • Eliminate the enemy team using a sniper as primary weapon.
    • No respawns during a round.
    • Stalker, Spy Drone and UAV Recon are available.
    • Available on all maps (except Downtown).
    • No matter which loadout is equipped, a unique loadout will always be selected during the match.
    • Skills are disabled in this mode.
    • You can gain level experience in this mode.
    • You can gain experience for the DSR-1 only if you own one.


    This mode is all about sniping! You will have a default loadout to try and eliminate the enemy team in rounds.


    ironsight_20180813144155.png


    Sniper match loadout for all players:

    • Primary: DSR-1.
    • Secondary: TAC-OPS.
    • Melee Weapon: Player equipped one.
    • Lethal: Claymore.
    • Tactical: Smoke Grenade.
    • Drones: Stalker, Spy Drone, UAV Recon.


    Patch_Notes_Event_Banner_PNG.png


    A new challenge awaits you with Operation Heatwave! Meet the event challenge requirements to unlock exclusive rewards. This event starts after the patch maintenance and will last until Tuesday 25th of September after the maintenance.


    The rewards will be the following:


    Achievement: Heatwave I - Win 2 times in Sniper Match


    Artium G36C (1 Day)


    g36c_r_02.png



    Achievement: Heatwave II - Win 6 times on Cruise


    Bowie Knife (3 Days)


    bowienife_01.PNG



    Achievement: Heatwave III - Get 30 Kills with the Bowie Knife


    Aquamarine Sunglasses (Event exclusive)



    Aquamarine_sunglass.PNG



    Achievement: Heatwave IV - Win 20 times in any mode


    Charm Slot Ticket


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    Achievement: Heatwave V - Obtain 120000 Battle Points.


    Emblem: Wedding March


    wedding.png


    Title: Jaws Blade


    jaws_blade.png



    New Characters

    Kalli


    She lived in a PMC camp after losing her family in a terror attack. She might be petite and nimble-looking, but she proves among the deadliest with a machine gun in hands.


    giphy.gif


    Sirocco


    Stray bullets in a gang fight killed his parents. He grew up surrounded by wars. Turning any object into a weapon is certainly a fine art that he learnt on the streets.


    giphy.gif




    New Emote

    Come on - "That's a good boy."


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    Server Update

    • Various Netcode improvements (notably, change from TCP to UDP)
    • We have implemented an Echo Server system redirecting players to the game server with the best ping within their own region. While this new system has been applied with this content update, it is still under development and the new game servers will only be operational at a later time. We will notify our community once these additional game servers are available.
    • Changes of the in-game Physics (solving issues with very high ping players)


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    • Epic: Purple (weapons have a unique reload animation)
    • Rare: Pink (weapons have a unique reload animation)
    • Special: Orange
    • Advanced: Blue
    • Uncommon: Green
    • Common: Black


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    Assault Rifles

    • Red Bullet AN-94
    • Jaws HK417


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    Submachine Gun

    • Salta LWRC


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    Sniper Rifles

    • Angry Monkey Blaser R93
    • Chrome SVD


    Melee

    • New melee weapon: Bowie Knife


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    Attachments

    • Red Bullet Clear Sight
    • Salta Monitoring Sight
    • Jaws Rifle Scope
    • Zebra Quick Shot
    • Zebra Holographic Scope
    • Zebra Detecting Sight
    • Zebra Monitoring Sight
    • Zebra Long Eye Scope
    • Zebra ACOG
    • Zebra Clear Sight
    • Zebra Variant Scope
    • Zebra Glow-on Sight
    • Zebra Thermal Scope
    • Zebra Rifle Scope
    • Zebra Viper Scope
    • Zebra POSP
    • Zebra Scout Scope
    • Zebra Laser Sight


    Patch_Notes_Feature_Updates_Banner_PNG.png



    New Attachement Feature: Charms

    • A brand new weapon customization option has been added to the game! We’re proud to present to you our Weapon Charms system!
    • If you want to attach a charm to a weapon skin, a special slot has to be unlocked for that specific skin first.
    • One charm can be equipped on several weapons skins as long as the charm slot has been unlocked for each of them.
    • You can unlock a permanent slot for the weapon skin of your choice by using a slot ticket (get one in our new event!), or in the loadout menu directly, for 30 CHIPS.
    • You can change the charm equipped on a weapon skin (once the slot has been unlocked) from the additional attachment slot in the loadout menu.
    • Extra charms can be obtained in supply boxes and in the shop.

