Taking a month break - blame your netcode.

  • You can't really speed up netcode fix though, its not very flexible or easy as people think it is.

    That reasoning only works in instances of testing when people didn't know there was an issue...and KR forums/players had been pointing out that issue nearly 2 years ago, when it was in A L P H A. They chose to ignore it when it would have been easy to do, and now it's going to be a problem.


    Any developer worth their salt knows that you should remain flexible at any stage of development "incaseshi*" so changes don't slow development to a crawl, so how they baked a categorically sub-par networking scheme into the game during the planning stages knowing it was going to be a clustertoss later is beyond me...