I'm a shooter junkie. I've played over 2000 hours in CSGO and hit Global Elite, I also play a lot of PUBG and Rainbow 6 Siege. I've also played a lot of PC COD games (MW2 and BlOps2 are my favorite) as well as F2P shooters such as Combat Arms, AVA, and Black Squad. This isn't to say that my opinions are 'correct', I'm mainly trying to show that they come from at least SOME shooter experience.
My primary goal in writing this is to give feedback to the developers. There is truly something special here and I want them to know that and expand on it. I will touch upon a wide variety of topics and virtually every gameplay element.
TLDR: This is one of the most enjoyable arcade shooters I have ever played, and quite possibly one of the most high-quality free2play games I have ever played, as is. Please continue improving it.
The movement system is FANTASTIC. Super pleasurable. Moving around feels crisp and fluid, and is one of the chief reasons Ironsight just feels so good. You're agile and don't typically get snagged on environmental objects. Stamina system is generous. Acceleration/sprint speed feels very good but enemies don't feel like they're impossible to hit. Camera bob is not intrusive, I'd say it's just right for immersion. Vaulting is smooth. Jumping feels nice, but not overpowered.
My one gripe is dropshotting (classic COD, amirite). While you do get unscoped while proning, I think more needs to be done to combat this very terrible cheese mechanic. The accuracy penalty for shooting while hipfiring should be ramped up 100-200%. I hate people who abuse this strategy in any game. It has no place whatsoever in any shooter.
I really enjoy the gunplay. It feels punchy and kills are satisfying. Aiming is crisp. The recoil seems stronger than it is in COD games, which is fine. TTK feels fair. Health regeneration is not very fast, which is awesome. ADS speed is very fast which is also nice; it meshes perfectly with the movement/hipfire mechanics. Blast radius of grenades feel pretty fair and there are a healthy variety of viable tacticals/lethals to choose from. Explosives indicators are WAY too big. Aimpunch is something I'm half-and-half on. I would keep it about the same for snipers but decrease it for ARs/SMGs. I think one of the perks (maybe Balance) could be adjusted to also grant a decrease in aimpunch. In general it's not a fun mechanic but it has its place. The spawning system feels fair and there are far fewer instances of bad spawning than I expected (spawning in the middle of enemies, getting backstabbed really quickly by spawn flips). Respawns are super fast, which makes me feel like the game values my time investment.
Hipfire is VERY good in this game, which is both a blessing and a curse. Running and gunning is fun as hell. SMGs have a distinct advantage over other weapon types at close range but are outclassed at medium-long range, which I feel is appropriate (AR-57 might need a bit of a nerf). But ARs are no pushovers either. The power of hipfire makes engagements fast-paced and mobility-focused which I think makes the game more fun. Unfortunately, this ties into my singular gripe from before, DROPSHOTTING.
Sniping. The elephant in the room. It's no secret that sniping is extremely powerful in this game. Buuuut, I'm not too sure it deserves a nerf. It's not very difficult to punish a sniper for missing a shot, and at close range most people can't consistently land those quickscopes. Overall I think sniping is very enjoyable, similar to CSGO AWPing before the nerf. This seems like one of those cases where something is 'broken' but is balanced by the virtue of everything else being 'broken' too: snipers have to contend with laser ARs and hipfiring SMGs. It's really not a big deal that snipers are good and I hope other people think this too.
Weapon variety is great. A lot of iconic firearms to choose from. Secondaries are good and most importantly, balanced (the SPAS is fair). The primaries feel different enough, perhaps a bit samey in some areas, but in a F2P shooter I feel that overlap is acceptable so long as guns are visually distinct and all viable. I think it's perfectly fine to have two identically performing weapons that are different gun models (think of it like more gun skins) so long as SOME performance variety exists throughout the game. I want this game to be flooded with firearms for me to choose from. One problem with the current roster is that the gun sounds are super samey. I know realistically guns mostly sound alike but I would prefer distinct firing sounds. It adds another layer of personality to the weapons. Make them sound different and make them sound powerful.