    Charms are only available on primary weapons.


    You will receive 2 permanent Charms for free upon connecting for the first time after patching:

    • EDEN
    • NAF

    Additional Charms:

    • Trinitum
    • Summer Vacation
    • Ice-Cream
    • Ghost
    • Mini-Sentinel


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    Weapon Balancing

    Primary Weapons

    Designated Marksman Rifles

    Before this balancing of DMR weapons, there was no distinction between these two since both available weapons requited three shots to kill. Therefore, players had fewer reasons for choosing DMR which already had a higher recoil and lower rate of fire.

    With this update, we have adjusted the DMR’s damage multipliers for each body parts and made a distinctive difference with the other Assault Rifles by making headshots a 1 hit kill and a 2 hit kill for the neck (M39 EMR) and chest (HK417).


    HK417image34.png

    • Increased damage multiplier for head, neck and chest shots.
    • Decreased Accuracy: 65 -> 60.
    • Decreased Mobility: 92 -> 90.


    M39 EMRimage18.png

    • Increased damage multiplier for head, neck and chest shots.
    • Decreased Accuracy: 61 -> 60.
    • Decreased Mobility: 92 -> 90.
    • Increased Recoil Control: 70 -> 73.


    Bolt-Action Sniper Rifles

    We noticed Bolt Action Sniper Rifles didn’t have any weakness because they were able to kill at long range (as they should) and at close range using quickshots. With this update, we have changed the ADS method in which the crosshair is reduced when it is fully zoomed. We increased the difficulty by lowering the zoom speed, making it harder to react for players at close range.

    In addition, to address the issue where SR gets easier kills than other type of weapons (especially on large-scale maps like ‘Downtown’), distance will affect the damage given (drop off).

    Lastly when aiming, the sway is a lot stronger and faster now, making it harder to hit a target without using the ‘hold breath’ feature.



    DSR-1image5.png

    • Decreased damage multiplier for head, neck, shoulder, chest and stomach shots.
    • Sway is bigger and faster when aiming.


    Blaser R93image11.png

    • Decreased damage multiplier for head, neck and chest shots.
    • Slower aiming speed.
    • Sway is bigger and faster when aiming.
    • Decreased Mobility: 88 -> 86.

    Straight Pull (Bolt-action SR attachment)Straight_Pull.png

    • Effect decreased by half.


    Semi-auto Sniper Rifles

    The problem with the semi-automatic sniper rifles was that the first shot was more likely to hit than the subsequent ones due to the high recoil. In this update, to take advantage of the characteristics of the semi-auto (relatively short trigger delays compare to bolt-action SR), we have adjusted them for easier recoil control but slightly lowered the rate of fire.


    CF-X50cfx.png

    • Decreased damage multiplier for head, neck and arms shots.
    • Decreased Rate of Fire: 33 -> 21.
    • Increased Recoil Control: 59 -> 69.


    PSG-1

    • Decreased damage multiplier for head and neck shots.sniper.png
    • Increased Mobility: 84 -> 88
    • Decreased Rate of Fire: 35 -> 23.
    • Increased Recoil Control: 54 -> 69.


    SVDsniper1.png

    • Decreased damage multiplier for head and neck shots.
    • Decreased Rate of Fire: 37 -> 25.
    • Increased Recoil Control: 53 -> 64.


    Light Machine Guns


    LMG weapons had a similar damage input as the AR, but was not appealing to the players - despite its large ammo capacity - mainly because of the higher rate of fire and difficult recoil control which made the weapons harder to aim with at longer range. In this update, we tinkered with the recoil control slightly and increased the damage multiplier for arms and legs shots. This way, we can mitigate the penalty for missing the main body parts’ maximum damage.

