Guys, this is my first actual post on the forums and so hopefully that alone speaks volumes. In my streams and other sources I've noticed a few people have nasty words for "hip-fire" which they claim is a broken mechanic.......
Let me start this off by saying that I completely disagree because I think it compliments the fast pace movement very well and also opens up a new or refreshing style to this genre that we don't see quite often. Developers who try to innovate and create a refreshing style should be celebrated and the style they chose to encourage should also be.
Hip-firing is not really as "insane" as most people think, it just works now because most people are not very good so they don't understand how to counter it. It also doesn't help that there isn't much of a competitive community yet so there aren't a lot of great examples of players taking advantage of ADS. I can tell you right now from a lot of competitive FPS experience that players who rely on "hip-fire" in this game would get severely punished if they think that would work entirely in competitive play. Holding angles, head glitching and peek shots are very much a thing in this game and would destroy anybody who tries to hip-fire. [The issue again is not the mechanic but the meta.]
I'm the leader of "GrindSquad" I've held a consistent 2.6 k/d and a 92% win ratio along with my team so I say that to say this. It is extremely easy to make hip-fire look broken when you are doing it against players with a lot less experience and skill. But again, if this game were as big as CSGO I could see this being completely different. [It's not a mechanical issue, its the meta].
Although I disagree with "fixing" hip-fire I do think ADS could be improved. Maybe making this quicker which would compliment the fast pace style of the game. There is also an "increase ADS by 15% perk" but this is far too low compared to the instantaneous hip-fire and there are just far better perks than that anyways like quick reload!.. Developers could also add onto "stock" which we seen in CoD that allowed players to ADS while moving around corners quickly and yes this is yet again in the game but it's just not quick enough. Adding More maps that encourage head glitching, and peeking from objects is also a way to combat this style of play or just longer ranged maps..
I could go on and on about this topic because it's one that I think really makes Ironsight stand out among its competitors but I think by now I have stated what needed to be said. There is a post by WreckIt and possibly StrikeR that may have made one as well that listed a bunch of ideas that I agree would improve the game entirely. I recommend you guys check it out if you haven't already.
[For those of you wondering what "head glitching" is... No it is not an actual glitch the way it works is you peek only your head from an object and because your head is barely visible but the other player is completely visible it's an extremely 1 sided fight that is considerably in your favor so people call it head glitching.]
[ Twitch.tv/MMOShay .. GrindSquad ]
Somebody mentioned to me a few moments ago to list some things in the game that need to be improved upon... So here it is:
1. Allow Health Regeneration to replenish faster
2. Ladders are buggy to climb and slow compared to the actual movement
3. Can we see some visible results from weapon attachments like Mod Rifling etc (example +1 Range - Damage)
4. Me and my team had to test out attachments and things like soft point, armor piercing etc.. Can they please be more specific in the description so we don't have to.
5. Striker drone is not smooth at all to use and because of this almost makes it unplayable
6. Custom games need passwords and need not to start automatically unless the leader allows it.
7. The leader of a Clan should not be capped at 5 for kicking players out in a day. It punishes those who allow for an "open" clan with requirements.
[This list could be longer but I wanted to name a few things in terms of priority, we already know ranked system is coming and I'm sure the developers have already thought about allowing parties of 6 to play together.]