Perks and Attachments
Attachments: Pretty healthy variety here. Hopefully more are planned. Really dig the sights, and that Clear Sight is the most beautiful sight I've ever seen. I think some kind of FPS award is warranted for the Clear Sight alone. Reticle customization tho? Please? General crosshair customization would be lovely too.
I would love more attachments, perhaps suppressors, different foregrips, and mounted grenade launchers/shotguns. I know people have nightmares about noobtubes but I think it could be balanced properly. A launcher on your rifle could replace your lethal grenade slot or your lethal AND tactical grenade slot, or another attachment slot. Equipping a Masterkey shotgun on your rifle could replace your secondary. Point is there are ways to tinker with this to make it not infuriating to play against.
Perks: Can't complain here, except it would be awesome to have more perks. I don't see any point in adding anything like Scavenger since you start with plenty of ammo can pick up weapons, but perks like Lightweight, Scrambler, Sitrep (more useful once you turn down the nade indicators), Cold-Blooded/Ghost, etc all deserve to make an appearance. Maybe even Bling. I would stay away from Gung-Ho, One Man Army, and Last Stand. Especially Last Stand. Screw Last Stand.
Bread and butter COD killstreaks make their appearances, and they are executed well enough. The points-based cooldown system does not feel unfair. I don't have a particularly strong opinion on killstreaks being split into 2 trees like in MW3 but I think it works fine from a balance standpoint. It seems that people tend to gravitate towards offensive drones because they're cooler but the support drones seem very powerful and extremely attractive to run as well.
The Spider Drone seems unreliable (but it's the easiest to obtain so fair enough). The flying ball bomb just seems terrible though. It's a dud that needs some kind of rework to make it usable. At this point I see no reason to touch it.
I would like to see more killstreaks being released over time. Hopefully nothing too bullshit though. It would be interesting if there were a third killstreak tree but I do not have any ideas.
I enjoy most of the maps. Map design tends to be stronger for the bigger maps and weaker for the more compact, symmetrical ones. Bomb site placements are pretty fair, even on the smaller maps. I would like to see more asymmetrical maps released over time as these are more complex and interesting to navigate, especially for Search. I would like to see more maps designed specifically with Search in mind.
Aesthetically, the maps are great. They look good and aren't cluttered. The designs are clean, simple, easy to read and learn, so good stuff here.
I REALLY like that the maps have unique quirks, from the dust storm/environment destruction in Outpost to the conveyor belts in Airport. They each add personality, uniqueness, and complexity to the maps and make them more enjoyable. They create "whoa that was sick" moments and make maps more memorable. It's insanely cool that I am able to use the rocket launch exhaust on Titan as smoke cover to push through the middle of the map. Real excellent design decisions.
The bread and butter gamemodes are solid. TDM and KOTH are both fine, but Resource Takeover feels kind of meh. Search, however is absolutely fantastic in this game. It's intense, feels somewhat strategic at times, gives plenty of room for individual play. Most of the maps are decently suited for it as well.
We need more game modes! However, there is a balance to be struck here. Too many game modes is bad.
One gamemode to consider is Domination: Fun in the older CODs, and probably would be more popular than Resource Takeover.
This game NEEDS a Party Games playlist. We already have all the ingredients. Throwing knives/axes, a crossbow, weapon variety...PLEASE bring party games to Ironsight. This was one of my favorite parts of COD and would fit this game extremely well.
Gun Game, Sticks and Stones, One in the Chamber, are all incredibly fun gamemodes. (I would NOT implement all of them as totally separate game modes. Instead, I would implement a single Party Games gamemode and within those lobbies you vote for maps/specific party games. I think that would be the most elegant solution.)
A Practice Mode/Shooting Range would be good too. Check out how Black Squad handles Practice Mode. Their iteration of it is one of the best I've seen. Another nifty feature would be the ability to test store weapons in a firing range to see how they look in first person and handle.