    In addition, we corrected the rate of fire issues with the Ultimax 100 and MG3 which were different from their intended ones.


    MK46LMG1.png

    • Increased damage multiplier for shoulder, arms and legs shots.
    • Decreased Accuracy: 73 -> 64.
    • Increased Rate of Fire: 78 -> 81.
    • Decreased Recoil Control: 45 -> 44.

    Ultimax 100LMG2.png

    • Increased damage multiplier for legs shots.
    • Decreased Damage: 30 -> 28.
    • Decreased Accuracy: 73 -> 64.
    • Decreased Rate of Fire: 79 -> 67.
    • Increased Recoil Control: 36 -> 49.

    MG3image9.png

    • Increased damage multiplier for shoulder and arms shots.
    • Increased Damage: 30 -> 32.
    • Decreased Accuracy: 73 -> 64.
    • Increased Rate of Fire: 83 -> 94.
    • Increased Recoil Control: 45 -> 46.

    PKPLMG.png

    • Increased damage multiplier for shoulder, arms and legs shots.
    • Decreased Accuracy: 73 -> 64.
    • Increased Rate of Fire: 67 -> 69.
    • Decreased Recoil Control: 33 -> 27.
    • Decreased Auto Fire Rate: 100 -> 97.


    Secondary Weapon


    EMP MSGL


    • Increased Damage: 2.9 -> 3.
    • Increased Rate of Fire: 13 -> 15.

    Hit box


    image7.png


    The character hitbox has been updated, as shown on the picture above. All weapons are affected by this change. By narrowing the chest range and increasing the abdominal area, we increased the difference in play style from one weapon to the other. For example, playing with the Blaser R93, which one-shots if you hit the chest or the head, now feels way different than playing with the DSR-1, which one-shots if you hit the chest, the head or the stomach.


    Miscellaneous


    The formula used for the calculation of damage depending on the range of the target has also been updated. This change will affect the dropdown damage at long range: from now on, you will really have to take this variable into account.

    Bug Fixes

    • Fixed a bug where the game tried to internally change sides (Atk / Def) after the Tutorial had been finished
    • Fixed a bug where the buttons for Respawn and Loadout were displayed in a highlight
    • Fixed a bug where spectators were only able to see members of one team on the map in Free-cam mode
    • Fixed a bug when the first shot of the M320 GLM was stuck mid-air
    • Fixed a bug when you whispered someone and only received the first letter of the message (no more encrypted messages)
    • Fixed a bug where Neil Wild's face disappeared when changing loadout in-game with the Black Cyclops Helmet
    • Fixed a bug where the Clan List was not updated after leaving a clan (you can find clans again)
    • Fixed a bug where the login reward button had epileptic attacks
    • Fixed a bug when the Enter Key enabled the chat even when typing in the "Search" field
    • Fixed a glitch when spectating a user that was performing an emote
    • Fixed a display issue where amount of bullets displayed on the Clear Sight wasn’t updated when the UI is deactivated
    • Fixed a bug where the Storm Shield icon was displayed blurred in the Account tab
    • Fixed issues with the Golden EMP Launcher reticle not being displayed properly
    • Several Localization fixes over all languages


    Known Issues

    • FreeForAll - UI - Scoreboard has overlapping text
    • Achievements - Completed achievements show "Time Left 0H0M"
    • Graphic - Clan Emblem Title weirdly cropped
    • Shop - Special Chrome SVD pack displays a wrong scope as included in the pack
    • Resource takeover - Cannot get resources while a grenade is being thrown
    • Result Screen - Achievements and Rewards have no title/description
    • Custom Match - The first attempt to enter a password is always wrong
    • Charms purchase - After purchasing a charm mount, making any other purchase directly after might crash your game. Everything will go back to normal after relaunching the game. We will address this issue with a quick maintenance later this week.


    Best regards,

    Your Ironsight team.

  • Miscellaneous


    The formula used for the calculation of damage depending on the range of the target has also been updated. This change will affect the dropdown damage at long range: from now on, you will really have to take this variable into account.

    How I can see range stat is lowered on every gun except for SR. Everything was nerfed (except for SR) or we have the same dropdown damage?

