There are currently 1.236 members on this forums, there's no way this could reach 12k views lmao
View count =/= true viewer count. It's not a realistic representation. There's no view boosting, but there's no 12k unique viewers either, probs just a bug on Wotlab's side or some spam bots. You can literally test it yourself with any topic. Click on a topic, return to the forum section and you see that the number goes up . But I don't think anyone would have the time to do such ridiculous thing.
But why is this even a discussion, why care so much about the views.
But I digress, to add on the actual topic and what I previously said:
Hipfire isn't even the problem of the game, it's just that the weapons too stable (?) (which makes the game easier if you're coming from recoil-depending games as csgo and ava). You don't really have to try and aim in this game. The stability on most guns (which lowkey increases with hipfire) is just way too good on 90% of the guns. You don't get punished as hard for spraying as you do in other games. Which is funny because with the crosshairs being so large, you'd think that there'd be a lot of spread and that you would need to control most guns.
IMO, I'd love to see weapons work similar like the one's from Dirty bomb, which have kinda more spread and a bit more recoil, but still complementing the fast-paced style of the game. But this is a pretty biased opinion since I've spent a lot of time on that game.
Think the point I'm trying to make is that when I kill someone in this game, it doesn't feel like I necessarily had a better aim, but rather had a better reflex. Just my feel on it.