    I thought that value means nothing - just abstract number to show how guns range is compared to each other.

  • Am I the only one who gets worse FPS after the last update? Before update I was playing on my potato with 60/70 FPS and after update I got high drops to 30/20 FPS..

    Performance in my end changed in a very weird way. Now, I'm getting higher frame rates in maps like titan and airport, but worse in maps like cloud9. I believe particle effects of the maps are doing this.


    Also, the degrade in performance on the main menu is huge (117 fps to 40 fps). I believe that, now that props and particles are in the lobby screen now, there will be an expected downgrade in performance.


    At mods: please give an option to disable particle effects in the game. I'm pretty sure everyone will like an option like this to give better performance

  • There is both effect_quality and ui_quality that you can now change in renderer options within ini file

  • There is both effect_quality and ui_quality that you can now change in renderer options within ini fil

    setting them "off" only reduces quality. But a better performance boost will be by removing the decoration particles entirely

  • How can I do that?

  • Performance in my end changed in a very weird way. Now, I'm getting higher frame rates in maps like titan and airport, but worse in maps like cloud9. I believe particle effects of the maps are doing this.


    Also, the degrade in performance on the main menu is huge (117 fps to 40 fps). I believe that, now that props and particles are in the lobby screen now, there will be an expected downgrade in performance.


    At mods: please give an option to disable particle effects in the game. I'm pretty sure everyone will like an option like this to give better performance


    The idea only has one problem. If that were possible, then people who do so, could

    a) not see the flames of incendiary grenades and get burned without warning or knowing where to run to get out of the flames


    and b)

    could not see the smoke from smoke grenades or dust or water fountains, allowing them to abuse this feature like as a means of gaining clear unobstructed vision on opponents while the others can't see them.

    Classic Darwin Method Contraception

  • Contraception then maybe only decorative ones? Like the flaming molten iron buckets in Ironwork map, the burning helicopter in C9 map and the fire that comes out of cars when they are damaged? These particles don't seem to have much significance, and the are continously spawned and de-spawned. A continuous particle like that is surely to take some processing power.


    Sneaky You can find them in the ironsight_local.ini file in your ini folder in your game files

  • Its nice to have accurate and detailrd nformation on the changes applied to weapons. New UI looks very fresh! Im excited to be back, now lets get this competitive scene back on track.

    Clash Network Manager | Wreck


  • Its nice to have accurate and detailrd nformation on the changes applied to weapons. New UI looks very fresh! Im excited to be back, now lets get this competitive scene back on track.

    Warning: If you are going back into the game, do be aware that there is currently a game breaking bug in this update where player models are frozen spawn, but you still move around. Enemy players experience the same thing, and when they kill you it will look like that they killed you across the map

  • Contraception then maybe only decorative ones? Like the flaming molten iron buckets in Ironwork map, the burning helicopter in C9 map and the fire that comes out of cars when they are damaged? These particles don't seem to have much significance, and the are continously spawned and de-spawned. A continuous particle like that is surely to take some processing power.


    Sneaky You can find them in the ironsight_local.ini file in your ini folder in your game files


    That could of course be done, but then the developers would need to distinguish between functional and purely decorative particles somehow and that would probably need some effort to do. But looking at the map when it loads they could probably do some optimizations there for sure. The new cruise ship seems to have a bunch of cloudy water particles all over underneath the actual gaming zone that you don't really see much when playing , but only when the game starts. And things like that.

    Classic Darwin Method Contraception

  • Post by WreckIt ().

    This post was deleted by Rose: advertising ().
  • Netcode is not fixed. They will be changing things back to TCP from UDP because of this bug.

    They are rolling back "the netcode update"? Haha. I knew it the moment I read the patch notes about "fixed netcode" and after I played the game. Brace yourselves, because another "netcode patch" won't come, the netcode will remain horrible forever.

  • This is so much fun. So many naive people. Some of us knew this game is a dead end months ago, we can only laugh at those who continue to belive fake promises, defending the game with all they got.

    You know what's funnier? The fact that you made this account in less than 2 weeks ago and already seem to have an opinion of someone who has been playing this game since day 1.


    The issues that were happening were already explained and that was thanks to the amazing team this game have, starting from the Devs who've stayed awake and fixing the issue for hours and hours and also out CM and PM team... I can't really see your point, if you compare Ironsight to other F2P FPS games out there you'll see that we're actually in a good boat and not going down the water. :)


    Either way, thanks for your feedback but next time, please put up some explanations of what exactly are you referring too.


    Cheers.

  • What is funnier than both of those two?


    Communication effort, which only happens on discord and is only released via partners when the nature of the issue is about general functionality of the game which should be open to all media outlets the communication and support team has available to inform the player base a.k.a. the community.


    It is weird where the partners get the info but the info is not posted on the Official web portal and/or forum of the game which players go to in search of info other than any of the media sites.


    Major hotfixes and minor updates should be available at least on the News and announcement section to keep the community up to speed on the current happenings, the issue is not everyone can get an account on discord but of its availability more so if it is already implemented and not a confidential matter like future plans, content updates or game algorithms and legal matters.


    Im not telling you how to do your job here cuz you know what's the do's/don'ts but certainly there is a big gap in communications here. I know there's protocols you should follow but i really hope this kind of matters wont be a problem in future updates for reason people can be toxic and might spread false infos which devs are very have a big beef on.


    Hoping the dev team and the publishers communication team can reach a compromise on which infos can be openly released to the public.

  • Their website isn't user friendly at all.

    I33cTak.jpg


    As you can see on the very front page you can't see the news anywhere. Instead it has a big useless picture of a chick showing her tits and two guys. "Nice" presentation...

    Other game websites have the news actually show on the front fvucking page. And by news showing on the front page I don't mean just a button that links to the News section, the actual News feed is visible to read as soon as you load the website.

    The post was edited 1 time, last by Weilan ().

  • Their website isn't user friendly at all.

    I33cTak.jpg


    As you can see on the very front page you can't see the news anywhere. Instead it has a big useless picture of a chick showing her tits and two guys. "Nice" presentation...

    Other game websites have the news actually show on the front fvucking page.

    Maybe try not going to the landing page and visit the actual game page? Full of news? Hmmm?



    OypNTNw.jpg

  • Weilan That taskbar of your computer brings back a lot memories.

    I still use Windows 7, because I gave Windows 10 a fair go for a year straight after launch and I hated how they limit your customization by the patch.

    I also like being able to switch between Aero, Basic, Classic and 3rd party themes on Windows 7, rather than being limited to Windows 10's version of Aero with no Aero. xD

  • Usually on landing pages it says "Go to the full website", this particular "landing page" doesn't have any such thing, one would assume that this is in fact the full website...

  • Wait a minute...


    If bolt action SR have damage drop off does that mean semi autos are now better than bolt action at lon ranges?

    <3Misfire<3

    <3Yellow Star with dark Background<3

    <3Celebrations DSR<3

    <3Quickscoping most of the time<3

    <3ironsight_20180524115517.png<3

    <3as.jpg<3


    giphy.gifgiphy.gif


    giphy.gif

  • Weilan That taskbar of your computer brings back a lot memories.

    I still use Windows 7, because I gave Windows 10 a fair go for a year straight after launch and I hated how they limit your customization by the patch.

    I also like being able to switch between Aero, Basic, Classic and 3rd party themes on Windows 7, rather than being limited to Windows 10's version of Aero with no Aero. xD

    That's windows 7? Is your's like really old windows 7? i have w7 and mine looks a lot newer than yours

  • I still use Windows 7, because I gave Windows 10 a fair go for a year straight after launch and I hated how they limit your customization by the patch.

    I also like being able to switch between Aero, Basic, Classic and 3rd party themes on Windows 7, rather than being limited to Windows 10's version of Aero with no Aero. xD

    That's windows 7? Is your's like really old windows 7? i have w7 and mine looks a lot newer than yours

    Haha! You gave me a good laugh. You can play around with settings and make it look different, guess you didn't know that.

    MQCaG8n.png

    The post was edited 1 time, last by Weilan ().